*Author

chriskang

  • Guest
Quality over quantity https://elementscommunity.org/forum/index.php?topic=890.msg8231#msg8231
« on: December 15, 2009, 10:10:08 pm »

I'm going to update the regular trainer with some new Gods soon.
So I'd like everyone to give me feedback about the 11 current Gods.
Rate them, or sort them by order of preference, taking into account the effectiveness of their build, the challenge they represent and the fun it is to play against them.
The favorite Gods will stay in the trainer. Others will be deleted.

Thanks for your help.

2336205

  • Guest
Quality over quantity https://elementscommunity.org/forum/index.php?topic=890.msg8232#msg8232
« Reply #1 on: December 15, 2009, 10:10:08 pm »

Flying Rainbow is too easy, also Ferox is jsut as good as level 3 : (

turin

  • Guest
Quality over quantity https://elementscommunity.org/forum/index.php?topic=890.msg8233#msg8233
« Reply #2 on: December 15, 2009, 10:10:08 pm »

Monotony: for sure the strongest built. I met it only few times and noticed he's really similar to "the everlasting one". For a normal rainbow the only choice is to use protect artifact to survive. Problem is unevolved graboids: being the only damaging unit (i met only them and pests) makes this deck very weak against regeneration. Needs at least shriekers and eclipses to be more hard hitting. not so strong but to improve (or put the everlasting one instead:yes i love that deck i built and wanna see it in play :D).
Tried against it even with a mono.earth and won!

Tsunami: when you face an unprotected poseidon you have the pulv to make the job, when you face a protected one just wait cpu to make it fly. Deck's tactic isnt exlpoited by AI. weak

Celestial fire: fahrenheits are too fragile to make this deck competitive. weak

Paradox: i won the first time with 2 cards: graveyard and ROF. The i got unnumbered skeletons and won. Realized only in the end it has TU, while he TUed a mutant dragon. Seems really easy

Ferox: easy quest for a standard rainbow. Boring

Magazine: easy quest for a standard rainbow. Boring

Piledriver: annoying, against it PA will help a lot. Fun to see all those gavels, but they're not so a strong threat. Won with a stardard 43 card rainbow.

Invincibility: needs card balance. Deck concept, if exploited, can make it one of the strongest FG decks ever, really close to invincibility, but will even be the most boring!

Master lock: again PA will make this deck really weak. Again i won even with a simple mono-earth!

Flying rainbow: has great potential, but AI has problems with weapon play, and with a pulv and a druid you can win your game without troubles.

Someone missing?




chriskang

  • Guest
Quality over quantity https://elementscommunity.org/forum/index.php?topic=890.msg8234#msg8234
« Reply #3 on: December 15, 2009, 10:10:08 pm »

Someone missing?
missing McClane (Light/Gravity with mass dragons)

So your current favorites are Monotony, Piledriver, Invincibility & Flying Rainbow?

Offline Bloodshadow

  • Legendary Member
  • ******
  • Posts: 4030
  • Country: ca
  • Reputation Power: 46
  • Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.
  • 吞天纳地,魔渡众生。天下万物,唯我至尊。
  • Awards: Ultimate Profile WinnerOpposites Attract
Quality over quantity https://elementscommunity.org/forum/index.php?topic=890.msg8235#msg8235
« Reply #4 on: December 15, 2009, 10:10:08 pm »

Can you tell us which Gods are going to be added? I'm just too curious.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

chriskang

  • Guest
Quality over quantity https://elementscommunity.org/forum/index.php?topic=890.msg8236#msg8236
« Reply #5 on: December 15, 2009, 10:10:08 pm »

Offline Dragoon

  • Hero Member
  • *****
  • Posts: 1551
  • Reputation Power: 0
  • Dragoon hides under a Cloak.
  • Awards: Slice of Elements 10th Birthday CakeWinner of Team PvP #5Winner of Rags to Riches - PvP Event
Quality over quantity https://elementscommunity.org/forum/index.php?topic=890.msg8237#msg8237
« Reply #6 on: December 15, 2009, 10:10:08 pm »

I agree with Turin mostly, but here are my thoughts.

Celestial Fire- Interesting idea, but with only Fahrenheits and Brimstone Eaters for attack, it's pretty easy to overcome.  Needs to be revised with more creatures and especially creature/permanent control.

Monotony- A very annoying deck against a Rainbow deck but still very beatable (and there are other decks that would work even better against it).  Needs creature control.

Piledriver- Interesting concept with the flying Gavels.  But like the previous two, it could use more creature control (only 4 Siphon Life in a 100 card deck).  Controlling the players quantum seems to be pretty popular, but it's very easy to overcome with the right build.

Invincibility- If he happens to get out an early Anubis that you can't kill, the game becomes tougher.  Pretty good build overall.  Needs some tweaking and balancing to make it even better.  Some games are super easy, some pretty hard.

Master Lock- Yet another quantum controlling deck.  PA's are the bane of these quantum denial decks.

Tsunami- Another quantum denial deck, but this one is heavy on creature control.  Can be pretty tough depending on his and your draws (and of course your deck build).

