16th Week: Incarnate
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Incarnate's strategy is to build up their bonewall by poisoning your creatures, sacrificing retrovirus or using Blood suckers. Meanwhile, each killed creature will generate Skeletons with his Graveyard as well as add to his Bone Wall counters. On top of that, Incarnate has 12 Vampires that will keep healing him. On top of that Eclipse fuels every creature in his deck plus his Skeletons. He also has 2 Vampire Daggers to further improve his Vampire army (it deals as much damage as a Vampire with Eclipse on).
Counter Cards:
Dimensional Shield/Phase Shield
Effect: Shield: shift out of phase for 3 turns. Physical attacks are unable to hit you while this is in play.
He has no way to bypass this shield as his entire deck is only has CC and no PC nor direct Poison damage.
Pulverizer
Effect:
/
: shatter the target permanent.
With 8 Eclipses 1 time PC won't help much and Steal would have no effect. Therefore you need repeatable PC not only for Eclipses, but for Vampire Daggers, Graveyards, and maybe even Bone Walls.
Antimatter/Improved Antimatter
Effect: Invert the attack power of the target creature (the creature inflict heals instead of damage).
If you play these on his Vampires he will damage himself as well as heal you, and is even better when Eclipse has played (especially if its destroyed, making it heal you 8hp while damaging him 8hp per turn).
Results:
Nerf: 4
Buff: 8
Incarnate is fine the way he is: 20