Well, this is a no upgrade and no rare deck for those poor unfortunate souls who made the same stupid mistake as me and got a useless weapon like the vampire stiletto, lol. In my OP, I mention which weapons would be great to add and which cards to replace if you happen to have them.
As far as the FFQ goes, you don't have to make FFs every turn that you can. The way I play her, she's used mainly as a lightning rod. The fact that she can pump out FFs when you need it is just gravy. In the guide, I try to let the players know when to make FFs or when to save the quanta for the Druid/Elf and Bonds. Often, I don't make any FFs at all. But I do enough of the time that I don't use another creature or card instead. And yeah, 11 Pillars is plenty enough. In the upped deck I only use 8. You have to remember, after the first turn, pillars and towers make the same amount of quanta. True, with only plain Novas, it takes a little longer to get things started, but that's just the way unupgraded decks play. That's why unupgraded decks can only win 40-50% of the time while upgraded decks can win 80+%.
Two Fallen Elves are great. Very useful against Gemini of course, but really any god that you need creature control (ie everyone). Changing powerful creatures into edible Abominations is really helpful, especially with the unupgraded Otys.