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Cerril

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Quick Tip: Morte and Miracle https://elementscommunity.org/forum/index.php?topic=218.msg1972#msg1972
« on: December 15, 2009, 10:09:34 pm »

I haven't seen this mentioned much, partly because it's not guaranteed to come out.

Both of these guys are pains in part because they can potentially have multiple miracle cards in their hands at any time - for Miracle that's the only real threat, and the reason why most god-farming decks have 90% against him. Morte has given me a lot more trouble, in part because I'm often in a race with poison or something else when I get him low. Rainbow also does the miracle trick, but there's nothing you can reasonably do to stop it.

Here's the tip for the other two though: miracle takes 12 white quanta and drains your pool.

A lot of the popular decks have ways of getting creature-based 'destroy' abilities, and a pulverizer isn't a bad bet either if you can get your hands on one. it's entirely possible to burn off all but 2-3 white towers, making a second miracle a 2+ turn cast or more. Once you've got him to that point, your late game win is pretty much assured, as long as you're doing ~67 damage a turn, almost assured by turn 20 or so.

Morte's even easier, and the reason for this tip in the first place. He's only got photons to give him quanta. Deny him the photons early on and you'll never see a lot of nasty white stuff come out, but that miracle will never hit the floor. A lot of people have mentioned Morte being fairly easy and that he didn't pull out miracle that often. I suspect it's more due to quantum denial through photon destruction than him actually not having a ton of copies of that card at hand.

These aren't really game changing tips, but they can help with your focus in the mid-game against both

Chival

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Quick Tip: Morte and Miracle https://elementscommunity.org/forum/index.php?topic=218.msg1973#msg1973
« Reply #1 on: December 15, 2009, 10:09:34 pm »

its also important to know they almost never use miracle unless they are below 60 health. ive stalled my attacks to build up enough damage to kill him with over 60hp many times with sundial, works really well.

Cerril

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Quick Tip: Morte and Miracle https://elementscommunity.org/forum/index.php?topic=218.msg1974#msg1974
« Reply #2 on: December 15, 2009, 10:09:34 pm »

From what I've seen it's a bit more than the current damage 'bar' on them. So if you've got 95 damage on the board and he's at 100 health after you're done, he'll miracle. Or if you've only got 10 damage on the board you can take him safely all the way down to 20 or so with impunity.

Now this only factors in the actual 'bar' of damage, the potential damage you would do after mitigation from shields - complete immunity shields are, interestingly, ignored (bone, diss, phase) but the -damage ones are figured in. So if miracle tosses down a solar buckler and you've got out a ton of fireflies or elite skellies, you can often grind him down and then poof(steal/destroy) the shield to get past his defenses.

Tobriand

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Quick Tip: Morte and Miracle https://elementscommunity.org/forum/index.php?topic=218.msg1975#msg1975
« Reply #3 on: December 15, 2009, 10:09:34 pm »

To be honest, I tend to find that by the time either of them get round to needing to use miracle, I've probably already got both of *my* miracles in hand, and can do ~80 damage each turn and probably have ~15 quantum pillars in play and a similar number of fireflies... so I just use brute force.

Of course, with some bad luck (especially against morte), I might well not make it that far anyway...

Evil Hamster

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Quick Tip: Morte and Miracle https://elementscommunity.org/forum/index.php?topic=218.msg1976#msg1976
« Reply #4 on: December 15, 2009, 10:09:34 pm »

Playing mono aether- I only ever put out two dragons and a lobotomizer against Miracle. Then just hide behind my shields building up mana and creatures/parallel unis until I can crush him in one shot.

Cerril

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Quick Tip: Morte and Miracle https://elementscommunity.org/forum/index.php?topic=218.msg1977#msg1977
« Reply #5 on: December 15, 2009, 10:09:34 pm »

Yeah, this is really only for those decks, mostly rainbow (such as Scaredgirl's Ultimate and similar decks) that can't reasonably put out 40+ damage in one turn, but have to build up through devour, scavengers, boneyards, and other incremental devices. The standard mono-Aether can wait it out and lay down a big hit late game.

This tip is also only useful in decks that are defense and healing heavy, where you could reasonably run into a situation where decking out against Morte or Miracle is actually a possibility.

RoKetha

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Quick Tip: Morte and Miracle https://elementscommunity.org/forum/index.php?topic=218.msg2316#msg2316
« Reply #6 on: December 15, 2009, 10:09:35 pm »

I've found that the key in Scaredgirl's decks is to beating Miracles (the cards, not just the opponent) is to try to hold a Parallel Universe or two until they get to a point where they would barely live after your turn. Then you use those cards to dramatically increase your attack power in one turn to the point where you kill the opponent on that turn.

If you're using the Scarab deck, for Miracle, it helps if you have your highest attack scarab start eating the others to lower the damage you do while simultaneously concentrating more attack power into one unit right before his HP gets to that critical point. It's tricky; sometimes you're even better going for broke and drawing your last few cards quickly if you know there's going to be too many Miracles before you win otherwise.

LaBomba

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Quick Tip: Morte and Miracle https://elementscommunity.org/forum/index.php?topic=218.msg2317#msg2317
« Reply #7 on: December 15, 2009, 10:09:35 pm »

If you're going to try quantum denial on morte or miracle to stop them from pulling out miracles, make sure to have at least 1 trident in your deck. I've got 2 in my deck at the moment and it works great against those two. It also really helps winning against chaos lord by the way, because quantum denial is imho a great strategy against quantum decks (that's why scorpio and seism are so difficult to beat with a quantum deck)

Cerril

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Quick Tip: Morte and Miracle https://elementscommunity.org/forum/index.php?topic=218.msg2619#msg2619
« Reply #8 on: December 15, 2009, 10:09:36 pm »

Yeah. The fascinating thing - the realization that prompted me to write this - is that Morte only can cast Miracle with the quanta from photons, he has no other source of White - much like  the FQ can't do anything with her myriad of fire spells without those elite fireflies. I can't tell you how many times I ran into this deck before I saw that one factor - eliminate the photons fairly quickly and you'll only need to kill him once.

Cisco

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Quick Tip: Morte and Miracle https://elementscommunity.org/forum/index.php?topic=218.msg2620#msg2620
« Reply #9 on: December 15, 2009, 10:09:36 pm »

Aside from aether that can attack with one shot your best bet is to use druids  my highest attack in a round was 193 thrue that.

 

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