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Offline furballdn

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Re: Nerf or Buff? Featured FG: Osiris https://elementscommunity.org/forum/index.php?topic=26164.msg463653#msg463653
« Reply #204 on: February 23, 2012, 04:18:33 am »
Osiris is fine. Games against him usually depend on draws. If you can get out an early lobotomizer, then you're good. If you let Osiris set up with unstoppable huge scarabs, then you're done for. I'd say he's fine, since he has CC and a way way to get around shields (momentum and trebuchet).

Offline Higurashi

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Re: Nerf or Buff? Featured FG: Osiris https://elementscommunity.org/forum/index.php?topic=26164.msg463704#msg463704
« Reply #205 on: February 23, 2012, 10:21:27 am »
Lobo is the #1 counter. Surprised you didn't add that first.

Um.. Osiris got a lot of help with the addition of Trebuchets. In other words, if you don't get semi-early Lobo or have enough PC for the Trebuchets, you're in trouble no matter what. He's still very easy to counter, and most FG killers have no trouble with him. Nonetheless, his theme is very good, and I'm not sure how one would buff him. Dune Scorps would kinda work.
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Offline Silver

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Re: Nerf or Buff? Featured FG: Osiris https://elementscommunity.org/forum/index.php?topic=26164.msg463978#msg463978
« Reply #206 on: February 24, 2012, 08:33:51 am »
The only Time stuff that could help are HGs and more RT, but those are way overused in FGs. His gravy usage is pretty good right now so iunno.

Are there any FG killers that actually lose against this guy? In my experience even Nymph decks do alright versus him.

Offline Higurashi

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Re: Nerf or Buff? Featured FG: Osiris https://elementscommunity.org/forum/index.php?topic=26164.msg463980#msg463980
« Reply #207 on: February 24, 2012, 08:39:05 am »
HG's would be a double-edged sword. Osiris does often get surplus :time, but he wants to keep the late-game as long as possible, because that's where he wears you out. They'd be good against Lobo because there would be a higher chance of him playing two Pharaohs in a turn, and his Precogs are pointless, so you could certainly replace them with HG's.

RT's are useless. They don't affect any FG killer in any significant way since most pack Quint or Fractal stuff. Eternity's enough for drawlocking RoL/Hope, and additional RT's only really gives the player more time to win.

There's a good reason I mentioned Dunes. His main problem is shields and Lobo, thus Neurotoxin would be very dangerous in his hands.
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Re: Nerf or Buff? Featured FG: Osiris https://elementscommunity.org/forum/index.php?topic=26164.msg464035#msg464035
« Reply #208 on: February 24, 2012, 04:11:19 pm »
Very small change, but adding in one more Turtle Shield could help him greatly. He can swap out a precog (or two) for another shield which would really help stall in the early game, especially if you have only light PC and he manages to play another after you destroy the first. Since he only has two my CCYB has been only been frustrated a few times by those damn Turtle Shields until I can get a Pulvy out, but by then I've not done enough damage to counter his late game offensive. Adding in more might make him more formidable.

Offline Silver

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Re: Nerf or Buff? Featured FG: Osiris https://elementscommunity.org/forum/index.php?topic=26164.msg464198#msg464198
« Reply #209 on: February 25, 2012, 01:28:47 am »
I don't think Dune Scorpion would help all that much as the AI would be really unlikely to put one of his four momentums on a dune rather than a Scarab or Pharaoh.

One more Turtle sounds like it might work, though. Definitely an underrated shield.

Offline Higurashi

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Re: Nerf or Buff? Featured FG: Osiris https://elementscommunity.org/forum/index.php?topic=26164.msg464290#msg464290
« Reply #210 on: February 25, 2012, 08:24:45 am »
Wrong. The AI prefers targets like Stalkers and Dunes when it has buffs in the deck.
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Offline Calindu

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Re: Nerf or Buff? Featured FG: Osiris https://elementscommunity.org/forum/index.php?topic=26164.msg464291#msg464291
« Reply #211 on: February 25, 2012, 08:28:34 am »
Wrong. The AI prefers targets like Stalkers and Dunes when it has buffs in the deck.
+Dunes get out faster than Pharaohs.
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Re: Nerf or Buff? Featured FG: Osiris https://elementscommunity.org/forum/index.php?topic=26164.msg464566#msg464566
« Reply #212 on: February 26, 2012, 07:30:12 am »
Wrong. The AI prefers targets like Stalkers and Dunes when it has buffs in the deck.
True. Perhaps Idle meant that given the large number of Pharaohs in the deck compared to the number of Dunes that would be added (presumably not too many to avoid cluttering) Osiris might pull out a Pharaoh before getting to his Dunes and thus blow his Momentums on them rather than waiting. Of course, the more Dunes added the less this becomes an issue.

