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Offline Submachine

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1200823#msg1200823
« Reply #12 on: August 12, 2015, 07:39:51 pm »
Can we create :death :time cards considering Mummy's and Skeleton's passive :time ability?
« Last Edit: August 12, 2015, 07:42:06 pm by Submachine »
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Offline OdinVanguard

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1200824#msg1200824
« Reply #13 on: August 12, 2015, 08:31:00 pm »
Spoiler for Grappling Hook | Kunai With Chain:
NAME:
Grappling Hook
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
:air : Target  takes 1 damage. Creatures are webbed 1 turn and delayed. Disarms players.
Returns self to hand.
NAME:
Kunai With Chain
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
:air : Target  takes 2 damage. Creatures are webbed 1 turn and delayed. Disarms players.
Returns self to hand.

ART:

IDEA:
OdinVanguard
NOTES:
"Today is a day to remain firmly grounded"

"Its a good day to bring those who feeling high and might back down where they belong"

Combat trick like permanent. Should be relatively versatile and work well with wardens and wings.

The webbing only lasts 1 turn (unlike spiders which remove flying permanently). The delay is also for a single turn.

The need to continuously recast this card should help balance its abilities.

Disarmed players have their weapon returned to their hand. If their hand is full, the weapon is shuffled to their deck.
SERIES:

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Offline CleanOnion

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1200825#msg1200825
« Reply #14 on: August 12, 2015, 08:33:33 pm »
"Grappling Hook | Kunai With Chain"

That is the most wonderfully convoluted upgrade name-change I've seen. I love it.

Offline Espithel

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1200828#msg1200828
« Reply #15 on: August 12, 2015, 09:14:58 pm »
"Grappling Hook | Kunai With Chain"

That is the most wonderfully convoluted upgrade name-change I've seen. I love it.

You have not seen any of my old old cards then.
This is for the best.

Can we create :death :time cards considering Mummy's and Skeleton's passive :time ability?

For a pairing to be banned, it has to be an explicit quanta pair, meaning you have to directly name the element you are pairing with. Either :underworld: [Ability] or "All :underworld: [effect]" are the two simplest ways of doing this.

Not doing so allows all weird kinds of complications.
For example, what are the pairings of a gravity creature that gets a buff every time it gets webbed? The two things that can web are :aether and :death and need :air quanta to do so. So is that four pairings, or two? Or three?  If two or three, why not the ones you decided to exclude?

Offline andretimpa

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1201165#msg1201165
« Reply #16 on: August 15, 2015, 10:46:13 pm »
Spoiler for Hidden:
NAME:
Insane Wizard
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
Every turn, Insane Wizard deals 2 damage to a random creature, except itself.
Absorb :aether per turn.
NAME:
Insane Wizard
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
Every turn, Insane Wizard deals 2 damage to a random opponent creature.
Absorb :aether per turn.

ART:

IDEA:
andretimpa
NOTES:
An insane wizard can hit a different insane wizard. If no targets are available, the ability is ignored. The theme is very :entropy and there is a bit of synergy between :aether and the unupped, because of immortality.

It can also be used as an expensive Ball Lightning if you have no :aether  :P
SERIES:
lel
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline Espithel

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1201210#msg1201210
« Reply #17 on: August 16, 2015, 01:49:14 pm »
And voting is back up. Huzzah. This feels good. I chuckled. "Ha ha ha" I said.

Offline ZephyrPhantomTopic starter

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1201214#msg1201214
« Reply #18 on: August 16, 2015, 02:32:45 pm »
7272th post and review incoming:

Biased Ray: A repeatable CC protection permanent, huh? Props to costing this fairly appropriately based on the two ingame examples, though it's possible because of that comparison that this may be on the weak side. (Anubis is generally regarded as inefficient and Turquoise Nymph has a 7 | 4 body.) Probably could've had cost reduced by 1 or 2 even 2 :water , given that. Good combination of elements to accomplish something neither would be able to do separately, IMHO, much like Toadfish.

