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chriskang

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[JFF Part 1] Discussions https://elementscommunity.org/forum/index.php?topic=924.msg8846#msg8846
« Reply #12 on: December 15, 2009, 10:10:13 pm »

I nearly beat one of the Gravity guys, but the he used miracl and killed me =(
That was Aziraphale then. The one with archangels.
Wasn't a Miracle expectable in a Light deck?
Don't worry though, he just has 2 copies of the card in his deck. If you nearly killed him once, you're on the right way to go.

zakal

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[JFF Part 1] Discussions https://elementscommunity.org/forum/index.php?topic=924.msg8847#msg8847
« Reply #13 on: December 15, 2009, 10:10:13 pm »

These gravity guys are merciless.  The automatic enhanced gravity shield is just crazy.  On to plan Q in trying to make any headway with them.

Ohmega

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[JFF Part 1] Discussions https://elementscommunity.org/forum/index.php?topic=924.msg8848#msg8848
« Reply #14 on: December 15, 2009, 10:10:13 pm »

I m tryng to beat them for two hours. The block all monster with more than 4 hp. And after the turn of your Enemy your quantas are returnend to 5. That s a very mean trick. Grobgorths uses Otyughs. I m tring diffrent ways to beat him after failing on the guy with A. So close and the he used miracle. He had only 7 hp...

zakal

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[JFF Part 1] Discussions https://elementscommunity.org/forum/index.php?topic=924.msg8849#msg8849
« Reply #15 on: December 15, 2009, 10:10:13 pm »

It isn't all monsters greater than 4 hps.  My Elite Chargers were able to attack.  But not my 5/5 animated Farenheit.  I guess being an animated weapon has some sort of difference?

chriskang

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[JFF Part 1] Discussions https://elementscommunity.org/forum/index.php?topic=924.msg8850#msg8850
« Reply #16 on: December 15, 2009, 10:10:13 pm »

If you care about the points, keep trying with those 3 guys as they're the only ones that are undefeated for now, along with an Entropy god.

If you just want the fun part of the challenge, maybe you should try to fight against the death and entropy gods. They were already beaten and seem to be easier.


Edit: Mowgli fell too. The Gravity gods are the only ones alive now.

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[JFF Part 1] Discussions https://elementscommunity.org/forum/index.php?topic=924.msg8851#msg8851
« Reply #17 on: December 15, 2009, 10:10:13 pm »

I guess Mowgli is a modified version of my Mindfreeze, with all his Ulitharids and everything... And Neville is a modified version of Jellyfish's Legend. So what's with those weird names? To prevent us from guessing their strategies by looking at their names?

And for the environmental effects...
For the Gravity realm, Gravity Shield block creatures with HP greater than 4. And your quanta reset to 5 every turn.
For the Entropy realm, Discord destroys quanta instead of converting. And there's some weird things about Dissipation Shield, Fire Bolt and Fahrenheit.
For the Death realm, Bone Wall and such cards are more powerful.

I gleaned those info from other places. Are they correct? I'm nowhere near good enough to take on those glitched Gods... Maybe they should be called Demigods instead of False Gods, because they have further unfair advantages?

And if there is a Water realm... I would guess that Congeal will freeze something for 5 turns instead of 4...
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Scaredgirl

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[JFF Part 1] Discussions https://elementscommunity.org/forum/index.php?topic=924.msg8852#msg8852
« Reply #18 on: December 15, 2009, 10:10:13 pm »

Like I expected, rest of the Gods fell when I while I was sleeping. :)

Good job Chriskang! This challenge was very cool.

What I liked:

1. New supercards
2. Environmental effects
3. Three Gods for each trainer. This seemed to work pretty well.


Changes I would like to see:

1. Remove Shards from trainer (!!!)
2. Remove Quantum Pillars so that players need to think about decks, not just use the basic God killer. Also Quantum Pillars are also bugged and overpowered when AI uses them.
3. Four trainers and three Gods for each trainer. That is a total of 12 Gods. Gods would use primary (bunch of pillars) and a secondary (their mark) quantum source. All different elements would be used once as a primary and once as a secondary. This would make sure that all the 12 elements are equally represented.
4. Gods should have more permanent removal if possible.

EDIT: More possible improvements:
5. Right now there are 3 threads about this challenge. To make it more simple, it might be a good idea to have only 1 thread for each challenge. I don't think we need different threads for screenshots and discussion, because people probably like to talk about those screenshots, and having to go to another thread to discuss about something on this thread is not the best option.

Scaredgirl

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[JFF Part 1] Discussions https://elementscommunity.org/forum/index.php?topic=924.msg8853#msg8853
« Reply #19 on: December 15, 2009, 10:10:13 pm »

I have a challenge to everybody.

Try to kill Ivy (in Death trainer)..
1. Without Using any Shards
2. Without using Quantum Towers/Pillars

and if you really want to be hardcore..
3. With the wrong mark!


I managed to do this after failing numerous times with different deck ideas. The solution was pretty simple but maybe not so easy to figure out. Funniest part was when I finally managed to kill him, I saw that I had forgot to change my mark after my last deck attempt so my mark was a wrong one and useless. :)

Good luck.

chriskang

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[JFF Part 1] Discussions https://elementscommunity.org/forum/index.php?topic=924.msg8854#msg8854
« Reply #20 on: December 15, 2009, 10:10:13 pm »

I guess Mowgli is a modified version of my Mindfreeze, with all his Ulitharids and everything... And Neville is a modified version of Jellyfish's Legend. So what's with those weird names? To prevent us from guessing their strategies by looking at their names?
That's it. This was suggested by someone here on the forum (can't remember who though).

And for the environmental effects...
For the Gravity realm, Gravity Shield block creatures with HP greater than 4. And your quanta reset to 5 every turn.
For the Entropy realm, Discord destroys quanta instead of converting. And there's some weird things about Dissipation Shield, Fire Bolt and Fahrenheit.
For the Death realm, Bone Wall and such cards are more powerful.
Mostly right. But you just have about half of the effects here ;)
I'll reveal the full list when the challenge is over (by the end of the week).

And if there is a Water realm... I would guess that Congeal will freeze something for 5 turns instead of 4...
We'll see that in JFF Part 3  :-X

Like I expected, rest of the Gods fell when I while I was sleeping. :)
Gravity Gods were under heavy attack for 5 hours before they fell. So I guess they were not THAT easy.

1. Remove Shards from trainer (!!!)
Definitely.

2. Remove Quantum Pillars so that players need to think about decks, not just use the basic God killer. Also Quantum Pillars are also bugged and overpowered when AI uses them.
This might be an environment effect in one future realm. But I don't plan to remove them everywhere. There are some other ways to prevent players from using rainbow decks. For example, have you tried to use such a deck in the Entropy realm? The scramble effect would ruin your strategy you'd have to think about another way to win :)
If you look at the screenshots, you'll see that strategies are actually quite different from god to god. That let me think that people actually used their brain a little to beat them.

3. Four trainers and three Gods for each trainer. That is a total of 12 Gods. Gods would use primary (bunch of pillars) and a secondary (their mark) quantum source. All different elements would be used once as a primary and once as a secondary. This would make sure that all the 12 elements are equally represented.
The global effects (5 quantums at start, AI improvements, ability to use unupgraded cards, and so on) took me about 10 hours to develop.
Then for each realm, I spent about 7 hours creating effects and 3 hours designing/testing builds.
For the full challenge, that represents something like 40 hours of work.
I really wanted to do more (like a 4th realm) but with my work last week, that wasn't possible.
Remember that I don't have a compilable source code and I have to do all changes with an hexadecimal editor directly inside the swf. That's VERY complicated.

4. Gods should have more permanent removal if possible.
I'll remember that.

5. Right now there are 3 threads about this challenge. To make it more simple, it might be a good idea to have only 1 thread for each challenge. I don't think we need different threads for screenshots and discussion, because people probably like to talk about those screenshots, and having to go to another thread to discuss about something on this thread is not the best option.
Well, I was hoping for more people to join the challenge. And a 10 pages thread for discussions and screenshots would be to much for most readers.
With the current number of attendants, you're probably right.


Evil Hamster

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[JFF Part 1] Discussions https://elementscommunity.org/forum/index.php?topic=924.msg8855#msg8855
« Reply #21 on: December 15, 2009, 10:10:13 pm »

too bad it was my weekend with the kids- if they were with their mom, I definitely would have tried..

chriskang

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[JFF Part 1] Discussions https://elementscommunity.org/forum/index.php?topic=924.msg8856#msg8856
« Reply #22 on: December 15, 2009, 10:10:13 pm »

too bad it was my weekend with the kids- if they were with their mom, I definitely would have tried..
It's still time to try.
Just don't look at the screenshot thread and try to find deck ideas by yourself.
Here are the links to enter the realms:
http://elementstheforum.smfforfree3.com/index.php/topic,1058.0/msg,10270.html

Scaredgirl

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[JFF Part 1] Discussions https://elementscommunity.org/forum/index.php?topic=924.msg8857#msg8857
« Reply #23 on: December 15, 2009, 10:10:13 pm »

3. Four trainers and three Gods for each trainer. That is a total of 12 Gods. Gods would use primary (bunch of pillars) and a secondary (their mark) quantum source. All different elements would be used once as a primary and once as a secondary. This would make sure that all the 12 elements are equally represented.
The global effects (5 quantums at start, AI improvements, ability to use unupgraded cards, and so on) took me about 10 hours to develop.
Then for each realm, I spent about 7 hours creating effects and 3 hours designing/testing builds.
For the full challenge, that represents something like 40 hours of work.
I really wanted to do more (like a 4th realm) but with my work last week, that wasn't possible.
Remember that I don't have a compilable source code and I have to do all changes with an hexadecimal editor directly inside the swf. That's VERY complicated.
While I like those extra effects, if you takes you that long to code them, I don't think you should do it without getting paid for it.

 

blarg: