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Offline DragoonTopic starter

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Seism's Rewinds https://elementscommunity.org/forum/index.php?topic=753.msg7386#msg7386
« on: December 15, 2009, 10:10:05 pm »

What triggers Seism's Rewinds?  It's not the number of creatures, because I've had just a single Otyugh Rewinded (Rewound?).  Is it their health or attack points?  I don't know about you but usually I'm okay for a while and then all of a sudden, BAM!  He Rewinds a bunch of creatures.  Just wondering if anyone has figured out what triggers it.

Offline jmizzle7

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Seism's Rewinds https://elementscommunity.org/forum/index.php?topic=753.msg7387#msg7387
« Reply #1 on: December 15, 2009, 10:10:05 pm »

I haven't tested exactly when all of this happens, but there are two conditions that will trigger a Rewind:

1.) Seism's health is below a certain threshold that makes him go into defense mode, targeting your creatures from "biggest" threat to smallest. 99% of the time, creature's attack power is the factor in determining threat level. If two creatures are tied for the highest threat level, then the creature in the earliest slot will be targeted.

2.) If the creature's threat level is high enough, Seism will Rewind it before the health threshold. For this reason, if I have a lot of earth quanta for some reason in the early game, I might PU a shrieker to try and draw out a couple of rewinds if I can afford the loss of a card draw or two.

Offline DragoonTopic starter

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Seism's Rewinds https://elementscommunity.org/forum/index.php?topic=753.msg7388#msg7388
« Reply #2 on: December 15, 2009, 10:10:05 pm »

Interesting idea jmizzle.  Sometimes, if he's used up all his rewinds on my FF and Otyughs, I'll TU his Silurian and/or Basalt dragon, especially if I have the quanta to play them again if he does rewind them.  Thanks for the info.

Delreich

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Seism's Rewinds https://elementscommunity.org/forum/index.php?topic=753.msg7389#msg7389
« Reply #3 on: December 15, 2009, 10:10:05 pm »

http://elementsthegame.wikia.com/wiki/User:Chriskang/Sandbox/10

Pseudo-code for offensive Rewind:
Code: [Select]
maxscore = 0;
target = <blank>;

for each enemy creature {
  score = 1 + creature.attack;
  if (creature has skill) score = score + 3;
  score = score / 20;
  if (score > maxscore) {
    maxscore = score;
    target = creature;
  }
}

ranscore = random(0.01 ... 0.11);
if ( (maxscore > ranscore) and (maxscore > caster.hp/400) ) rewind target;
So, critters with abilities are considered to have 3 higher attack than what they really have.
There is no HP threshold as such, attack just has to be greater than (HP/20 - 1).

Evil Hamster

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Seism's Rewinds https://elementscommunity.org/forum/index.php?topic=753.msg7390#msg7390
« Reply #4 on: December 15, 2009, 10:10:05 pm »

He likes to rewind my fireflys, and generally does for two consecutive turns.

chriskang

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Seism's Rewinds https://elementscommunity.org/forum/index.php?topic=753.msg7391#msg7391
« Reply #5 on: December 15, 2009, 10:10:05 pm »

He likes to rewind my fireflys, and generally does for two consecutive turns.
That's the beauty of bioluminescence :)
This useless little skill makes the CPU consider your elite fireflies a greater threat than the queen :
(4 attack + 3 bioluminescence) > (3 attack + 3 queen)

Evil Hamster

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Seism's Rewinds https://elementscommunity.org/forum/index.php?topic=753.msg7392#msg7392
« Reply #6 on: December 15, 2009, 10:10:05 pm »

That's why i like the queen so much- no matter what AI opponent I'm playing the fireflys she creates are always a preferred target.  AI has an Eagle eye- play a queen, she'll take one hit then the AI will pick off your flies instead of your otyughs and the queen herself.

Levgre

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Seism's Rewinds https://elementscommunity.org/forum/index.php?topic=753.msg7608#msg7608
« Reply #7 on: December 15, 2009, 10:10:06 pm »

From what I can tell Seism starts rewinding around health 150-160, he will also rewind anubis and strong mutants at any time/earlier.  So sometimes you want to avoid playing a weapon or doing damage otherwise, since if you get Seism to 150~ and rewinds 4 of your creatures, you won't draw needed sundials/towers/etc. and die.

Delreich

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Seism's Rewinds https://elementscommunity.org/forum/index.php?topic=753.msg7609#msg7609
« Reply #8 on: December 15, 2009, 10:10:06 pm »

As soon as he's under 160 he'll rewind anything doing 7 damage, or 4 if it's got an ability.
Anubis will be rewound if he's under 180 (and can cast rewind), unburrowed Shriekers will always be rewound.

turin

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Seism's Rewinds https://elementscommunity.org/forum/index.php?topic=753.msg7610#msg7610
« Reply #9 on: December 15, 2009, 10:10:06 pm »

That +3 power for abilities explains me a lot of things: sometimes having lycantropes didnt protect my less damaging creatures: for that reason!
That's why i loved to have mutants with the lava golem card against seism: they get rewinded and are easily re-playable because of your fireflies' red quantas ;)

 

blarg: