*Author

Offline BC

  • Sr. Member
  • ****
  • Posts: 631
  • Country: us
  • Reputation Power: 0
  • BC hides under a Cloak.
  • have an escape plan
Re: Dark Matter Nymphs https://elementscommunity.org/forum/index.php?topic=14028.msg177852#msg177852
« Reply #12 on: October 16, 2010, 07:20:28 pm »
If I remember correctly, spins depend on FG's deck composition. That's why FGs like Osiris and Decay give very generous spins. Rather than bettering the rewards of "harder" FGs, I'd say "harder" FGs and "easier" FGs need to be rebalanced so that all FGs are about the same difficulty.

Kuross

  • Guest
Re: Dark Matter Nymphs https://elementscommunity.org/forum/index.php?topic=14028.msg177932#msg177932
« Reply #13 on: October 16, 2010, 09:09:16 pm »
If I remember correctly, spins depend on FG's deck composition. That's why FGs like Osiris and Decay give very generous spins. Rather than bettering the rewards of "harder" FGs, I'd say "harder" FGs and "easier" FGs need to be rebalanced so that all FGs are about the same difficulty.
I think you misunderstood my suggestion- I meant that relics should be taken out of the spin process completely since they do nothing when won short of making something that is a no brainer sale at the bazaar.

If relics were taken out of the spins, and one were to win against DM, then the chances of winning something would go up slightly since the cards used in the spins would not use select them.

Offline BC

  • Sr. Member
  • ****
  • Posts: 631
  • Country: us
  • Reputation Power: 0
  • BC hides under a Cloak.
  • have an escape plan
Re: Dark Matter Nymphs https://elementscommunity.org/forum/index.php?topic=14028.msg178635#msg178635
« Reply #14 on: October 17, 2010, 09:34:45 pm »
Nah, I understood what you meant. I could be wrong about this, but I thought relics were standins for cards that can't be won in spins by players, like nymphs or mark cards?

Kuross

  • Guest
Re: Dark Matter Nymphs https://elementscommunity.org/forum/index.php?topic=14028.msg178710#msg178710
« Reply #15 on: October 17, 2010, 11:31:25 pm »
Nah, I understood what you meant. I could be wrong about this, but I thought relics were standins for cards that can't be won in spins by players, like nymphs or mark cards?
You're right in that Relics are standins for Nymphs and Marks, but I personally would like to see them taken out completely and nothing put in place of nymphs/marks during the spin process. In other words, make it so you can only win cards from the deck's composition and eliminate relics/nymphs/marks from the spin process.

Offline BC

  • Sr. Member
  • ****
  • Posts: 631
  • Country: us
  • Reputation Power: 0
  • BC hides under a Cloak.
  • have an escape plan
Re: Dark Matter Nymphs https://elementscommunity.org/forum/index.php?topic=14028.msg178834#msg178834
« Reply #16 on: October 18, 2010, 02:32:29 am »
Agreed there. Never figured out what the point of relics were. Maybe relic's sellback needs to be increased so that you'll actually get some coin when selling those useless things.

Offline TheonlyrealBeef

  • Master of Darkness
  • *
  • *
  • *
  • Posts: 4058
  • Country: nl
  • Reputation Power: 61
  • TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!
  • Do not underestimate the power of the dark side!
  • Awards: War #14 Winner - Team Aether14th Trials - Master of Darkness2019 - PvP World ChampionSlice of Elements 11th Birthday CakeWar #13 Winner - Team Darkness13th Trials - Master of DarknessWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner4th Grandmaster Battle Winner - DarknessGold DonorSlice of Elements 10th Birthday CakeWar #12 Winner - Team DarknessWeekly Tournament Winner12th Trials - Master of DarknessWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 9th Birthday Cake2017 - PvP World ChampionWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 8th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBattle League 3/2016 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeTeam PvP #4 Winner5th Trials - Master of Darkness4th Trials - Master of Darkness3rd Trials - Master of DarknessWeekly Tournament WinnerMS Paint Card Art #2 Winner
Re: Dark Matter Nymphs https://elementscommunity.org/forum/index.php?topic=14028.msg178896#msg178896
« Reply #17 on: October 18, 2010, 05:10:32 am »
Nah, I understood what you meant. I could be wrong about this, but I thought relics were standins for cards that can't be won in spins by players, like nymphs or mark cards?
You're right in that Relics are standins for Nymphs and Marks, but I personally would like to see them taken out completely and nothing put in place of nymphs/marks during the spin process. In other words, make it so you can only win cards from the deck's composition and eliminate relics/nymphs/marks from the spin process.
Let's think extreme, and there's a top 50 with 30 nymphs/marks in the deck, then that would result in there being nothing to spin, and thus an infinite loop for the game to find a card in the deck, game crash?
It's unlikely, but not impossible. You can't just remove them, and making it so just for fgs makes things unnecessarily complicated. So I don't think we'll see them dissappear anytime soon.

