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Offline Marvaddin

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Re: Nerf or Buff? Featured FG: Destiny https://elementscommunity.org/forum/index.php?topic=26164.msg349352#msg349352
« Reply #60 on: June 11, 2011, 02:02:53 am »
Yep. It CAN be dangerous, although its uncommon.

Anyway, if we are going to buff it, I think this shouldnt be adding PC. Maybe removing an excess of entropy towers to add some shields and some spells she could use with Supernovas, like Momentum, Heal, Basilisk Blood, Congeal, Blessing or Thunderbolt.

Offline Higurashi

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Re: Nerf or Buff? Featured FG: Destiny https://elementscommunity.org/forum/index.php?topic=26164.msg349354#msg349354
« Reply #61 on: June 11, 2011, 02:05:33 am »
She has plenty CC, and it just so happens Rewind is the only effective single-target CC FG's can have due to how FG decks are. The only other type of CC that has any relevance is mass-CC, and that's only due to RoL/Hope, a deck less and less are using. (there's also Oty, which is a problem in combination with PC, but I'm focusing on spells here)

Buffs and healing is good though.
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Offline dragonsdemesne

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Re: Nerf or Buff? Featured FG: Destiny https://elementscommunity.org/forum/index.php?topic=26164.msg349403#msg349403
« Reply #62 on: June 11, 2011, 03:44:19 am »
Destiny has a pretty weak deck, and is one of the easier ones.  It would be more challenging if it would actually play the deck properly, though; most of the time it doesn't use its Fallen Druids at all, for example.  I'd say it needs a small buff, but it needs an AI upgrade more.

Since I just saw this thread, here's my two cents on the previous ones:

Akebono: Not that hard to beat.  The trickiest thing here for me is usually the momentum or sudden death Chimera.  I'd say leave this one at the current difficulty; it seems about right.
Chaos Lord: Pretty similar to Destiny, really.  Not that hard.  I think it could use a small buff.
Dark Matter: Easily one of the most powerful false gods.  You probably won't get to keep any quanta for the first five turns or so, regardless of your deck, due to all of the black holes.  Even if you get early Sanctuary, the momentum creatures are tough to deal with.  It could do with a small nerf.
Decay: One of the weakest false gods, even ignoring Sanctuary.  Any shield that prevents 2 damage is basically an autowin, as there are no damage sources besides Pest, Siphon Life, and Lobotomizer.  It needs something else... anything else... to do damage.  Needs a big buff.

Looking over the FG list, probably the only ones that need nerfing are Dark Matter, Divine Glory, Dreamcatcher, Eternal Phoenix, and Seism.  Those in my opinion are the toughest five.  The rest I'd say are either at an appropriate difficulty or need buffing.

Offline Marvaddin

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Re: Nerf or Buff? Featured FG: Destiny https://elementscommunity.org/forum/index.php?topic=26164.msg349467#msg349467
« Reply #63 on: June 11, 2011, 07:27:41 am »
Rewind is the only effective single-target CC FG's can have due to how FG decks are.
Care to explain your point? I have seen FGs using a lot of other single target CC, like Congeal, Bolts, Rage Potion, Gravity Force, Eagle's Eye, Parasite, etc.

Decay: One of the weakest false gods, even ignoring Sanctuary.  Any shield that prevents 2 damage is basically an autowin, as there are no damage sources besides Pest, Siphon Life, and Lobotomizer.  It needs something else... anything else... to do damage.  Needs a big buff.
Decay is one of the weakest? Lol, I wonder which deck u use. No mono / duo deck stand a chance against him without Sanctuary. Also, Jade Shield deny his damage, but other shields dont reflect his Siphons, that are his main damage source. He has steals, too. No buff needed.

Offline Higurashi

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Re: Nerf or Buff? Featured FG: Destiny https://elementscommunity.org/forum/index.php?topic=26164.msg349501#msg349501
« Reply #64 on: June 11, 2011, 11:16:28 am »
FG decks all abuse Quint or Fractal, or both. Shak'ars was the exception (which abused TU ;)), but it's no longer all that recommended. Some variations have success though, which means Rewind is the only CC that can ruin them.
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Re: Nerf or Buff? Featured FG: Destiny https://elementscommunity.org/forum/index.php?topic=26164.msg349505#msg349505
« Reply #65 on: June 11, 2011, 12:11:20 pm »
I think Destiny needs a buff,but i don't think he/she is the weakest FG,Neptune is(i have 95% win rate or so),but it is just to random,however,if he gots and LOL buffed dive creature and you don't have AM/Lobotomizer you will just bail.Another thing he/she can do is to improve all your creatures(something good,something bad).
CCYB//RoL/hope//I've GotP time//Eternal Chaos are all good for destroying Destiny,cus Lobotomizer and Eternity can destroy this god.
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Re: Nerf or Buff? Featured FG: Destiny https://elementscommunity.org/forum/index.php?topic=26164.msg349569#msg349569
« Reply #66 on: June 11, 2011, 04:22:41 pm »
I have been playing GotP lately, so Destiny usually feels like an easy win ... except last time, turn three featured a buffed dune scorpion and dragon.  The luck is problematic in that it feels like a guaranteed win or loss very quickly, with little range of interesting difficulty.  It is not so much an issue of nerf/buff as getting a satisfying game from an enemy that might get dragonflies and might get elite phase dragons.

Offline Marvaddin

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Re: Nerf or Buff? Featured FG: Destiny https://elementscommunity.org/forum/index.php?topic=26164.msg349629#msg349629
« Reply #67 on: June 11, 2011, 06:26:29 pm »
FG decks all abuse Quint or Fractal, or both. Shak'ars was the exception (which abused TU ;)), but it's no longer all that recommended. Some variations have success though, which means Rewind is the only CC that can ruin them.
How can Rewind ruins a deck that abuse Quint? Fractal, just maybe. Its possible but doesnt seem probable. I think that Spine Carapace would usually be a better CC, although can be stolen / destroyed.

Offline Higurashi

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Re: Nerf or Buff? Featured FG: Destiny https://elementscommunity.org/forum/index.php?topic=26164.msg349650#msg349650
« Reply #68 on: June 11, 2011, 06:57:49 pm »
What? It can't, that's my point. Rewind is all that's left since Voodoo Deck variations are still decent.
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Re: Nerf or Buff? Featured FG: Destiny https://elementscommunity.org/forum/index.php?topic=26164.msg352025#msg352025
« Reply #69 on: June 16, 2011, 01:03:02 am »
Leave Destiny alone!!

Offline TheForbiddenOracleTopic starter

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Re: Nerf or Buff? Featured FG: Destiny https://elementscommunity.org/forum/index.php?topic=26164.msg352420#msg352420
« Reply #70 on: June 16, 2011, 09:10:34 pm »
6th Week: Divine Glory

Description:
Code: [Select]
7dg 7dg 7dg 7dm 7dm 7dm 7dm 7dm 7dm 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k1 7k1 7k1 7k1 7k1 7k1 7k2 7k2 7k2 7n2 7n2 7n2 7n2 7n2
This god likes to play a large number of morning glorys then use animate weapon to bring out invincible, hard hitting weapons, Creature control WILL NOT work due to the immortality of the weapons, but thats not where you will lose, you will lose simply because unlike the miracle god, this one has fire pillars and explosions so permanent control is a real threat, bearing 12 explosions for any permanent you bring out. Because she has only invincible morning glorys, she has no NEED for controlling any anti-creature cards, so you can set up creatures without fear, just don’t try something permanent reliant or you will have trouble. But the nail that seals the coffin is that like miracle, she has 6 miracles in her deck, even if you get her low enough to kill, unless you calculate the damage, she will miracle herself – you WON'T get a second chance to kill her unless you are extremely lucky or have a ton of damage on the board. Luckily, she doesn't have a lot of Fire Towers so you can have a few turns more to live before she goes on an explosion spree.

Counter Cards:

Fractal
Effect: Fill your hand with copies of the target creature’s card. All the remaining aether quanta is consumed.

A good way to bypass Miracle users, even more so for Divine Glory as he has no shields.

Silence
Effect: The opponent can not play any card during the next turn.

This can stop Miracles from coming out and ruining the day, and can even stop her first Fire Towers from coming out giving your Permanents another turn to live.

Enchant Artifact/Protect Artifact
Effect: The target permanent can not be the target of any skill. It does not work on creatures.

Any Permanent relied deck will have trouble with the 12 explosions, this card can save your skin a couple of times (e.g) protected shields.

Hope
Effect: Shield: physical damage reduced by N. N is the number of your light emitting creatures. Immaterial.

Divine Glory can't do squat to this shield, she has no CC to reduce the damage and her explosions are useless since it can't be destroyed.

Ice Shield/Permafrost shield
Effect: Shield: damage dealt to you from physical damage sources is reduced by 1 (or 2). Attacking creatures might freeze.

This can hold her damage for a good couple of turns, or atleast enough before it's exploded (hopefully).

Results:
Nerf: 8
Buff: 2
Let Divine Glory do what she wants: 34

Offline Higurashi

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Re: Nerf or Buff? Featured FG: Divine Glory https://elementscommunity.org/forum/index.php?topic=26164.msg352423#msg352423
« Reply #71 on: June 16, 2011, 09:19:29 pm »
Fractal is the only reliable counter to Miracle, and will always also be the best one.

I.. think DG is fine, really. I wouldn't wanna buff him by giving him twice the amount of pends, 'cause those rare occasions when he doesn't get any Burning Towers are just plain fun.
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