Pollution: I'm mainly worried about the fact that in a creatureless deck this ends up being Thunderstorm | Rain of Fire on a stick. The upgrade leap is too big IMHO - -1 cost and a notably stronger effect wave red flags to me in general. The fact that it affects all creatures does give it some lenience...at least, until you remember SoPa exists in :water . At the very least, upped should just be - 0 | -2 - beyond that, i think this may need a bit of theorycraft or testing to fully balance out. A bit hard to see the :entropy aspect of the card, but it definitely does involve a mechanic that has something both :entropy and :water possess while bringing sometihng new (but potentially very hard to balance ) to the table.

Meandering Stream: The upgrade seems to be a big jump in power at first but closer inspection reveals that these cards are almost completely different. It does offer :water / :time something promising that the duo wouldn't normally have. Upgraded Erosion may be a little more fair at :time :time and the upgrade difference is a bit jarring (unlike Toadfish | Puffer Fish, I feel like it's missing a sort of 'click' that shows how the cards are similar enough to be an upgrade), but otherwise sound idea.

Ant Queen: Woo, this is a nice one; takes two things that feel very natural in their elements and mixes them together in an intriguing way. As simple as this card may seem, I really appreciate how you made the abilities blend together and offer :life / :earth something it definitely doesn't have. Post-worthy, IMHO.

Unexploded Atomic Bomb: "Radiation is basically posion." - You might as well say Poison, given that. It's sort of a more CC-oriented UG and does offer Gravity / Entropy something new, which I'll give it points for (we really need :gravity / :entropy to be something besides DBH), but I'm iffy on whether access to Poison was the right thing to give :gravity / :entropy here. Reuses existing concepts in a creative way, but not sure if the theme completely justified the mechanics.

Bat: Nanananana.....Okay, that aside, I know some people don't like the idea of "Xing the unXable" (they should fight some X-Sabers), but ignoring that, this is admittedly a bit narrow in terms of use and mounted on top of an inefficient creature. I think that this card could've offered :darkness / :air more than just anti-immortality and/or could've been a tad more efficient statistically.

Grappling Hook: "Disarms players" may not seem clear right away but I think it is a fantastic quirk that gives this card plenty of incentive to constantly hit a player. The overall thing feels like a very clever spell/permanent mix with my only possible concern being there are a lot of different effects going on on this card, mainly because so much happens to a creature. In this case it feels like Earth's answer to a spider, though, so I think it passes.

Insane Wizard: Meh. I'm admittedly trying to see the appeal in this card but I have a hard time not seeing it as a less wieldly OE. Damage is slow to the point where I think most decks would prefer lightning bolt - the synergy with Quint is there, but I'm struggling to see the incentive to use it, especially when the upgraded version removes the need for that combo.

Spoiler for Voted for:
Ant Queen - Simple but elegant design. Worth a post!
Grappling Hook - at risk of being complex but still a smooth design.

Offline OdinVanguard

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1201857#msg1201857
« Reply #19 on: August 21, 2015, 06:27:34 pm »
Science, dude. Water redirects light. Isn't that the concept of a biased light?
I like the card effect / mechanic, but I think refraction would be a better conceptual / thematic fit than biased lighting. Just my opinion there though.

When I first read the title it made me think of putting a spotlight on a target (biased lighting) rather than deflecting attention away from one.


I generally agree with what ZephyrPhantom has posted although I actually do like the wizard quite a bit myself. It would probably need to be a bit cheaper to be really useful though.

My two favorites, however, are ant-queen and biased lighting... tough choice there...

If ant-queen ever became a card, there could be some amusing opportunities for buffing antlion ;)
« Last Edit: August 21, 2015, 06:38:29 pm by OdinVanguard »
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Offline AD TienzuStorm

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Re: Weekly Challenge #5: Pair the Unpaired! [Voting Has Begun!] https://elementscommunity.org/forum/index.php?topic=59144.msg1202056#msg1202056
« Reply #20 on: August 24, 2015, 03:09:18 am »
Voting is now over! Congrats to our many winners (there were many ties)!

1) TIE: Opsinis, Linkcat, Treldon (3 points)
2) OdinVanguard (2 points)
3) TIE: Monox D. I-Fly, Clean0nion, andretimpa (1 point)

The Monthly Leaderboard has been updated. Stay tuned for the next challenges and stuff. Yeah.

Whoo.
« Last Edit: August 24, 2015, 03:37:30 am by AD TienzuStorm »
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