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pietbel2

  • Guest
Loot rate https://elementscommunity.org/forum/index.php?topic=495.msg4542#msg4542
« on: December 15, 2009, 10:09:52 pm »

The first time I beat a false got, i won two cards. I was rewarded one card per victory during the ~10 following matches. Since then, i won around 20 times and not a single f***ing card dropped.

Was I a lucky b****** during the first matches? Am I the most unlucky guy ever? Or is there a rule saying that the highest your score, the lowest the drop rate? (or smth like that)

Delreich

  • Guest
Loot rate https://elementscommunity.org/forum/index.php?topic=495.msg4543#msg4543
« Reply #1 on: December 15, 2009, 10:09:52 pm »

Randomness is random, I guess.

If you've gotten 12 cards in 60 spins, you're way above the supposed 1 in 20 average.

chriskang

  • Guest
Loot rate https://elementscommunity.org/forum/index.php?topic=495.msg6312#msg6312
« Reply #2 on: December 15, 2009, 10:10:01 pm »

you're way above the supposed 1 in 20 average.
Loot rates against fake gods are actually closer to 10/15% per spin which makes a 32 to 47% chance to loot something after 3 spins.
Rainbow being the one with the highest loot rate (mostly quantum towers though) and Scorpio with the lowest.

thearchduke

  • Guest
Loot rate https://elementscommunity.org/forum/index.php?topic=495.msg6313#msg6313
« Reply #3 on: December 15, 2009, 10:10:01 pm »

I generally agree.  Fake Gods, being difficult and time-consuming to beat, reward with a better return on loot.  Sometimes, you will hit a dry spell, but most often, you'll win a card every couple of matches (about 1 in 6 or 1 in 7, thus the 15% cited previously).  You're also being heavily rewarded in points and coins, especially for mastery wins, so cards aren't your only reward.

Cisco

  • Guest
Loot rate https://elementscommunity.org/forum/index.php?topic=495.msg6570#msg6570
« Reply #4 on: December 15, 2009, 10:10:02 pm »

you're way above the supposed 1 in 20 average.
Loot rates against fake gods are actually closer to 10/15% per spin which makes a 32 to 47% chance to loot something after 3 spins.
Rainbow being the one with the highest loot rate (mostly quantum towers though) and Scorpio with the lowest.
totally disagree here. I´d go with firequeen as the god where you win most followed bye seism. can´t say which one brings most less could very well be scorpy

chriskang

  • Guest
Loot rate https://elementscommunity.org/forum/index.php?topic=495.msg6571#msg6571
« Reply #5 on: December 15, 2009, 10:10:02 pm »

totally disagree here. I´d go with firequeen as the god where you win most followed bye seism. can´t say which one brings most less could very well be scorpy
Fire Queen is actually second, just after Rainbow. And Seism is not that good at dropping cards, you might just have been lucky with him.

Here's the exact order:

1. Rainbow (46.9% chance to loot something after 3 spins)
2. Fire Queen (43.3%)
3. Gemini (41.6%)
4. Incarnate (40.2%)
5. Graviton (39.3%)
6. Seism (36.8%)
7. Hermes (35.1%)
8. Chaos Lord (34.8%)
9. Miracle (33.0%)
10. Morte (32.6%)
11. Scorpio (31.8%)

Delreich

  • Guest
Loot rate https://elementscommunity.org/forum/index.php?topic=495.msg6572#msg6572
« Reply #6 on: December 15, 2009, 10:10:02 pm »

Some very exact numbers there... how have you arrived at those?
Also, is that chance to get at least one card or expected number of cards gotten?

chriskang

  • Guest
Loot rate https://elementscommunity.org/forum/index.php?topic=495.msg6573#msg6573
« Reply #7 on: December 15, 2009, 10:10:02 pm »

Some very exact numbers there... how have you arrived at those?
Well, this is quite technical actually. I isolated the entry point & end point of the spinning procedure inside the swf file. Then extracted the corresponding algorithm. Converted it in a more efficiently executable language (this was action script like every piece of code that is inside a flash file and I converted it into C#, I can give source code if needed). Then ran the procedure about 330 millions times (10 millions wins per god * 3 spins * 11 gods) and voila.

My complete results are on the wiki. See this for example:
http://elementsthegame.wikia.com/wiki/Fire_Queen
You can use the nav-bar at the bottom of the page to see other gods too.

Sorry if this is not clear, I'm not native english speaker :/

LaBomba

  • Guest
Loot rate https://elementscommunity.org/forum/index.php?topic=495.msg6574#msg6574
« Reply #8 on: December 15, 2009, 10:10:02 pm »

Very nice!!!
Any chance you could also do this for AI3 ?!

chriskang

  • Guest
Loot rate https://elementscommunity.org/forum/index.php?topic=495.msg6575#msg6575
« Reply #9 on: December 15, 2009, 10:10:02 pm »

Very nice!!!
Any chance you could also do this for AI3 ?!
The decks are already here:
http://elementsthegame.wikia.com/wiki/AI3

Do you want drop rates too?

thearchduke

  • Guest
Loot rate https://elementscommunity.org/forum/index.php?topic=495.msg6576#msg6576
« Reply #10 on: December 15, 2009, 10:10:02 pm »

Some very exact numbers there... how have you arrived at those?
Well, this is quite technical actually. I isolated the entry point & end point of the spinning procedure inside the swf file. Then extracted the corresponding algorithm. Converted it in a more efficiently executable language (this was action script like every piece of code that is inside a flash file and I converted it into C#, I can give source code if needed). Then ran the procedure about 330 millions times (10 millions wins per god * 3 spins * 11 gods) and voila.

My complete results are on the wiki. See this for example:
http://elementsthegame.wikia.com/wiki/Fire_Queen
You can use the nav-bar at the bottom of the page to see other gods too.

Sorry if this is not clear, I'm not native english speaker :/
Well, Mr Chriskang, I truly appreciate your work on this.  It seems as though you have a lot to offer this community.  Many of us are very anxious to get a better idea of how the AI makes decisions and prioritizes its actions.  Do you think you could start helping us with some explanations of that as well?  No worries about the language, either, you seem quite competent.

chriskang

  • Guest
Loot rate https://elementscommunity.org/forum/index.php?topic=495.msg6577#msg6577
« Reply #11 on: December 15, 2009, 10:10:02 pm »

Well, Mr Chriskang, I truly appreciate your work on this.  It seems as though you have a lot to offer this community.  Many of us are very anxious to get a better idea of how the AI makes decisions and prioritizes its actions.  Do you think you could start helping us with some explanations of that as well?  No worries about the language, either, you seem quite competent.
Actually, I've got a work in progress on AI too. This is far from being finished but if you're interested, you can take a look at my draft here:
http://elementsthegame.wikia.com/wiki/User:Chriskang/Sandbox/10

 

anything
blarg: