15th Week: Hermes
Description:
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Hermes is one of the hardest Gods in the game. Sometimes he'll lance you, sometimes he'll rush you in 4 turns, and sometimes he'll blow up your shields when you think your safe. He has enough PA's to cover all his permanents (which are only 3), but highlighted among them are Fire Buckler and Fahrenheit. Fire Buckler will decimate any low hp creatures, and Fahrenheit will get to unthinkable damage with his 20 Towers. He will buff his Lava Destroyers with Heavy Armors, and boost their attack in an instant with Rage Elixers. He has growing creatures such as Fire Spectres and Lava Destroyers, Brimestones to further boost his
quanta, and 2 Ruby Dragons for even more damage potential. With 12 Explosions he can wipe out all the permanents in a deck besides the Pillars/Towrs, and with Fire Lances he has even more CC and can Directly damage you even if you are behind a Phase Shield. He also has 4 Fire Storms to stop Fractal decks, or any spam decks for that matter.
Counter Cards:
Parallel Universe/Twin Universe
Effect: Summon an exact copy of the target creature
With his Destroyers able to grow on forever, TU can prove vital if used late.
Eternity
Effect:
: Put a creature back in its owner’s deck.
No matter how much he buffs a certain creature it'll be back to the starting point from one of these. (The main problem is keeping it on the field though)
Also there is a request for Hermes: [10:09:33] Malignant: Add: +10 Rep if deckout with 500 HP EM.
Results:
Nerf: 30
Buff: 2
Hermes is fine the way he is: 9