6th Week: Divine Glory
Description:
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This god likes to play a large number of morning glorys then use animate weapon to bring out invincible, hard hitting weapons, Creature control WILL NOT work due to the immortality of the weapons, but thats not where you will lose, you will lose simply because unlike the miracle god, this one has fire pillars and explosions so permanent control is a real threat, bearing 12 explosions for any permanent you bring out. Because she has only invincible morning glorys, she has no NEED for controlling any anti-creature cards, so you can set up creatures without fear, just don’t try something permanent reliant or you will have trouble. But the nail that seals the coffin is that like miracle, she has 6 miracles in her deck, even if you get her low enough to kill, unless you calculate the damage, she will miracle herself – you WON'T get a second chance to kill her unless you are extremely lucky or have a ton of damage on the board. Luckily, she doesn't have a lot of Fire Towers so you can have a few turns more to live before she goes on an explosion spree.
Counter Cards:
Fractal
Effect: Fill your hand with copies of the target creature’s card. All the remaining aether quanta is consumed.
A good way to bypass Miracle users, even more so for Divine Glory as he has no shields.
Silence
Effect: The opponent can not play any card during the next turn.
This can stop Miracles from coming out and ruining the day, and can even stop her first Fire Towers from coming out giving your Permanents another turn to live.
Enchant Artifact/Protect Artifact
Effect: The target permanent can not be the target of any skill. It does not work on creatures.
Any Permanent relied deck will have trouble with the 12 explosions, this card can save your skin a couple of times (e.g) protected shields.
Hope
Effect: Shield: physical damage reduced by N. N is the number of your light emitting creatures. Immaterial.
Divine Glory can't do squat to this shield, she has no CC to reduce the damage and her explosions are useless since it can't be destroyed.
Ice Shield/Permafrost shield
Effect: Shield: damage dealt to you from physical damage sources is reduced by 1 (or 2). Attacking creatures might freeze.
This can hold her damage for a good couple of turns, or atleast enough before it's exploded (hopefully).
Results:
Nerf: 8
Buff: 2
Let Divine Glory do what she wants: 34