Offline TheForbiddenOracleTopic starter

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Re: Nerf or Buff? Featured FG: Osiris https://elementscommunity.org/forum/index.php?topic=26164.msg466133#msg466133
« Reply #213 on: March 01, 2012, 02:44:22 am »
25th Week: Paradox

Description:
Code: [Select]
7jp 7jp 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 7jv 7jv 7jv 7k0 7k0 7k1 7k1 7k2 7k2 7k2 7q1 7q1 7q1 7q1 7q1 7q1 7q1 7q1 7q5 7q5 7q5 7q5 808 808 808 808 808 808 808 808 808 808 80b 80b 80b 80b 80b
Paradox's strategy is to grow his Dejavus big with blessings and clone them for mass damage. He is the only Fake God with more than 6(12) copies of a certain card(s). It is an incredibly slow process if attempted on normal draw, and even double draw is sometimes not enough so as a result he has hourglasses to speed the process up. He can stall as well with Miracles.

Counter Cards:

Dimensional Shield/Phase Shield
Shield: shift out of phase for 3 turns. Physical attacks are unable to hit you while this is in play

Absolutely no damage can get to you while you have this shield

Fire Shield/Fire Buckler
Shield: 1 damage is dealt to any attacking creature

At base stats all of his cards are pathetically fragile

Rain of Fire/Fire Storm
Deals 3 damage to every enemy creature. Removes invisibility.

At base stats all of his creatures will get fried by this card

Eternity
Effect:  :time :time :time: Put a creature back in its owner’s deck.

Oh no he's got a 17 attack Dejavuu... and now its back to 2

Reverse Time/Rewind
Effect: The target creature becomes the first card of the creature owner’s deck

Oh no he's got a 17 attack Dejavuu... and now its back to 2

Sundial
Effect: :light : Hasten -Draw a card from your deck

Only his Morning Glories can get to you through this
Results:
Nerf: 0
Buff: 11
Paradox is fine the way he is: 5

Offline furballdn

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Re: Nerf or Buff? Featured FG: Paradox https://elementscommunity.org/forum/index.php?topic=26164.msg466135#msg466135
« Reply #214 on: March 01, 2012, 02:54:17 am »
Paqradox is one of those weaker false gods. His base creatures are only pathetic 1|1 and 2|2 creatures and he has to rely on blessings and deja vu as well as TU for damage. However, once he sets up, he can be quite powerful. What makes Paradox quite weak is that first, he's using a trio, which isn't very stable, but also because he lacks creature control and permanent control. As you said, dim shield and sundials just laugh at him. Miracles can be annoying, but any controlless FG isn't that bad. paradox should also follow the 6 card rule.

Offline Kuroaitou

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Re: Nerf or Buff? Featured FG: Paradox https://elementscommunity.org/forum/index.php?topic=26164.msg466141#msg466141
« Reply #215 on: March 01, 2012, 03:06:56 am »
Usually I don't really talk about False God balance (mainly because I care more about their theme rather than their tactics), but Paradox irks me because of that reason.

Yes, I get that he's supposed to be the 'paradoxical' False God who can stuff an additional 2 copies of key cards (Blessing, Deja Vu, etc.) in his deck, but I personally think that causes his deck to feel overly stuffed with useless cards from time to time when he doesn't have the quanta, or worse - he can't play those cards because he doesn't have the quanta necessary. Not to mention - 8 cards in a deck is just a no-no. :(

For example: Deja Vu and Hourglasses rely heavily on Time, while his Blessings, Miracles, and Immaterial permanents rely on early Rays of Light - the fact that he gets :time quanta from ONLY his mark just screams out that more than three-quarters of the time, he can't rush you in the first few turns because he simply doesn't have the damage output to do so, nor does he have the means to quickly boost his Deja's so they can overwhelm you (unless your deck is particularly slow and or designed to be a stall). Even then, his deck can easily be countered by various forms of CC and denial, or even by his own doing (of not drawing the key cards he needs early enough). Twin Universes are supplied by Aether towers, but again: if he doesn't get them out early, OR neither player has a worthy creature out in play, does it really matter?

I want his '8 copies' to be removed, and although petitioning is bad, I personally feel like he's the 'eye sore' of all the False Gods; his theme just involves tacky duplication with strained quanta reserves alongside the ability to play more than 12 of any card. I personally want one of his elements to be stripped (preferably Aether, so as to not step over Lionheart's elemental boundaries), and his deck to be entirely reworked so that his tactics are more on creating a question of: "how should I fight him this time?", rather than "let's flip a coin to see if he'll get me down below half-health in time". Buff please.

 

blarg: