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Offline Jappert

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Re: Nerf or Buff? Featured FG: Graviton https://elementscommunity.org/forum/index.php?topic=26164.msg376494#msg376494
« Reply #144 on: August 06, 2011, 07:16:16 pm »
You can't have too many easier FGs. Or else level 6 would be too unbalanced.
It's supposed to be hard. So yes, you CAN have to many easy FG's.
That's why Akebono was added in the last batch of new FG's, to compensate for the "easy" Hecate, Lionheart and Serket.

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Re: Nerf or Buff? Featured FG: Graviton https://elementscommunity.org/forum/index.php?topic=26164.msg376495#msg376495
« Reply #145 on: August 06, 2011, 07:18:05 pm »
Akebono isn't too hard :P

Offline Jenkar

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Re: Nerf or Buff? Featured FG: Graviton https://elementscommunity.org/forum/index.php?topic=26164.msg376559#msg376559
« Reply #146 on: August 06, 2011, 10:27:13 pm »
Nerf. Excellent counter to many many decks.
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Offline TheForbiddenOracleTopic starter

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Re: Nerf or Buff? Featured FG: Graviton https://elementscommunity.org/forum/index.php?topic=26164.msg379592#msg379592
« Reply #147 on: August 12, 2011, 09:15:36 pm »
14th Week: Hecate

Description:
Code: [Select]
7dr 7dr 7dr 7dr 7dr 7dr 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7tb 7te 7te 7te 7te 7tg 7tg 7tg 7tg 7tg 7tg 7th 7t9 7t9 7ta 7ta 7t8
Hecate feeds burning Rage Elixirs to her Voodoo Dolls in order to directly damage the opponent and also create a cheap and sturdy attacking creature. She may then use Liquid Shadow on the dolls to deal poison and more direct damage by Voodoo, while healing herself. That’s not all; she has Steals and Nightmares that disturb the opponent’s strategy, while her dolls do her bidding. She also has Improved Dusks as defense and further healing/offense with Vampire Daggers and Eclipses to enhance the Voodoo Doll's attacks even further.

Counter Cards:

Antimatter/Improved Antimatter
Effect: Invert the attack power of the target creature (the creature inflict heals instead of damage).

With all the buffing Hecate does has as 8 Liquid Shadows, this makes Antimatter a very timely card against Hecate.
Results:
Nerf: 13
Buff: 1
Hecate is fine the way she is: 14

Offline Bhlewos

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Re: Nerf or Buff? Featured FG: Hecate https://elementscommunity.org/forum/index.php?topic=26164.msg379600#msg379600
« Reply #148 on: August 12, 2011, 09:36:19 pm »
No change needed. Hecate is perfect the way she is; tough for some decks, but her strategy can be wrecked by just one card so it evens out. I always find that she's challenging with CCYB but not to the point that it's not fun anymore.

Offline TheForbiddenOracleTopic starter

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Re: Nerf or Buff? Featured FG: Hecate https://elementscommunity.org/forum/index.php?topic=26164.msg383085#msg383085
« Reply #149 on: August 21, 2011, 02:41:44 pm »
15th Week: Hermes

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77d 77d 77d 77i 77i 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7di 7dj 7dj 7dj 7dj 7dk 7dk 7dk 7dk 7dk 7dk 7dl 7dm 7dm 7dm 7dm 7dm 7dm 7dn 7do 7do 7dq 7dq 7dq 7dq 7dq 7dq 7dr 7dr 8pm


Hermes is one of the hardest Gods in the game. Sometimes he'll lance you, sometimes he'll rush you in 4 turns, and sometimes he'll blow up your shields when you think your safe. He has enough PA's to cover all his permanents (which are only 3), but highlighted among them are Fire Buckler and Fahrenheit. Fire Buckler will decimate any low hp creatures, and Fahrenheit will get to unthinkable damage with his 20 Towers. He will buff his Lava Destroyers with Heavy Armors, and boost their attack in an instant with Rage Elixers. He has growing creatures such as Fire Spectres and Lava Destroyers, Brimestones to further boost his :fire quanta, and 2 Ruby Dragons for even more damage potential. With 12 Explosions he can wipe out all the permanents in a deck besides the Pillars/Towrs, and with Fire Lances he has even more CC and can Directly damage you even if you are behind a Phase Shield. He also has 4 Fire Storms to stop Fractal decks, or any spam decks for that matter.

Counter Cards:

Parallel Universe/Twin Universe
Effect: Summon an exact copy of the target creature

With his Destroyers able to grow on forever, TU can prove vital if used late.

Eternity
Effect:  :time :time :time : Put a creature back in its owner’s deck.

