ELEMENTS! Embrace your SAVIOR! Among you, one citizen of this forum possesses the means to liberate the masses of the poor from the decadence of the rich! And this citizen will do it by breaking the cost barrier that has held us peasants back during the Dark Knight's reign! Link to the monthly leaderboard. This is what voting's for.This week's goal was to Design a card that costs more than 10 quanta! Let's see how our entrants have managed!
As a reminder: Vote in any way you deem fit, as long as you can justify it. You are encouraged to discuss the cards on this thread.
If you want to vote based on the best status effect, ignoring the card, then that's fine.
If you want to ignore the design limitations entirely, and just vote on the best card, that's also fine.
If you want to vote on yourself, you're a scumbag, but that's fine. (It's probably recommended you do. We can't stop you.)
Remember to look at the score table for the amount of points people will be given!
We're at 7, which means 3 points for first, 2 for second, 1 for third!
Spoiler for Score Table:
Amount of people | Points given/scored |
3 | 1 point for first. |
4-6 | 2 points for first, 1 point for second. |
7-8 | 3 points for first, 2 second, 1 third. |
9-11 | 4 points for first, 3 second, 2 third, 1 fourth. |
12-13 | 5 for first, 4 2nd, 3 3rd, 2 4th, 1 5th. |
14-16 | 6 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th. |
And to remind you how many votes you get, we use the same system as crucible. We're at 7 entries, which means 2 votes!
0-2 - No voting allowed.
3-6 - 1 vote
7-12 - 2 votes
13-17 - 3 votes
18-25 - 4 votes
26-32 - 5 votes
33+ - 6 votes
Spoiler for Population Burst (Opsinis):
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NAME: | Population Burst
| ELEMENT: | Life
| COST: | 15
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Every creature on the field gains Mitosis and 10 poison counters. Drains all life quanta.
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| NAME: | Population Burst
| ELEMENT: | Life
| COST: | 14
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Every creature on the field gains Mitosis and 12 poison counters. Drains all life quanta.
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ART: |
| IDEA: | Opsinis
| NOTES: |
| SERIES: | Weekly Challenge #4
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Spoiler for Animate Artifact (Submachine):
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NAME: | Animate Artifact
| ELEMENT: | Earth
| COST: | 12
| TYPE: | Spell
| TEXT: | Turn all your pillars and pendulums into Artifact Golems. Consumes all remaining quanta.
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| NAME: | Animate Element
| ELEMENT: | Earth
| COST: | 12
| TYPE: | Spell
| TEXT: | Turn all your pillars and pendulums into Elemental Golems. Consumes all remaining quanta.
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NOTES: | Artifact Golems are 5|5 vanilla creatures matching the element of their original unupgraded pillar or pendulum. Artifact Golems are 6|5 vanilla creatures matching the element of their original upgraded tower or pendulum.
Elemental Golems are the same as Artifact Golems, except that they generate +1 quanta of their element on play. This only happens once, similary to upgraded Towers and Pendulums. Elemental Golems created from Quantum Towers generate 3 random quanta on play.
After Animate Element consumed all quanta, Elemental Golems generate some back, so quanta given by the Golems are not taken away.
This card serves as a final damage dealer similar to Sky Blitz and Chimera. It shouldn't be played in the early game. Strategically, any element that can collect enough quanta for summoning the card can pack one as a last resort.
Thematically, none of the elements seemed really fit, but I went with , because Earth likes to take away pillar stacks (Earthquake) and the animated pillars also resemble Clay Golems that people used to call to life in fantasy stories.
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Spoiler for Grandfather Paradox (Clean0nion):
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NAME: | Grandfather Paradox
| ELEMENT: | Aether
| COST: | 15
| TYPE: | Spell
| ATK|HP: |
| TEXT: | After 6 turns, deal 30 spell damage to your opponent.
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| NAME: | Grandfather Paradox
| ELEMENT: | Aether
| COST: | 15
| TYPE: | Spell
| ATK|HP: |
| TEXT: | After 5 turns, deal 30 spell damage to your opponent.
