First, let me say that I love your enthusiasm SG
Then I want to talk about score.
The current rates (10 to 19) basically mean that someone who rushes the 2 first Gods has won if the players after him have 1 victory each.
That was Forfeit's fear on the other thread and if by mistake I make 2 Gods a little bit too easy, this could become true.
I don't want the rates to be 1 to 10, cause this would really make the first Gods count for nothing but I think the good choice is somewhere in between.
Something like 4-13 looks good to me. If you kill 3 gods, you're nearly sure to win. If you kill 2 easy gods, there's still a risk that someone beats you afterward.
I also want to suggest another change that, IMHO, would make the challenge more "casual gamer friendly".
The idea is to give points to player who have successfully killed a God, even if it's not the first time. The award would just be 1 point lower than the previous player.
Example:
First God to fall: Scorpio, kill by Joe --> Joe gets 4 points (with my rating presented above)
Jack kills Scorpio --> he gets 3 points (Joe's score minus one cause he's second)
Incarnate falls, killed by Jane --> Jane gets 5 points (max score, cause she's the first to kill him, compared to Joe score is increased by 1 cause it's the second God to fall)
John kills Incarnate --> he gets 4 points (Jane minus one)
Mary kills Scorpio --> she gets 2 points (Jack minus one)
And so on until the score for each God reaches 0.
This calculus would be a bit harder (but not that much, with a good table on the wiki it should be pretty clear) and the advantage that I see is here:
Even if you miss the start for some reasons, or if you want to take your time to design good builds, you still have a chance to hit a good score by killing methodically ALL FG.
By being fourth on all victory, you'll get a total score of 55 which is probably much more than someone who was very quick at the beginning but was only able to kill 5 gods.
Please, let me know what you think of those 2 ideas.