Discord - Entropic Dragon: Wording is a bit strange, so I can't really tell how exactly this will work. But from what I canunderstand, it's basically a dragon generator for a reduced cost. Seems OP to me. Mono Entropy would easily be able to get at least one or two (or if draw allows, three or four) of these on the field, and then soon you'd be getting a dragon every turn for the price of
. Or at least, if I'm interpreting the ability correctly.
Opsinis - Population Burst: I don't like it very much, simply because it literally forces a duo to actually work. Sure, maybe you'll hold back your creatures and play them the turn after. Or you could just use normal AoE CC that doesn't affect your side so that you can play creatures as you please. Also, I'd say that this is basically a mass RT that doesn't affect the draw (you have to repay the creature cost or else it'll be gone) or let you keep the creatures. And I don't like mass RT. Or basically mass instakill with quanta denial.
Submachine - Animate Artifact: Okay I love this please hold me down so I don't go bounce off the wall over there and knock myself unconcscious. The concept is pretty great, the mechanic is nice as a counterpart to Sky Blitz, and the theme and ish is all good. Not much to say here, it's perfect. Also, BH counter anyone?
Clean0nion - Grandfather Paradox: Where is the theme? This seems more like a Prediction or Prophesy kind of card, not a "go back in time to kill stuff and wreck time". Also, when would you ever want to use this? In the same amount of turns, a Psion has dealt almost the same amount of damage for a much lower cost and can also be removed from the field or lobotomized in case the opponent pulls a Reflective Shield. And that's only assuming one Psion. It just seems weak.
dragonsdemesne - Aegis: I find this to be UP. I remember reading the entire discussion earlier on this thread about this compared to Sundial, and I think most of what I want to say has been said there.
Treldon - Moon: Hm, the ability cost is a turn off for me (I don't really like things that don't match the current game, so pseudoquanta, double abilities, etc. are all kinda iffy), but it's an interesting card. But, I feel like this is kinda useless. Why force a quartet to get an effect that only requires a duo? And just using Flooding+Nightfall doesn't use as much Darkness, although a little less Water is used. But that's counteracted by the fact that this is an Earth card that drains Gravity. Like wat.
andretimpa - Temporal Banishment: This. Hm. I don't know what to think of this. It seems useless, then I come up with a use, then I think that it costs too much, then it seems too cheap. I dunno. But, seems situational, I suppose maybe the same situational level as Miracle, but this is actually. Hm. I suppose I like it.