how about something like:
Monotony
mark of darkness x3
20x life tower
25x earth tower
8x feral bond
12x graboid (elite i suppose, just because all god cards are upgraded)
8x protect artifact
3x jade shield
12x pest
12x quicksand
well, it would need a bit of adjustment, but the general idea is:
-get jade shield out to give defence against weaker creatures and spells
-play pests whenever possible and burrow them ASAP
-play feral bond when you have a protect artifact in hand and enough quantums to play both
-use quicksands to destroy pillars/towers... (obviously)
-use the combination of burrowed creatures and feral bonds to have a very powerful, invincible healing combination.
most gods get weaker as the game progresses, but this one would get more powerful as the game went on due to everything being untargetable. This would fit in quite nicely with the other gods because it would be easier to beat using a fast or hard-hitting deck, so a rainbow deck wouldn't be the best option.