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Offline Time_lord_victorius

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Re: Battle of the Cliché https://elementscommunity.org/forum/index.php?topic=26937.msg343527#msg343527
« Reply #24 on: May 30, 2011, 10:34:13 pm »
i am SOO looking for this.on the other hand, how will i get the upped cards? i don't have enough!
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Offline Onizuka

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Re: Battle of the Cliché https://elementscommunity.org/forum/index.php?topic=26937.msg343531#msg343531
« Reply #25 on: May 30, 2011, 10:37:19 pm »
i am SOO looking for this.on the other hand, how will i get the upped cards? i don't have enough!

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Offline TStar

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Re: Battle of the Cliché https://elementscommunity.org/forum/index.php?topic=26937.msg343556#msg343556
« Reply #26 on: May 30, 2011, 11:48:24 pm »
Might I request that a different name be devised as well?  The current event name is pretty weak.
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Offline Nepycros

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Re: Battle of the Cliché https://elementscommunity.org/forum/index.php?topic=26937.msg343650#msg343650
« Reply #27 on: May 31, 2011, 02:02:59 am »
Fairy Tale Manslaughter?
Perception is the source of misunderstanding.

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Offline ZephyrPhantom

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Re: Battle of the Cliché https://elementscommunity.org/forum/index.php?topic=26937.msg343655#msg343655
« Reply #28 on: May 31, 2011, 02:07:17 am »
Perhaps "Generic Battle to Save the Generic World!"

-Battle of Awesome
-Take Over the World
-EpicQuest

Offline The_MormegilTopic starter

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Re: Battle of the Cliché https://elementscommunity.org/forum/index.php?topic=26937.msg343828#msg343828
« Reply #29 on: May 31, 2011, 12:01:59 pm »
Name: Struggle for Power

I can write an introduction for this that makes it look cool if needed.
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Offline The_MormegilTopic starter

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Re: Falling Empire https://elementscommunity.org/forum/index.php?topic=26937.msg351224#msg351224
« Reply #30 on: June 14, 2011, 05:27:54 pm »
Completely revamped. What about it?

I tried to streamline the teams a bit, while mantaining them different from each other as much as possible. As always, balancing issues are around the cornere, but feedback is what this is about, right? I also tried to add a whole lot of theme into the event. I hope you like it.

The rules may seem a bit strange, but they are fairly simple:
- Barbarians kill their opponents, fight until everybody is dead and have flat restrictions / advantages.
- the Court kills the opponent, is flat out strong and tries to survive as long as possible. However, it is easily counterable by a good thinker.

- the Twelve kill their opponents, try to survive as long as possible while the four Dukes die. They have overwhelming power that fades away fast.
- the Rebels do not kill, slowly gain in power and can escape death once every two rounds. They look for a war of attrition.

- the Sacred Order do not kill, but by depriving their enemies of their upgrades they can easily set up their corruption. They are gamblers and while they can be easily killed (especially when giving away all those upgrades), they can also win very fast by splitting their upgrades on different matches.
- the Crime Lords are similar to the Sacred Order, but their capacity to act on different levels and teams is intresting.
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Offline TStar

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Re: Falling Empire https://elementscommunity.org/forum/index.php?topic=26937.msg352353#msg352353
« Reply #31 on: June 16, 2011, 06:53:31 pm »
I love this new revision, what a great concept!  My only concern right now is the time frame.  The Rebellion, for example, needs 20 upgrades to win but get only 1 upgrade per round.  Assuming a rebel goes 20-0 and rounds are 3 days you are looking at a minimum of a 60 day event, far beyond the 30 day time limit we are trying to aim for.  I'd have to go into detail on the rest as well to see the timeframes but I'm guessing they are roughly the same.  Is there any way to cut this down to around 30 days?
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Offline The_MormegilTopic starter

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Re: Falling Empire https://elementscommunity.org/forum/index.php?topic=26937.msg352462#msg352462
« Reply #32 on: June 16, 2011, 10:36:29 pm »
I love this new revision, what a great concept!  My only concern right now is the time frame.  The Rebellion, for example, needs 20 upgrades to win but get only 1 upgrade per round.  Assuming a rebel goes 20-0 and rounds are 3 days you are looking at a minimum of a 60 day event, far beyond the 30 day time limit we are trying to aim for.  I'd have to go into detail on the rest as well to see the timeframes but I'm guessing they are roughly the same.  Is there any way to cut this down to around 30 days?
Uhm... no, not quite so. Rebels gain 4 new upgrades every time they win. So, 5 upgrades per round if they win every time.

Rebels need at the lowest 4 rounds to win.
Sacred Order needs 3 rounds to win if they bet every card every time and always win.
Court and Barbarians need at best 3-4 rounds to win.
The Twelve may in fact win on the very first round.

The actual event should be a bit longer than that, because Crime Lords will generally want to extend the gameplay so that they can gain influence and get their people to win and the Sacred Order can heavily influence outcomes too... so I expect this to run for 6-8 rounds. Anyway, you need to give at least one day every round to Sacred Order and Crime Lords to send PMs with their chosen influence/corruption. So I think a 4-days round is in order. That would be around 30 days, as requested.
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Re: Falling Empire https://elementscommunity.org/forum/index.php?topic=26937.msg352928#msg352928
« Reply #33 on: June 17, 2011, 10:36:25 pm »
Nice new concept and backstory, although seeing that the emperor doesnt even have true loyals is kind of sad(everyone is ready to backstab him as soon as they can get close enough, it is just sad).
The teams seem balanced, although the poosible win speed worries me.

Offline The_MormegilTopic starter

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Re: Falling Empire https://elementscommunity.org/forum/index.php?topic=26937.msg353109#msg353109
« Reply #34 on: June 18, 2011, 09:05:32 am »
Nice new concept and backstory, although seeing that the emperor doesnt even have true loyals is kind of sad(everyone is ready to backstab him as soon as they can get close enough, it is just sad).
The teams seem balanced, although the poosible win speed worries me.
In the Roman Empire, during the last years, even brilliant and loved Emperors were backstabbed because that's just the way it is. You face a situation which sucks, and the only thing you want is to change, for good or for worse. Also, you can assume true loyals are there, just not playing in the Event.
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Offline DevilLoss

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Re: Falling Empire https://elementscommunity.org/forum/index.php?topic=26937.msg353282#msg353282
« Reply #35 on: June 18, 2011, 05:55:11 pm »
i love the revision but maybe increase the set number of upgrades barbarians gets? also what about giving crime lords some sort of bonus like since there crime lords why not let them gamble on who going to win or lose each round they get a random match they then decide if player A will win or player B this way they can gain extra influence points and still be all sneaking around and such.
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