Nume

  • Guest
Re: Dark Matter Nymphs https://elementscommunity.org/forum/index.php?topic=14028.msg179366#msg179366
« Reply #18 on: October 18, 2010, 10:31:38 pm »
Nah, I understood what you meant. I could be wrong about this, but I thought relics were standins for cards that can't be won in spins by players, like nymphs or mark cards?
You're right in that Relics are standins for Nymphs and Marks, but I personally would like to see them taken out completely and nothing put in place of nymphs/marks during the spin process. In other words, make it so you can only win cards from the deck's composition and eliminate relics/nymphs/marks from the spin process.
Let's think extreme, and there's a top 50 with 30 nymphs/marks in the deck, then that would result in there being nothing to spin, and thus an infinite loop for the game to find a card in the deck, game crash?
It's unlikely, but not impossible. You can't just remove them, and making it so just for fgs makes things unnecessarily complicated. So I don't think we'll see them dissappear anytime soon.
If he wanted to make the change, he could just make it so that nymph's dont show up in spins, and mark cards still give relics. There are no FGs who use mark cards, so this would eliminate that issue, and I dont think there is anyone with 30+ nymph's, especially without having more than 6 of one kind.

Offline kurathedog

  • Jr. Member
  • **
  • Posts: 155
  • Reputation Power: 2
  • kurathedog is a Spark waiting for a buff.
  • New to Elements
Re: Dark Matter Nymphs https://elementscommunity.org/forum/index.php?topic=14028.msg179449#msg179449
« Reply #19 on: October 19, 2010, 12:18:23 am »
The way spins work
1. choose random card
2. if pillar, goto 1 unless this has been done 10 times for this card
3. use 1&2 to choose 5 cards.
4. spin with those 5 cards
5. do this all per spin.

So an easy implementation would be change 2 to if pillar OR SOMETHING THAT RESULTS IN A RELIC AFTER SPIN, etc.

The problem I see is that duo decks that run off of mark get crushed by him, thanks to the nymphs.
so do 1/2 and 1/2 duo decks, unless they are REALLY effective or have spare quanta generatoin (RoL/Hope)
Also, only one generic mono fg-slayer exists, which is anomaly (mono-entropy), and custom decking is stupid when fg grinding.
The nymphs are overkill. It's like giving rainbow antimatters, it's hard enough as it is already.

s0laris

  • Guest
Re: Dark Matter Nymphs https://elementscommunity.org/forum/index.php?topic=14028.msg181899#msg181899
« Reply #20 on: October 22, 2010, 05:14:45 pm »
If I remember correctly, spins depend on FG's deck composition. That's why FGs like Osiris and Decay give very generous spins. Rather than bettering the rewards of "harder" FGs, I'd say "harder" FGs and "easier" FGs need to be rebalanced so that all FGs are about the same difficulty.
+1 here.

There are almost auto win FG fights, and there are auto quits. Im running 2 Rainbow FG decks. Dark Matter has the perfect counter spell, Black Hole for them. But the presence of nymphs is just overkill. Its forcing you to use mono deck against her, mono deck that probably has at least 80% loss rate against other FGs. Also, if you beat Dark Matter, you have a chance to get upped relic? Cheapest card for a great victory? (Great victory means you got uber lucky and DM got a pathetic draw.) I have 160+ FG victories, only one against Dark Matter, and i dont auto quit when i see her.

IMO nymphs must go or should be replaced by other cards.

genraenera

  • Guest
Re: Dark Matter Nymphs https://elementscommunity.org/forum/index.php?topic=14028.msg187414#msg187414
« Reply #21 on: October 29, 2010, 02:17:55 am »
Every time I think DM needs a nerf, I imagine if he'd been given gravity mark in the first place, and just dropped all the light cards.  At least its not THAT bad...

Offline BC

  • Sr. Member
  • ****
  • Posts: 631
  • Country: us
  • Reputation Power: 0
  • BC hides under a Cloak.
  • have an escape plan
Re: Dark Matter Nymphs https://elementscommunity.org/forum/index.php?topic=14028.msg189737#msg189737
« Reply #22 on: October 31, 2010, 09:02:24 pm »
Every time I think DM needs a nerf, I imagine if he'd been given gravity mark in the first place, and just dropped all the light cards.  At least its not THAT bad...
Well, he's trying to do that cute grav pull on armagio and healing with archangel thing, but games with him obviously show that this is hardly necessarily for him to win.
I think he just needs nymphs taken out as some people mentioned, and if that is not enough number of black holes reduced to 10.

Re: Dark Matter Nymphs https://elementscommunity.org/forum/index.php?topic=14028.msg191048#msg191048
« Reply #23 on: November 02, 2010, 05:48:06 am »
Well we do need a rainbow counter deck in the FGs, just like how Decay is the counter to monos.
I think less people run monos than rainbows in FG so more people are whining about DM. Nobody is trying to nerf Decay.

Dream Catcher has nymphs too. Is anyone starting a "Dream Cather Nymphs" thread?

 

anything
blarg: