Greetings, citzen of Gotham out at a time of night that is rare,
I might need your help to pair some very disorganized spares. Welcome to the Weekly Card Design Challenge! Each week, the Curators will host a card design challenge with a certain theme or gimmick; for the rest of the week, your goal is to design the best card you can that works with the challenge! Once that week is up, a new weekly challenge will start and the current challenge will go into the Voting Phase! The winners of each poll will be awarded points; your current score can be found on the
Monthly Leaderboard!
Each month, the top 1-3 players on the Monthly Leaderboard will get a cool award icon, depending on the number of people that participated.
Spoiler for Score Table:
Amount of people | Points given/scored |
3 | 1 point for first. |
4-6 | 2 points for first, 1 point for second. |
7-8 | 3 points for first, 2 second, 1 third. |
9-11 | 4 points for first, 3 second, 2 third, 1 fourth. |
12-13 | 5 for first, 4 2nd, 3 3rd, 2 4th, 1 5th. |
14-16 | 6 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th. |
Remember, your goal this week was to Design a card that uses exactly two Elements together! However, the card's element combination cannot have already been used on a card ingame!Remember to not put art in your cards and don't submit more than one card. Submit the upgraded and unupgraded.
Please submit your ideas in this thread - whether you make a separate thread for your card idea is up to you.
We are in the Voting Phase! There's approximately
only 99 problems in your life. Good luck!
SUBMISSIONS:Spoiler for 1. Biased Ray (Monox D. I-Fly):
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NAME: | Biased Ray
| ELEMENT: | Water
| COST: | 7
| TYPE: | Permanent
| TEXT: | Bias: When target creature is targeted by another card effect, redirect the effect to another random creature. |
| NAME: | Biased Light
| ELEMENT: | Water
| COST: | 5
| TYPE: | Permanent
| TEXT: | Bias: When target creature is targeted by another card effect, redirect the effect to another random creature. |
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Spoiler for 3. Meandering Stream | Raging River (Opsinis):
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NAME: | Meandering Stream
| ELEMENT: | Water
| COST: | 4
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Weathering: Target permanent's ability cannot be used the next 2 turns. Cannot target pillar/pendulums.
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| NAME: | Raging River
| ELEMENT: | Water
| COST: | 3
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Erosion: Target permanent is destroyed after 2 turns. Cannot target pillar/pendulums.
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ART: | N/A
| IDEA: | Opsinis
| NOTES: | I think all the costs make sense. For the unupped, the abilities affected would only be ACTIVE, not passive abilities.
| SERIES: | Weekly Challenge #5
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Spoiler for 4. Ant Queen (Linkcat):
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NAME: | Ant Queen
| ELEMENT: | Life
| COST: | 6
| TYPE: | Creature
| ATK|HP: | 6 | 3
| TEXT: | Ant: Generate an Ant at the end of each turn if Burrowed. : Burrow
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| NAME: | Elite Ant Queen
| ELEMENT: | Life
| COST: | 5
| TYPE: | Creature
| ATK|HP: | 6 | 3
| TEXT: | Ant: Generate an Ant at the end of each turn if Burrowed. : Burrow
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ART: |
| IDEA: | Linkcat
| NOTES: | The name is not important.
| SERIES: | Burrow
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Spoiler for Ant:
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NAME: | Ant
| ELEMENT: | Life
| COST: | 1
| TYPE: | Creature
| ATK|HP: | 2 | 2
| TEXT: | : Burrow
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| NAME: | Ant
| ELEMENT: | Life
| COST: | 1
| TYPE: | Creature
| ATK|HP: | 2 | 2
| TEXT: | : Burrow
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ART: |
| IDEA: | Linkcat
| NOTES: | Ant is not it's own card. It is like Malignant Cell.
| SERIES: | Burrow
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Spoiler for 5. Unexploded Atomic Bomb | Unexploded Fat Man (Clear0nion):
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NAME: | Unexploded Atomic Bomb
| ELEMENT: | Gravity
| COST: | 2
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | : Gamma Ray Deal 10 damage to the enemy and place two radiation counters on each creature.
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| NAME: | Unexploded Fat Man
| ELEMENT: | Gravity
| COST: | 2
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | : Gamma Ray Deal 30 damage to both players and place a radiation counter on each creature.
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ART: |
| IDEA: | Clean0nion
| NOTES: | It's Unstable Gas but different.
Radiation is basically posion. Could be aflatoxin but that seems OP.
"Gamma Ray" could be replaced with Explode or Detonation or Tenpenny but I wanted to preserve the entropy-ish Schrodinger theme.
Unupped, upon detonation, deals 10 damage to the enemy only, and places two radiation counters on every creature on the field. Upped, upon detonation, deals 30 damage to both players, and places a single radiation counter on every creature on the field.
| SERIES: | Weekly Challenge #5
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Spoiler for 6. Bat (Treldon):
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NAME: | Bat
| ELEMENT: | Darkness
| COST: | 5
| TYPE: | Creature
| ATK|HP: | 3 | 3
| TEXT: | Screech: Remove immaterial status from target creature or permanent. Stall Bat when used. Airborne.
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| NAME: | Bat
| ELEMENT: | Darkness
| COST: | 5
| TYPE: | Creature
| ATK|HP: | 5 | 4
| TEXT: | Screech: Remove immaterial status from target creature or permanent. Stall Bat when used. Airborne.
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ART: |
| IDEA: | Treldon
| NOTES: | You'll say "Immaterial cannot be targeted! D'oh!". I'll say "SoW". There is a precedent, so I will take it.
| SERIES: | Weekly Challenge
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Spoiler for 7. Grappling Hook | Kunai With Chain (OdinVanguard):
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NAME: | Grappling Hook
| ELEMENT: | Earth
| COST: | 2
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | : Target takes 1 damage. Creatures are webbed 1 turn and delayed. Disarms players. Returns self to hand.
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| NAME: | Kunai With Chain
| ELEMENT: | Earth
| COST: | 2
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | : Target takes 2 damage. Creatures are webbed 1 turn and delayed. Disarms players. Returns self to hand.
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ART: |
| IDEA: | OdinVanguard
| NOTES: | "Today is a day to remain firmly grounded"
"Its a good day to bring those who feeling high and might back down where they belong"
Combat trick like permanent. Should be relatively versatile and work well with wardens and wings.
The webbing only lasts 1 turn (unlike spiders which remove flying permanently). The delay is also for a single turn.
The need to continuously recast this card should help balance its abilities.
Disarmed players have their weapon returned to their hand. If their hand is full, the weapon is shuffled to their deck.
| SERIES: |
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Spoiler for 8. Insane Wizard (Andretimpa):
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NAME: | Insane Wizard
| ELEMENT: | Entropy
| COST: | 5
| TYPE: | Creature
| ATK|HP: | 5 | 3
| TEXT: | Every turn, Insane Wizard deals 2 damage to a random creature, except itself. Absorb per turn.
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| NAME: | Insane Wizard
| ELEMENT: | Entropy
| COST: | 6
| TYPE: | Creature
| ATK|HP: | 5 | 3
| TEXT: | Every turn, Insane Wizard deals 2 damage to a random opponent creature. Absorb per turn.
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ART: |
| IDEA: | andretimpa
| NOTES: | An insane wizard can hit a different insane wizard. If no targets are available, the ability is ignored. The theme is very and there is a bit of synergy between and the unupped, because of immortality.
It can also be used as an expensive Ball Lightning if you have no
| SERIES: | lel
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As a reminder, you can vote in this under any criteria you want.
Which one does the challenge best? Which one has the best theme? Which one has the best mechanic? Which one is most creative? Which people do you like the most? Are all valid criteria.
Okay, the last one isn't, but we can't really stop you from doing it. e.e