Name: Famine
114 cards, 2x:
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u9 719 719 74f 74f 74f 74f 77i 77i 77j 77j 77j 77j 7dl 7dm 7dm 7do 7gs 7gs 7q4 7q4 7q4 7q4 7q5 7q5 7t6 7t6 7t6 7t6 7ta 7ta 7td 7td 80i 80i 80i 80i 80i
Strategy is to totally deny access to any quanta whatsoever, and then kill anything that the player already got out. The only way for the player to get quanta is towers and supernova (or getting it before Famine gets going), as pests suck up anything left after the turn is over, while quicksand will destroy towers. Being a large deck, the combo will sometimes fail to come together, but the same can be said of the player's deck. The AI might also screw up and fractal vampires before pests so it won't have enough quanta to play them, but hopefully that wouldn't be an issue.
It is basically weak to early damage and (funnily enough) pillar denial; if it doesn't get the quanta to play supernova it is basically dead in the water. Most FG decks lack both of those abilities however, so Famine would be a pretty effective FG farmer killer. Decking it out would also be very difficult (you'd need a lot of protected time towers and a protected eternity, plus a protected shield to deal with eclipsed pests and vampires.
As an aside, the deck does alright against AI5, as they can't draw fast enough once you've filled up their hand; it gets crushed if you can't get enough quanta though - you could add 3 more quantum towers. I've also beaten a few FGs with the deck (+3 towers). If you get a good start you can probably beat all of them.