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zhen_rogue

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Re: Need input/opinions on best 1.17 FG grinder https://elementscommunity.org/forum/index.php?topic=1847.msg17357#msg17357
« Reply #36 on: January 13, 2010, 05:54:52 pm »
Upped sundials or non-upped?
I would assume non-upped, if the mark is still Time.
Upped Sundials cost 2 Light quanta to use, which is very steep to use with a Quantum Tower deck in the early game.

I'm going to try a similar version of Pervepic's idea, adding 1 Quantum Tower and 4 non-upped Sundials, for an even 40-card deck.
It seems a bit too much "utility" to add in 6 Sundials and 6 Supernovas, but we'll see.
If my results aren't any better with the 4 Sundials and 1 QT, i'll try the full-nine yards with 6 Sundials, 6 Supernovas, and 15 QTs.

Offline Jangoo

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Re: Need input/opinions on best 1.17 FG grinder https://elementscommunity.org/forum/index.php?topic=1847.msg17510#msg17510
« Reply #37 on: January 13, 2010, 11:09:09 pm »

Ivalmian, your deck gives me hope again.  :D

It's still a little early to be all conclusive about winning percentages and such but so far 6/11 games were a good win for me.
Granted, 2 of those wins were against a Rainbow and a Divine Glory who had a really nasty draw.
It still didn't feel at all like the usual "Yes ... sure ... explode all my stuff, bring out some 8 creatures before I even drew my third card...".

I think your deck draws its strength from being stubborn about its own strategy.
First thing I (and probably not only me) thought was something like "What? No Pulverizer?! Just one FB and no Shards? Mark of Time?! Bah ... this isn't going to run at all."
In fact, wanting to have plenty of answers to any threat is just going to result in bad draws and waiting too long to be able to do anything about the FG.
Your deck plays to draw fast, immo creatures, suck of all those explosion with Pillars and Hourglasses and then be persitent about the core creatures in the deck, not giving a damn about any Eagles Eye grinding down you fleet or 20 Feral Bonds who will not healing anything eventually.
I added 1 Tower, 1 Eternity, 1 Hourglass and 1 Quint to emphasize that deck-focus even more. 

I say: This deck deserves it's own thread. You best name it in a Scaredgirl fashion.
Something like "THE PERFECT - Invalmian - FG - Slayer".  :P

elfreth

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Re: Need input/opinions on best 1.17 FG grinder https://elementscommunity.org/forum/index.php?topic=1847.msg17518#msg17518
« Reply #38 on: January 14, 2010, 12:13:00 am »
Perhaps I'll try your slant, Jangoo.  I had moved on to cyberricco's deck for testing after getting less than 30% on this one.  Perhaps w/ your additions It'll be closer to the dream we're all looking for!

No deck can defeat the prng though....sigh

Offline Jangoo

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Re: Need input/opinions on best 1.17 FG grinder https://elementscommunity.org/forum/index.php?topic=1847.msg17522#msg17522
« Reply #39 on: January 14, 2010, 12:50:42 am »

9/19 games won, five of which with elemental mastery.  :o

elfreth, during the last 10 games I had like 4 where the initial draw blew majorly:
no towers, no oty forever or something like that.
Somehow I still managed to turn around things for the greater good though.

Bad draw or not, D.Glory or not ... I suggest never giving up and always playing this deck on the edge because there is always a certain chance to get just that card to survive another turn.

Here are a couple situations I ended up in which make the deck so much fun:

- 3 aether quants, a phase shield in hand and dead after next turn
-> draw some crap, draw another two cards with hourglasses both of which are towers
-> gain exactly 2 aether quants and play phase shield
-> shield doesnt get exploded due to luck
--> during the next two turns draw Miracle and be all good again

- 7 enemy creatures are out and I am dead this turn, unless
-> play bonewall in sacrifice style
-> draw RoF + 2nd bonewall next turn
-> play wall and RoF killing 3/9 creatures (2 more fielded by AI)
-> mutate bigass forest spirit into dragon (which the oppo cant afford)
-> send back dragon with eternity / eat with Oty if out
--> end up with 5 creatures on enemy side and 13 boneshields

- drew only 1 tower and got it exploded such as first and only hourglass in turn3,
AI starts fielding a couple hitters and an eagles eye

-> take 7 turns during which small towerbase and hourglass are back up again, almost dead though ... no Oty whatsoever in sight
-> play quinted FQ
-> next turn draw and play bonewall
-> have fireflies killed by eagles eye to keep bonewall decline at bay
--> finally draw Oty and get going

Now my games were more like an enchainment of situations like those than anything that would resemble an established setup but somehow the deck has a good chance to still sling it in the end ...


ivalmian

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Re: Need input/opinions on best 1.17 FG grinder https://elementscommunity.org/forum/index.php?topic=1847.msg17538#msg17538
« Reply #40 on: January 14, 2010, 03:31:31 am »
Ivalmian, your deck gives me hope again.  :D

It's still a little early to be all conclusive about winning percentages and such but so far 6/11 games were a good win for me.
Granted, 2 of those wins were against a Rainbow and a Divine Glory who had a really nasty draw.
It still didn't feel at all like the usual "Yes ... sure ... explode all my stuff, bring out some 8 creatures before I even drew my third card...".

I think your deck draws its strength from being stubborn about its own strategy.
First thing I (and probably not only me) thought was something like "What? No Pulverizer?! Just one FB and no Shards? Mark of Time?! Bah ... this isn't going to run at all."
In fact, wanting to have plenty of answers to any threat is just going to result in bad draws and waiting too long to be able to do anything about the FG.
Your deck plays to draw fast, immo creatures, suck of all those explosion with Pillars and Hourglasses and then be persitent about the core creatures in the deck, not giving a damn about any Eagles Eye grinding down you fleet or 20 Feral Bonds who will not healing anything eventually.
I added 1 Tower, 1 Eternity, 1 Hourglass and 1 Quint to emphasize that deck-focus even more. 

I say: This deck deserves it's own thread. You best name it in a Scaredgirl fashion.
Something like "THE PERFECT - Invalmian - FG - Slayer".  :P
Ya.. i'm going to try your suggestion and then make it into it's own thread (possibly with a couple of changes)... I will really appreciate with help getting statistics up once a version that thread is out :P

Offline Belthus

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Re: Need input/opinions on best 1.17 FG grinder https://elementscommunity.org/forum/index.php?topic=1847.msg17550#msg17550
« Reply #41 on: January 14, 2010, 05:49:07 am »
Got a few games in, enjoyed it alot.  Got a few more this evening, and keep getting eternity as the last card in my deck.  You know, that makes it impossible to win, so maybe needs a 2nd eternity, this way you can't get repeatedly screwed by the "random" shuffle placing eternity as your last card? 

This evening I've lost every game, and not against FGs just AI5 to "warm up"...eternity as the last card in your deck has to just be REALLY bad luck with draws.
If Eternity as the last card bothers you, take a Rewind and save it until you draw Eternity. (Unless it seems unlikely that you will make it to the bottom, and Rewind might give you a chance to survive.)

ivalmian

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Re: Need input/opinions on best 1.17 FG grinder https://elementscommunity.org/forum/index.php?topic=1847.msg17553#msg17553
« Reply #42 on: January 14, 2010, 06:07:12 am »
Played with different versions.. adding an hourglass, a quint, and 3 sundials seemed to work really well.. I made a new thread about the deck, please post there.. http://elementscommunity.org/forum/index.php/topic,2156.0.html (http://elementscommunity.org/forum/index.php/topic,2156.0.html)

Thank you to everyone for the discussion!

YoYoBro

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Re: Need input/opinions on best 1.17 FG grinder https://elementscommunity.org/forum/index.php?topic=1847.msg17731#msg17731
« Reply #43 on: January 14, 2010, 08:04:02 pm »
Thanks to you for the great service made to the community :)

mightyhat

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Re: Need input/opinions on best 1.17 FG grinder https://elementscommunity.org/forum/index.php?topic=1847.msg18040#msg18040
« Reply #44 on: January 15, 2010, 10:35:48 pm »
just a quick note. i have been using a slightly modified version of jmizzle's 1.14 fg rainbow.



the only change that i made was to replace the 2 twin universe with quintessence. i played a handful of games and have been winning about 50%.

since it was only a guesstimate, i played 40 games and collected the data. i had a string of no-tower draws, so i got a little less than the usual win percentage

morte 1 loss - 1 win - 0 em
incarnate 0 loss - 1 win - 1 em
scorpio 1 loss - 2 win - 1 em
destiny 1 loss - 2 win - 2 em
seism 4 loss - 1 win - 0 em
rainbow 4 loss - 0 win - 0 em
ferox 0 loss - 2 win - 2 em
fire queen 0 loss - 1 win - 1 em
elidnis 1 loss - 3 win - 3 em
miracle 2 loss - 0 win - 0 em
divine glory 2 loss - 0 win - 0 em
hermes 2 loss - 1 win - 1 em
graviton 1 loss - 3 win - 1 em
obliterator 1 loss - 0 win - 0 em
chaos lord 3 loss - 0 win - 0 em

if i entered that correctly here, that should be 23 losses, 17 wins with 12 elemental masteries = 42.5% win in this small sample. i havent played more then a couple games since the content patch, so my playing was a little rusty, and i really didn't know what some of the fg's were going to do.

YoYoBro

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Re: Need input/opinions on best 1.17 FG grinder https://elementscommunity.org/forum/index.php?topic=1847.msg18122#msg18122
« Reply #45 on: January 16, 2010, 12:54:19 pm »
Are you going to add a fire buckler now?

 

anything
blarg: