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Weekly Challenge #5: Pair the Unpaired! [Voting Has Begun!] https://elementscommunity.org/forum/index.php?topic=59144.msg1200500#msg1200500
« on: August 10, 2015, 04:50:50 am »

Greetings, citzen of Gotham out at a time of night that is rare,
I might need your help to pair some very disorganized spares.

Welcome to the Weekly Card Design Challenge! Each week, the Curators will host a card design challenge with a certain theme or gimmick; for the rest of the week, your goal is to design the best card you can that works with the challenge! Once that week is up, a new weekly challenge will start and the current challenge will go into the Voting Phase! The winners of each poll will be awarded points; your current score can be found on the Monthly Leaderboard!

Each month, the top 1-3 players on the Monthly Leaderboard will get a cool award icon, depending on the number of people that participated.

Spoiler for Score Table:
Amount of peoplePoints given/scored
31 point for first.
4-62 points for first, 1 point for second.
7-83 points for first, 2 second, 1 third.
9-114 points for first, 3 second, 2 third, 1 fourth.
12-135 for first, 4 2nd, 3 3rd, 2 4th, 1 5th.
14-166 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th.

Remember, your goal this week was to Design a card that uses exactly two Elements together! However, the card's element combination cannot have already been used on a card ingame!

Spoiler for Specific rules:
You card must use exactly two elements in some shape or form, and they have to synergize with each other somehow. Otherwise, you have free reign on the card.
The combinations you cannot use are:
 :light :air (Pegasus, Firefly)
 :light :darkness (Holy Light)
 :light :death (Holy Light)
 :darkness :earth (Devourer, Gargoyle)
 :darkness :death (Parasite)
 :air :life (Firefly Queen)
 :air :fire (Unstable Gas, Elite Firefly)
 :air :water (Toadfish)
 :earth :time (Graboid)
 :earth :gravity (Pulverizer)
 :gravity :fire (Graviton Fire Eater)
 :entropy :darkness (Lycanthrope)
 :entropy :life (Fallen Elf)
 :fire :earth (Lava Golem)
 :fire :light (Seraph)
 :water :death (Chrysaora)
 :water :aether (Mind Flayer)
 :water :fire (Steam Machine)
 :water :earth (Trident)
 :life :light (Rustler)
 :life :water (Forest Spirit)
 :death :air (Flesh Spider)
 :aether :air (Phase Spider)
 :time :aether (Anubis)
 :time :light (Sundial)
 :time :gravity (Scarab)

Both elements must be clearly mentioned on the card somewhere to count (either by directly stating them or using a quanta symbol). Hybrid is allowed.

Remember to not put art in your cards and don't submit more than one card. Submit the upgraded and unupgraded.
Please submit your ideas in this thread - whether you make a separate thread for your card idea is up to you.

We are in the Voting Phase! There's approximately only 99 problems in your life. Good luck!

SUBMISSIONS:

Spoiler for 1. Biased Ray (Monox D. I-Fly):
NAME:
Biased Ray
ELEMENT:
Water
COST:
7 :water
TYPE:
Permanent
TEXT:
:light Bias: When target creature is targeted by another card effect, redirect the effect to another random creature.
NAME:
Biased Light
ELEMENT:
Water
COST:
5 :water
TYPE:
Permanent
TEXT:
:light Bias: When target creature is targeted by another card effect, redirect the effect to another random creature.

Spoiler for 2. Pollution (Discord):

Spoiler for 3. Meandering Stream | Raging River (Opsinis):
NAME:
Meandering Stream
ELEMENT:
Water
COST:
4 :water
TYPE:
Permanent
ATK|HP:

TEXT:
:time :time  Weathering: Target permanent's ability cannot be used the next 2 turns. Cannot target pillar/pendulums.
NAME:
Raging River
ELEMENT:
Water
COST:
3 :water
TYPE:
Permanent
ATK|HP:

TEXT:
:time Erosion: Target permanent is destroyed after 2 turns. Cannot target pillar/pendulums.

ART:
N/A
IDEA:
Opsinis
NOTES:
I think all the costs make sense.
For the unupped, the abilities affected would only be ACTIVE, not passive abilities.
SERIES:
Weekly Challenge #5

Spoiler for 4. Ant Queen (Linkcat):
NAME:
Ant Queen
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
6 | 3
TEXT:
Ant: Generate an Ant at the end of each turn if Burrowed.
:earth  :  Burrow
NAME:
Elite Ant Queen
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
6 | 3
TEXT:
Ant: Generate an Ant at the end of each turn if Burrowed.
:earth  :  Burrow

ART:

IDEA:
Linkcat
NOTES:
The name is not important.
SERIES:
Burrow
Spoiler for Ant:
NAME:
Ant
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:earth  :  Burrow
NAME:
Ant
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:earth  :  Burrow

ART:

IDEA:
Linkcat
NOTES:
Ant is not it's own card. It is like Malignant Cell.
SERIES:
Burrow

Spoiler for 5. Unexploded Atomic Bomb | Unexploded Fat Man (Clear0nion):
NAME:
Unexploded Atomic Bomb
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
:entropy :entropy : Gamma Ray
Deal 10 damage to the enemy and place two radiation counters on each creature.
NAME:
Unexploded Fat Man
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
:entropy :entropy : Gamma Ray
Deal 30 damage to both players and place a radiation counter on each creature.

ART:

IDEA:
Clean0nion
NOTES:
It's Unstable Gas but different.

Radiation is basically posion. Could be aflatoxin but that seems OP.

"Gamma Ray" could be replaced with Explode or Detonation or Tenpenny but I wanted to preserve the entropy-ish Schrodinger theme.

Unupped, upon detonation, deals 10 damage to the enemy only, and places two radiation counters on every creature on the field.
Upped, upon detonation, deals 30 damage to both players, and places a single radiation counter on every creature on the field.
SERIES:
Weekly Challenge #5

Spoiler for 6. Bat (Treldon):
NAME:
Bat
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:air :air :air :air Screech: Remove immaterial status from target creature or permanent. Stall Bat when used. Airborne.
NAME:
Bat
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
5 | 4
TEXT:
:air :air :air :air Screech: Remove immaterial status from target creature or permanent. Stall Bat when used. Airborne.

ART:

IDEA:
Treldon
NOTES:
You'll say "Immaterial cannot be targeted! D'oh!". I'll say "SoW". There is a precedent, so I will take it.
SERIES:
Weekly Challenge

Spoiler for 7. Grappling Hook | Kunai With Chain (OdinVanguard):
NAME:
Grappling Hook
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
:air : Target  takes 1 damage. Creatures are webbed 1 turn and delayed. Disarms players.
Returns self to hand.
NAME:
Kunai With Chain
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
:air : Target  takes 2 damage. Creatures are webbed 1 turn and delayed. Disarms players.
Returns self to hand.

ART:

IDEA:
OdinVanguard
NOTES:
"Today is a day to remain firmly grounded"

"Its a good day to bring those who feeling high and might back down where they belong"

Combat trick like permanent. Should be relatively versatile and work well with wardens and wings.

The webbing only lasts 1 turn (unlike spiders which remove flying permanently). The delay is also for a single turn.

The need to continuously recast this card should help balance its abilities.

Disarmed players have their weapon returned to their hand. If their hand is full, the weapon is shuffled to their deck.
SERIES:


Spoiler for 8. Insane Wizard (Andretimpa):
NAME:
Insane Wizard
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
Every turn, Insane Wizard deals 2 damage to a random creature, except itself.
Absorb :aether per turn.
NAME:
Insane Wizard
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
Every turn, Insane Wizard deals 2 damage to a random opponent creature.
Absorb :aether per turn.

ART:

IDEA:
andretimpa
NOTES:
An insane wizard can hit a different insane wizard. If no targets are available, the ability is ignored. The theme is very :entropy and there is a bit of synergy between :aether and the unupped, because of immortality.

It can also be used as an expensive Ball Lightning if you have no :aether  :P
SERIES:
lel

As a reminder, you can vote in this under any criteria you want.
Which one does the challenge best? Which one has the best theme? Which one has the best mechanic? Which one is most creative? Which people do you like the most? Are all valid criteria.
Okay, the last one isn't, but we can't really stop you from doing it. e.e
« Last Edit: August 17, 2015, 12:27:47 am by ZephyrPhantom »

Offline Monox D. I-Fly

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1200575#msg1200575
« Reply #1 on: August 10, 2015, 03:25:11 pm »
Submission:
NAME:
Biased Ray
ELEMENT:
Water
COST:
7 :water
TYPE:
Permanent
TEXT:
:light Bias: When target creature is targeted by another card effect, redirect the effect to another random creature.
NAME:
Biased Light
ELEMENT:
Water
COST:
5 :water
TYPE:
Permanent
TEXT:
:light Bias: When target creature is targeted by another card effect, redirect the effect to another random creature.
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline AD TienzuStorm

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1200576#msg1200576
« Reply #2 on: August 10, 2015, 03:28:00 pm »
@Monox D. I-Fly

How is that related to Water at all? Or actually, what is the theme in general?
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Offline Monox D. I-Fly

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1200577#msg1200577
« Reply #3 on: August 10, 2015, 03:29:47 pm »
Science, dude. Water redirects light. Isn't that the concept of a biased light?
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline AD TienzuStorm

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1200579#msg1200579
« Reply #4 on: August 10, 2015, 03:35:21 pm »
Oh right sorry, I kept thinking of bias as in like personal bias against somebody, never mind me then.

