20th Week: Morte
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Morte is a Fake God with a multitude of strategies. His main strategy is to stall with Bone Walls+Retrovirus long enough for the Poison, Ivory Dragons, Condors, and Archangels to kill you. He can stall even longer with his Miracles by fueling it with his Ray of Lights. His Condors can grow huge and by the end of the game they are usually ~12 attack which is greater than Ivory Dragons. He has Plagues in addition to his Retroviruses so he basically has 18 cards of CC. In addition to Bonewalls and Condors, deaths increase his field capacity as well with all his Graveyards filling his field with Skeletons (though this doesn't necessarily mean its a bad thing). With 10 Deadly Poisons and 4 Arsenics, if he is able to play all of them that is 34+ Poison damage per turn.
Counter Cards:
Dimensional Shield/Phase Shield
Effect: Shield: Shift out of phase for 3 turns. Physical attacks are unable to hit you while this is in play.
This stops all non-poison damage from coming through, although even with this the poison is enough to finish you most of the time.
Blue Nymph/Air Nymph
Effect:
: Unstable Gas: Generate unstable gas
You can use this to stack the Unstable Gases, and Morte won't care about it enough to Miracle even if you have 5 and he has <100hp. Also gets around that pain in the ass Bone Wall.
Purify
Effect: Remove the poison status from yourself. Heals 1 l 2 damage per turn. Cumulative.
This removes the poison problem, although if you only play 1 he can still damage you through poison if he draws a Deadly Poison.
Results:
Nerf: 1
Buff: 2
Morte is fine the way he is: 5