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ART: |
| IDEA: | Clean0nion
| NOTES: | After 6 turns (5 for upgraded), deal 30 spell damage to the opponent. Some sort of timer/number is displayed on-screen such that the opponent is aware of what is going to happen, and when.
| SERIES: |
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Spoiler for Aegis (dragonsdemesne):
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NAME: | Aegis
| ELEMENT: | Gravity
| COST: | 11
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Shield: Your opponent cannot deal damage to you. Lasts 1 turn. Cannot be played if you already have a shield.
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| NAME: | Greater Aegis
| ELEMENT: | Gravity
| COST: | 13
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Immaterial. Shield: Opponent can't deal damage to you. Lasts 1 turn. Can't be played if you already have a shield.
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ART: |
| IDEA: |
| NOTES: | "cannot be played if you already have a shield" is intended to prevent chaining of this card. (though you could destroy it with pulverizer and then play a new one, if it's the unupped one, anyway) I had also intended the card to drain all gravity quanta at first, but that took up too much space and would not fit on the card. (it is also why the text is slightly different on the upped version, using contractions and such, in order to fit in the word 'immaterial'. I do realize that 'immaterial' shields have it explicitly spelled out, i.e. reflective/emerald shields, but there wasn't room.)
| SERIES: |
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Spoiler for Moon (Treldon):
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NAME: | Moon
| ELEMENT: | Earth
| COST: | 12
| TYPE: | Permanent
| TEXT: | Rise: Flooding and Nightfall for 1 turn. Absorb per turn
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| NAME: | Moon
| ELEMENT: | Earth
| COST: | 12
| TYPE: | Permanent
| TEXT: | Rise: Inundation and Eclipse for 1 turn. Absorb per turn
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ART: | -
| IDEA: | Treldon
| NOTES: | Might not seem too useful at first, but goes well with some cards that are in planning
| SERIES: | Weekly Challenge - CIA
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Spoiler for Temporal Banishment (andretimpa):
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NAME: | Temporal Banishment
| ELEMENT: | Time
| COST: | 13
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Shuffle all non pillars and non immaterial cards in play back to their owner's decks. Drain all the remaining quanta.
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| NAME: | Temporal Banishment
| ELEMENT: | Time
| COST: | 11
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Shuffle all non pillars and non immaterial cards in play back to their owner's decks. Drain all the remaining quanta.
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ART: |
| IDEA: | andretimpa
| NOTES: | 'non pillars' is meant to exclude pendulumns and marks as well, but the space in the card is limited
| SERIES: |
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We are in the Voting Phase! There's
4691 irradiated haggis! Good luck!
Spoiler for Premise:
Welcome to the Weekly Card Design Challenge! Each week, the Curators will host a card design challenge with a certain theme or gimmick; for the rest of the week, your goal is to design the best card you can that works with the challenge! Once that week is up, a new weekly challenge will start and the current challenge will go into the Voting Phase! The winners of each poll will be awarded points; your current score can be found on the
Monthly Leaderboard!
Each month, the top 1-3 players on the Monthly Leaderboard will get a cool award icon, depending on the number of people that participated.
Spoiler for Score Table:
Amount of people | Points given/scored |
3 | 1 point for first. |
4-6 | 2 points for first, 1 point for second. |
7-8 | 3 points for first, 2 second, 1 third. |
9-11 | 4 points for first, 3 second, 2 third, 1 fourth. |
12-13 | 5 for first, 4 2nd, 3 3rd, 2 4th, 1 5th. |
14-16 | 6 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th. |
With that all said and done, let's move onto this week's challenge! Your goal this week is to Design a card that costs more than 10 quanta!Remember to not put art in your cards and don't submit more than one card. Submit the upgraded and unupgraded.
Please submit your ideas in this thread - whether you make a separate thread for your card idea is up to you.
We are in the Submission Phase! There's
No time remaining. Good luck!