Game 1: WIN. With a slightly low quanta draw, I was pretty nervous to start, but I managed to stabilize around 30hp and started healing back my hp via antimatter, and then started killing things with maxwell's. I also had a turn 4 shield which was very helpful; had I not had that early, I'd probably have lost. I had to make some key decisions about whether to play antimatter, maxwell, or dragons early on due to quanta shortages, so be careful when you use this deck; in the early game, you have to make the right decisions. (hint: don't worry about early damage; save the dragons until you've controlled the board) Maxwell's can kill dragons/frogs, and the titanium shields block the little stuff, leaving only cockatrices that get past both of them. I got a gnome fairly late, and I was concerned I might deck out, but once I got a gnome and slapped BE on it, I blew up all ferox's bonds and staff, and cruised to an easy win. It was even an EM!
Not bad for an unupped rareless deck. This deck might be prone to being outrushed, but once it stabilizes, it should win most of the time, unless it decks out. Use purple nymphs if you have them. With a few upgrades, I would use micro abominations instead of gnomes, and a shield or tower shield instead of titanium shield, so that you can make it a mono. I suppose you could use photons and a shield even unupped.
Game 2: LOSS. Ferox was just a little bit too fast on this one. I'm hermesnot sure whether this was smarter than the first version or not; on the one hand, titanium shield > shield, but on the other, entropy mark > earth mark. As it turned out, in this particular game, because I had a photon and a shield in the first hand, I'd probably have been better off with the earth version. I ended up having to spend antimatters on cockatrices because he got so many frogs and cockatrices, and then by the time the dragons came out, the maxwell's I'd been picking frogs off with wasn't enough. I -almost- managed to stabilize my damage, but there were just too many dragons. One turn he topdecked two of them, and the next he topdecked a third to finish me off; without that one, I might've stabilized in time.
Game 3: LOSS. I had 2 antimatters, lots of quanta, and 2 maxwell's early. The problem? All of the creatures Ferox played were not killable by maxwell's. I faced down a whole bunch of cockatrices and 1/1s with adrenaline, and didn't get the shield. The loss was extremely quick. Had one or two of the cockatrices been dragons, I'd ironically have done better :p
Game 4: WIN. I used the earth mark version above again, and had no problems at all, despite the fact that the earth mark means I have -less- entropy quanta to do everything. I AMed the first dragon, which kept me healing from everything else, while demons killed all the frogs. I even ended up with EM. Either I'm having godawful RNG with the photon version or very good RNG with the titanium version.
Game 5: LOSS. Used the titanium shield version. Ferox won the toss and played his entire hand first turn. I had a 2 pillar start. I -almost- stabilized in time, but he topdecked a third jade dragon after I'd maxwelled two away. With one more pillar or less incredible luck from Ferox and I'd have had an easy win; I had two AM in hand I couldn't play, and I had a titanium shield out after turn 4. Unfortunately, I was at 15hp facing two cockatrice and a bunch of stuff the shield was blocking; ordinarily, with 2/4 dragons out of the way already thanks to maxwell, I'd have been okay, and I was ready to AM a cockatrice the next turn, but Ferox topdecked that third dragon... I think he only has four, too. RNG simply hates me... :p In any event, the deck seems to have potential, and with 50% quanta, the 2 pillar start was unquestionably an anomaly.
Game 6: LOSS. 7 pillar starting hand, and 10/14 in the first 7 turns. I still ALMOST made it, because the other 4 cards were AMx2, titanium shield, and a gnome. AM on the two biggest creatures while shield reduced the rest of the damage. Unfortunately, I kept getting pillars and pillars and pillars, then a dragon and a BE... but no more AMs or any maxwells for CC. I topdecked a maxwells the turn before I died. Stupid RNG.
Game 7: LOSS. (earth version) 6 pillar 1 dragon start. Got no shields or antimatters all game. A late maxwell helped me a bit, but it was too little too late. I drew 2 maxwells, 2 dragons, and the rest was all pillars.
Game 8: WIN. (earth version) Pretty typical game on both sides. I was rather late getting dragons, so the damage took awhile, but I had the game under control thanks to a couple early antimatters. Demons came along a bit late as well, but I was able to hold off until then between my shield and the antimatters I'd gotten so far. Ferox didn't get a really fast draw like he sometimes does, but he didn't get a terrible one, either.
Game 9: LOSS (earth version) 1 antimatter was all the CC I drew. No demons, no other antimatters, no shields.
Game 10: WIN (earth version) Ferox got a turn 1 epicock (6x tower, cock, epi), but I got a turn 2 antimatter off on it :p Maxwell's came out right after that and nuked all the frogs and dragons while that cockatrice kept me healed. I coudn't find a gnome to put BE on, so I ended up AMing my own dragon, casting BE on it, and AMing it again that turn, and using the dragon to destroy the bonds. I won the game with 12 cards left in my deck, having never drawn any of the earth cards.
Game 10: LOSS (earth version) Never got any antimatters or titanium shields all game.
Game 12: WIN (dunno where game 11 went, but the record shows 12) (earth version) Basically got a perfect draw. Given how important the shield was, I think perhaps room for another titanium shield should be found.
Game 13: WIN (earth version) Pretty straightforward, was never in any danger.
Game 14: WIN (earth version) Ferox got a huge early game, but I played antimatter on the dragon, got the shield out, and he did very little for a long time after that, and I managed to recover nicely.
Game 15: WIN (earth version) Both sides had a slow start, but I won.