Paradox- I'm sure it'd be a pretty good speed deck with a human player, but the AI doesn't know how to play it making it a very weak deck.  He definitely doesn't bless Deja Vus and then TU them and split them.  Plus it needs creature/permanent control. 

Magazine- Without pillar destruction, Rewind and Eternity are not as lethal, annoying but not too dangerous.  Blessed Jade Dragons can be intimidating, but mutations and Bone Walls can stop them dead in their tracks.

McClane- A bunch of momentum'd dragons is a scary sight.  Throw in some Titans and your game will be over pretty quick.  Sundials is this decks worst enemy.  Just like Gemini, just mutate and eat/paradox and you can clean him up pretty good.  A pretty good deck overall though it could use some creature/permanent control.

Ferox- A quick deck, but with most of it's creatures having 3 HP or less, Firestorms can wipe out his entire side of the board.  I'm not quite sure why he has Rays of Light.  A very easy deck to beat.

Flying Rainbow- This deck is more thematic than practical.  With so many weapons and only 1 slot, it's common for the AI to play over his weapons when he isn't drawing AW.  And sometimes, he just gets a handful of AW.  Really needs to be scrapped or redone with Flying Rainbow 2.


Basically, I'd probably replace Tsunami with a 60-70 card reworked Tsunami 2 (get rid of the AW and add more PA) and scrap all the other quantum denial decks.  McClane is good too.  I'd throw in some Gravity Force to toughen him up.  I personally would drop the Light cards and add Fire and go for a tougher Graviton giving you plenty of creature/permanent control options.  Invincibility is good as well and could be better with some more tweaking and balancing.  I think Flying Rainbow 2 would be better since I've pulled out a bunch of weapons and AW, but it's basically a different deck compared to this Flying Rainbow which is pretty pathetic.

Evil Hamster

  • Guest
Quality over quantity https://elementscommunity.org/forum/index.php?topic=890.msg8238#msg8238
« Reply #7 on: December 15, 2009, 10:10:08 pm »

Quote from: Dragoon
...more thematic than practical.
The thing is that ALL of the "regular" FG decks are thematic- to the point of being way less effective than they would be otherwise. Imagine Incarnate with a few devourers/steals/drain lifes. Or rainbow with half the hourglasses! Fire Queen with explosions.

Offline Dragoon

  • Hero Member
  • *****
  • Posts: 1551
  • Reputation Power: 0
  • Dragoon hides under a Cloak.
  • Awards: Slice of Elements 10th Birthday CakeWinner of Team PvP #5Winner of Rags to Riches - PvP Event
Quality over quantity https://elementscommunity.org/forum/index.php?topic=890.msg8239#msg8239
« Reply #8 on: December 15, 2009, 10:10:08 pm »

The thing is that ALL of the "regular" FG decks are thematic- to the point of being way less effective than they would be otherwise. Imagine Incarnate with a few devourers/steals/drain lifes. Or rainbow with half the hourglasses! Fire Queen with explosions.
They are thematic, but they work reasonably well within their theme and within AI intelligence constraints.  Flying Rainbow just sucks overall.  It's just too prone to AI stupidity and bad draws.  But I agree that all the gods could be better.  It'd actually be interested if we created a neo FG pantheon for the standard rainbow deck to go against.  Hmmm . . . <opens trainer>

Offline Essence

  • Legendary Member
  • ******
  • Posts: 4340
  • Country: us
  • Reputation Power: 57
  • Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.
  • Voice of the Oracle -- Jezzie's Pimp -- Often Gone
  • Awards: 2nd Trials - Master of Water1st Trials - Master of WaterFG Deck-Designer - The OutcastsShard Madness! Competition WinnerEpic 3 Card Design Competition WinnerElder Recruiter
Quality over quantity https://elementscommunity.org/forum/index.php?topic=890.msg8411#msg8411
« Reply #9 on: December 15, 2009, 10:10:09 pm »

I think the only three of the current 11 that I'd keep are McClane (very fun to play against, not impossible, but far from easy), Monotony (it sucks to play against, but it's a puzzle deck, and a damn fine one), and Invicibility (always a rush).


Essence
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

chriskang

  • Guest
Quality over quantity https://elementscommunity.org/forum/index.php?topic=890.msg8412#msg8412
« Reply #10 on: December 15, 2009, 10:10:09 pm »

For now, I removed all of them.
(In case you missed the post, it's here (http://elementstheforum.smfforfree3.com/index.php/topic,937.0/msg,9957.html))
Some might come back at a later point.

turin

  • Guest
Quality over quantity https://elementscommunity.org/forum/index.php?topic=890.msg8512#msg8512
« Reply #11 on: December 15, 2009, 10:10:12 pm »

about Tsunami: thank you dragoon! I posted some day before a new card set for it in the "in i were a FG i'll be..." topic. With lot of congeals and dragons. This will make it better because 1) congeal is the only anti-creature card that AI uses quite well (not perfectly: get some skeletons and he'll waste them) and because 2) dragons need no thought to work ;) There's no need ot armors because sadly AI wont use them on squids, letting you kill them all with a single ROF.
about McClane: really similar to Gemini. Usually I deny gravity quantum with pulverizer to have time to build a strong army. It's quite easy but a nice concept

 

blarg: