3rd week: Dark Matter
Description:
(2X)
744 744 744 744 744 744 744 744 744 744 744 744 744 744 744 744 744 744 744 745 745 745 745 746 748 74a 74b 74b 74c 74d 74d 74d 74d 74f 74f 74f 74f 74f 74f 74o 74o 7ju 7ju 7ju 7ju 7jv 7k1
This god uses black holes right from the start to drain his opponent’s quanta, and literally leaves him/her doing nothing for the first few turns. When Dark Matter finally refrains from sucking up all the quanta, he already has chargers and archangels for damage and Elite Otyugh for major creature control. Rainbow decks are essentially dead in the water unless you have sanctuary as your quanta is merely fuel for his health.
Counter cards:
Lobomizer/Electrocuter
Effect:
/
: remove any skill from the target creature.
Takes away his momentums and stops his angels from healing a Massive Dragon with Gravity Pull on it, as well as stop his Gravity Nymphs and Otyughs.
Sanctuary
Effect: Your quanta pool and your hand can not be altered during your opponent’s turn. Heal 4 HP per turn.
This card makes his Black holes and gravity nymphs dead, clogs his hand with Black Holes.
Mind Flayer/Ulithard
Effect:
: Psionic Wave: Remove any skill from the target creature
Takes away his momentums and stops his angels from healing a Massive Dragon with Gravity Pull on it, as well as stop his Gravity Nymphs and Otyughs.
Results:
Nerf: 19
Buff: 1
Leave Dark Matter as he is: 16