No matter how much he buffs a certain creature it'll be back to the starting point from one of these. (The main problem is keeping it on the field though)


Also there is a request for Hermes: [10:09:33] Malignant: Add: +10 Rep if deckout with 500 HP EM.
Results:
Nerf: 30
Buff: 2
Hermes is fine the way he is: 9

Re: Nerf or Buff? Featured FG: Hermes https://elementscommunity.org/forum/index.php?topic=26164.msg383116#msg383116
« Reply #150 on: August 21, 2011, 04:54:35 pm »
Hermes is only beatable when you get a predictiob from the oracle, otherwise you'll bite to dust 9/10 times.

Offline Bhlewos

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Re: Nerf or Buff? Featured FG: Hecate https://elementscommunity.org/forum/index.php?topic=26164.msg383135#msg383135
« Reply #151 on: August 21, 2011, 05:24:26 pm »
Also there is a request for Hermes: [10:09:33] Malignant: Add: +10 Rep if deckout with 500 HP EM.
Challenge accepted. (once I get all the cards for that)

I'm not sure how to vote. On one hand I'm usually with the people who say "we need hard False Gods", on the other hand Arena is the place nowadays to go for your 12-Explosion ragequit Fire decks. If Hermes is to keep his difficulty, I'd say make him more farmable so he's more worth the challenge. We could do this by maybe trimming his deck and removing the cards he only has a few copies each of. Maybe Rage Elixir and Ruby Dragon? He already has CC and damage output respectively.

Offline Jappert

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Re: Nerf or Buff? Featured FG: Hecate https://elementscommunity.org/forum/index.php?topic=26164.msg383188#msg383188
« Reply #152 on: August 21, 2011, 06:49:39 pm »
I'm not sure how to vote. On one hand I'm usually with the people who say "we need hard False Gods", on the other hand Arena is the place nowadays to go for your 12-Explosion ragequit Fire decks. If Hermes is to keep his difficulty, I'd say make him more farmable so he's more worth the challenge. We could do this by maybe trimming his deck and removing the cards he only has a few copies each of. Maybe Rage Elixir and Ruby Dragon? He already has CC and damage output respectively.
Removing those cards would only make it more boring! Let's keep some diversity in FG decks when possible.
As always I say Hermes is fine as he is. He is one of the hardest if not the hardest FG to beat out there, but one of 'em has to be.
He's beatable with a good counter deck and beats most popular FG grinders to dust, as said before, he's a tough guy. We need hard FG's aswell!

Offline omegareaper7

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Re: Nerf or Buff? Featured FG: Hecate https://elementscommunity.org/forum/index.php?topic=26164.msg383198#msg383198
« Reply #153 on: August 21, 2011, 07:20:37 pm »
I'm not sure how to vote. On one hand I'm usually with the people who say "we need hard False Gods", on the other hand Arena is the place nowadays to go for your 12-Explosion ragequit Fire decks. If Hermes is to keep his difficulty, I'd say make him more farmable so he's more worth the challenge. We could do this by maybe trimming his deck and removing the cards he only has a few copies each of. Maybe Rage Elixir and Ruby Dragon? He already has CC and damage output respectively.
Removing those cards would only make it more boring! Let's keep some diversity in FG decks when possible.
As always I say Hermes is fine as he is. He is one of the hardest if not the hardest FG to beat out there, but one of 'em has to be.
He's beatable with a good counter deck and beats most popular FG grinders to dust, as said before, he's a tough guy. We need hard FG's aswell!
True, we do need hard fake gods, but that doesn't mean hermes can't be toned down a tiny bit. Its not like making him a little weaker overall would destroy his deck.
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Offline Higurashi

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Re: Nerf or Buff? Featured FG: Hermes https://elementscommunity.org/forum/index.php?topic=26164.msg383248#msg383248
« Reply #154 on: August 21, 2011, 09:50:11 pm »
The best counter deck uses EA'd Dims, so I'd list those as counters along with PU.

Hermes is the one FG that needs to be nerfed the most, in my opinion. While FG's like Rainbow and Graviton can dominate you easily, this one is more about boring rush and Lance. Since he has so much PC and so many different ways to do damage, I never find him fun to play (unless I have a counter deck), unlike the aforementioned FG's.
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Offline Camoninja

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Re: Nerf or Buff? Featured FG: Hermes https://elementscommunity.org/forum/index.php?topic=26164.msg383314#msg383314
« Reply #155 on: August 22, 2011, 12:12:35 am »
You need some rage quit? :P
We already know how annoying 12 explosions are in the arena, where the farm decks had a chance to prepare a bit.
Twelve damage to all creatures, not including rage potions, fire buckler, and excessive bolts-don't expect those creatures to last.
12 bolts, a protected Fahrenheit, fire buckler, and tower spam. I thought this is what most people hated most about the arena. Not including immolation rush damage on top.

I suggest to take out a couple explosions, and all the PAs and lances. Hermes can bypass shields if he can't remove them, while not even needing healing because he can put so much damage on the creatures they only last a couple turns. All this happens as he rushes you to death with growing creatures, brushing off Antimatter.

 

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