I suggest increasing the reward each time a God is eliminated.
First God to fall grants 5 points.
Second grants 6 points.
Third grants 7 points, and so on.
After all, the last God standing is probably the hardest to beat. The player who can kill him deserves a higher reward.
That's a great idea. We should definitely do that.
Something like 30/40 minutes per deck. Too much to do it every day. But once per week is no problem.
Oh, man.. that's much longer than I thought. But now that I think about it, it doesn't surprise me one bit. I've done some coding and it ain't easy.
Can we help you in any way? Is it possible for a non-coder to build those decks?
Then what about rewarding the deck designer if no one was able to beat his creation after 1 week?
This is actually something I thought about. We could do it like this:
- 11 players sign up for this challenge (or maybe less if it is possible).
- Each player designs his/her invincible deck
- The challenge starts
- You'll get 5 points for the first kill, 6 for second, 7 for third, etc.
- The player whose decks gets destroyed first gets 5 points, then 6, then 7, etc.
So you'll get points based on how many (on how difficult) decks you beat AND how well your OWN deck design does.
I don't have FTP access at work so the start will have to be in a moment where I'm at home.
That is:
- evening in Europe
- beginning of the afternoon in America
- morning in China/Japan/Australia
Sorry Middle East/India, this will be the middle of the night for you, but I have no other choice.
I guess we have to wait for a few days before we begin so that everyone knows the challenge exists.
Wednesday? Thursday? Next weekend?
Yeah, there is no rush. Lets wait a bit and fine tune this.
Remember I can put whatever I want in the starter builds and in the bazaar. If I remove Quantum Towers there, you'll have no other choice than deal with(out) it ![Smiley :)](https://elementscommunity.org/forum/Smileys/solosmileys/smiley.gif)
We can also have a "no Sundial, no Bone Wall, no Protect Artifact" week if you want. Would this be challenging enough for you?
That's a good idea. "Banning" some cards will force players to come up with new ideas and will keep the game interesting. Btw Sundials are broken in the trainer so there is no need to ban them.