*sits in the corner of shame*
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Offline Zyardran

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1200597#msg1200597
« Reply #5 on: August 10, 2015, 05:48:33 pm »
Spoiler for Hidden:

EDIT: Don't worry AD, we all make mistakes! ;)
« Last Edit: August 11, 2015, 06:05:07 pm by Discord »
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Opsinis

  • Guest
Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1200598#msg1200598
« Reply #6 on: August 10, 2015, 05:54:06 pm »
Spoiler for Hidden:
NAME:
Meandering Stream
ELEMENT:
Water
COST:
4 :water
TYPE:
Permanent
ATK|HP:

TEXT:
:time :time  Weathering: Target permanent's ability cannot be used the next 2 turns. Cannot target pillar/pendulums.
NAME:
Raging River
ELEMENT:
Water
COST:
3 :water
TYPE:
Permanent
ATK|HP:

TEXT:
:time Erosion: Target permanent is destroyed after 2 turns. Cannot target pillar/pendulums.

ART:
N/A
IDEA:
Opsinis
NOTES:
I think all the costs make sense.
For the unupped, the abilities affected would only be ACTIVE, not passive abilities.
SERIES:
Weekly Challenge #5

Offline AD TienzuStorm

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1200631#msg1200631
« Reply #7 on: August 11, 2015, 02:18:38 am »
Spoiler for Hidden:

EDIT: Don't worry AD, we all make mistakes! ;)

That is a spell. And you know what spells can't have? Active abilities.

Don't worry Disc, we all make mistakes! ;)
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Offline Zyardran

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1200662#msg1200662
« Reply #8 on: August 11, 2015, 11:23:50 am »
Spoiler for Hidden:

EDIT: Don't worry AD, we all make mistakes! ;)

That is a spell. And you know what spells can't have? Active abilities.

Don't worry Disc, we all make mistakes! ;)

good, you caught mine :)) now i can change it
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Offline Linkcat

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1200715#msg1200715
« Reply #9 on: August 11, 2015, 09:41:23 pm »
Spoiler for Ant Queen:
NAME:
Ant Queen
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
6 | 3
TEXT:
Ant: Generate an Ant at the end of each turn if Burrowed.
:earth  :  Burrow
NAME:
Elite Ant Queen
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
6 | 3
TEXT:
Ant: Generate an Ant at the end of each turn if Burrowed.
:earth  :  Burrow

ART:

IDEA:
Linkcat
NOTES:
The name is not important.
SERIES:
Burrow
Spoiler for Ant:
NAME:
Ant
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:earth  :  Burrow
NAME:
Ant
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:earth  :  Burrow

ART:

IDEA:
Linkcat
NOTES:
Ant is not it's own card. It is like Malignant Cell.
SERIES:
Burrow
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline CleanOnion

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1200746#msg1200746
« Reply #10 on: August 12, 2015, 02:31:26 am »
Spoiler for Unexploded Atomic Bomb:
NAME:
Unexploded Atomic Bomb
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
:entropy :entropy : Gamma Ray
Deal 10 damage to the enemy and place two radiation counters on each creature.
NAME:
Unexploded Fat Man
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
:entropy :entropy : Gamma Ray
Deal 30 damage to both players and place a radiation counter on each creature.

ART:

IDEA:
Clean0nion
NOTES:
It's Unstable Gas but different.

Radiation is basically posion. Could be aflatoxin but that seems OP.

"Gamma Ray" could be replaced with Explode or Detonation or Tenpenny but I wanted to preserve the entropy-ish Schrodinger theme.

Unupped, upon detonation, deals 10 damage to the enemy only, and places two radiation counters on every creature on the field.
Upped, upon detonation, deals 30 damage to both players, and places a single radiation counter on every creature on the field.
SERIES:
Weekly Challenge #5

Megaton anyone?
« Last Edit: August 12, 2015, 01:49:32 pm by Clean0nion »

Offline Treldon

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Re: Weekly Challenge #5: Pair the Unpaired! https://elementscommunity.org/forum/index.php?topic=59144.msg1200765#msg1200765
« Reply #11 on: August 12, 2015, 08:06:30 am »
Spoiler for Hidden:
NAME:
Bat
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:air :air :air :air Screech: Remove immaterial status from target creature or permanent. Stall Bat when used. Airborne.
NAME:
Bat
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
5 | 4
TEXT:
:air :air :air :air Screech: Remove immaterial status from target creature or permanent. Stall Bat when used. Airborne.

ART:

IDEA:
Treldon
NOTES:
You'll say "Immaterial cannot be targeted! D'oh!". I'll say "SoW". There is a precedent, so I will take it.
SERIES:
Weekly Challenge
The one with answerable questions and questionable answers


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blarg: