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Offline ZephyrPhantomTopic starter

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Weekly Challenge #4: Break the Quanta Barrier! [Voting Has Begun!] https://elementscommunity.org/forum/index.php?topic=59079.msg1199538#msg1199538
« on: August 02, 2015, 10:19:22 pm »

ELEMENTS! Embrace your SAVIOR! Among you, one citizen of this forum possesses the means to liberate the masses of the poor from the decadence of the rich! And this citizen will do it by breaking the cost barrier that has held us peasants back during the Dark Knight's reign!




Link to the monthly leaderboard. This is what voting's for.

This week's goal was to Design a card that costs more than 10 quanta! Let's see how our entrants have managed!

As a reminder: Vote in any way you deem fit, as long as you can justify it. You are encouraged to discuss the cards on this thread.
If you want to vote based on the best status effect, ignoring the card, then that's fine.
If you want to ignore the design limitations entirely, and just vote on the best card, that's also fine.
If you want to vote on yourself, you're a scumbag, but that's fine. (It's probably recommended you do. We can't stop you.)

Remember to look at the score table for the amount of points people will be given!
We're at 7, which means 3 points for first, 2 for second, 1 for third!
Spoiler for Score Table:
Amount of peoplePoints given/scored
31 point for first.
4-62 points for first, 1 point for second.
7-83 points for first, 2 second, 1 third.
9-114 points for first, 3 second, 2 third, 1 fourth.
12-135 for first, 4 2nd, 3 3rd, 2 4th, 1 5th.
14-166 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th.

And to remind you how many votes you get, we use the same system as crucible. We're at 7 entries, which means 2 votes!

0-2 - No voting allowed.
3-6 - 1 vote
7-12 - 2 votes
13-17 - 3 votes
18-25 - 4 votes
26-32 - 5 votes
33+ - 6 votes

Spoiler for Entropic Dragon (Discord):

Spoiler for Population Burst (Opsinis):
NAME:
Population Burst
ELEMENT:
Life
COST:
15 :life
TYPE:
Spell
ATK|HP:

TEXT:
Every creature on the field gains Mitosis and 10 poison counters.
Drains all life quanta.
NAME:
Population Burst
ELEMENT:
Life
COST:
14 :life
TYPE:
Spell
ATK|HP:

TEXT:
Every creature on the field gains Mitosis and 12 poison counters.
Drains all life quanta.

ART:

IDEA:
Opsinis
NOTES:

SERIES:
Weekly Challenge #4

Spoiler for Animate Artifact (Submachine):
NAME:
Animate Artifact
ELEMENT:
Earth
COST:
12 :earth
TYPE:
Spell
TEXT:
Turn all your pillars and pendulums into Artifact Golems. Consumes all remaining quanta.
NAME:
Animate Element
ELEMENT:
Earth
COST:
12 :earth
TYPE:
Spell
TEXT:
Turn all your pillars and pendulums into Elemental Golems. Consumes all remaining quanta.

NOTES:
Artifact Golems are 5|5 vanilla creatures matching the element of their original unupgraded pillar or pendulum.
Artifact Golems are 6|5 vanilla creatures matching the element of their original upgraded tower or pendulum.

Elemental Golems are the same as Artifact Golems, except that they generate +1 quanta of their element on play. This only happens once, similary to upgraded Towers and Pendulums.
Elemental Golems created from Quantum Towers generate 3 random quanta on play.

After Animate Element consumed all quanta, Elemental Golems generate some back, so quanta given by the Golems are not taken away.

This card serves as a final damage dealer similar to Sky Blitz and Chimera. It shouldn't be played in the early game. Strategically, any element that can collect enough quanta for summoning the card can pack one as a last resort.

Thematically, none of the elements seemed really fit, but I went with :earth, because Earth likes to take away pillar stacks (Earthquake) and the animated pillars also resemble Clay Golems that people used to call to life in fantasy stories.

Spoiler for Grandfather Paradox (Clean0nion):
NAME:
Grandfather Paradox
ELEMENT:
Aether
COST:
15 :aether
TYPE:
Spell
ATK|HP:

TEXT:
After 6 turns, deal 30 spell damage to your opponent.
NAME:
Grandfather Paradox
ELEMENT:
Aether
COST:
15 :aether
TYPE:
Spell
ATK|HP:

TEXT:
After 5 turns, deal 30 spell damage to your opponent.

ART:

IDEA:
Clean0nion
NOTES:
After 6 turns (5 for upgraded), deal 30 spell damage to the opponent.
Some sort of timer/number is displayed on-screen such that the opponent is aware of what is going to happen, and when.
SERIES:


Spoiler for Aegis (dragonsdemesne):
NAME:
Aegis
ELEMENT:
Gravity
COST:
11 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
Shield:  Your opponent cannot deal damage to you. Lasts 1 turn. Cannot be played if you already have a shield.
NAME:
Greater Aegis
ELEMENT:
Gravity
COST:
13 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Immaterial.  Shield:  Opponent can't deal damage to you. Lasts 1 turn. Can't be played if you already have a shield.

ART:

IDEA:

NOTES:
"cannot be played if you already have a shield" is intended to prevent chaining of this card.  (though you could destroy it with pulverizer and then play a new one, if it's the unupped one, anyway)  I had also intended the card to drain all gravity quanta at first, but that took up too much space and would not fit on the card.  (it is also why the text is slightly different on the upped version, using contractions and such, in order to fit in the word 'immaterial'.  I do realize that 'immaterial' shields have it explicitly spelled out, i.e. reflective/emerald shields, but there wasn't room.)
SERIES:


Spoiler for Moon (Treldon):
NAME:
Moon
ELEMENT:
Earth
COST:
12 :earth
TYPE:
Permanent
TEXT:
:water :darkness Rise:
Flooding and Nightfall for 1 turn. Absorb :gravity per turn
NAME:
Moon
ELEMENT:
Earth
COST:
12 :earth
TYPE:
Permanent
TEXT:
:water :darkness Rise:
Inundation and Eclipse for 1 turn. Absorb  :gravity per turn

ART:
-
IDEA:
Treldon
NOTES:
Might not seem too useful at first, but goes well with some cards that are in planning  ;)
SERIES:
Weekly Challenge - CIA

Spoiler for Temporal Banishment (andretimpa):
NAME:
Temporal Banishment
ELEMENT:
Time
COST:
13 :time
TYPE:
Spell
ATK|HP:

TEXT:
Shuffle all non pillars and non immaterial cards in play back to their owner's decks. Drain all the remaining :time quanta.
NAME:
Temporal Banishment
ELEMENT:
Time
COST:
11 :time
TYPE:
Spell
ATK|HP:

TEXT:
Shuffle all non pillars and non immaterial cards in play back to their owner's decks. Drain all the remaining :time quanta.

ART:

IDEA:
andretimpa
NOTES:
'non pillars' is meant to exclude pendulumns and marks as well, but the space in the card is limited :P
SERIES:


We are in the Voting Phase! There's 4691 irradiated haggis! Good luck!


Spoiler for Premise:


Welcome to the Weekly Card Design Challenge! Each week, the Curators will host a card design challenge with a certain theme or gimmick; for the rest of the week, your goal is to design the best card you can that works with the challenge! Once that week is up, a new weekly challenge will start and the current challenge will go into the Voting Phase! The winners of each poll will be awarded points; your current score can be found on the Monthly Leaderboard!

Each month, the top 1-3 players on the Monthly Leaderboard will get a cool award icon, depending on the number of people that participated.

Spoiler for Score Table:
Amount of peoplePoints given/scored
31 point for first.
4-62 points for first, 1 point for second.
7-83 points for first, 2 second, 1 third.
9-114 points for first, 3 second, 2 third, 1 fourth.
12-135 for first, 4 2nd, 3 3rd, 2 4th, 1 5th.
14-166 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th.

With that all said and done, let's move onto this week's challenge! Your goal this week is to Design a card that costs more than 10 quanta!


Spoiler for Specific rules:
Your card has to cost more than 10 quanta. That's all there is to it, really. Go wild!

Remember to not put art in your cards and don't submit more than one card. Submit the upgraded and unupgraded.

Please submit your ideas in this thread - whether you make a separate thread for your card idea is up to you.

We are in the Submission Phase! There's No time remaining. Good luck!
« Last Edit: August 16, 2015, 02:19:02 pm by Frozengaia »

Offline Zyardran

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Re: Weekly Challenge #4: Break the Quanta Barrier! https://elementscommunity.org/forum/index.php?topic=59079.msg1199541#msg1199541
« Reply #1 on: August 02, 2015, 10:30:09 pm »
Spoiler for Hidden:
:P
Team :entropy War #14
The :light of my :fire guides the way...
Current profile picture

Opsinis

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Re: Weekly Challenge #4: Break the Quanta Barrier! https://elementscommunity.org/forum/index.php?topic=59079.msg1199589#msg1199589
« Reply #2 on: August 03, 2015, 02:24:43 pm »
Spoiler for Hidden:
NAME:
Population Burst
ELEMENT:
Life
COST:
15 :life
TYPE:
Spell
ATK|HP:

TEXT:
Every creature on the field gains Mitosis and 10 poison counters.
Drains all life quanta.
NAME:
Population Burst
ELEMENT:
Life
COST:
14 :life
TYPE:
Spell
ATK|HP:

TEXT:
Every creature on the field gains Mitosis and 12 poison counters.
Drains all life quanta.

ART:

IDEA:
Opsinis
NOTES:

SERIES:
Weekly Challenge #4
« Last Edit: August 03, 2015, 02:46:54 pm by Opsinis »

Offline Submachine

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Re: Weekly Challenge #4: Break the Quanta Barrier! https://elementscommunity.org/forum/index.php?topic=59079.msg1199648#msg1199648
« Reply #3 on: August 03, 2015, 11:31:54 pm »
Spoiler for Real Submission:
NAME:
Animate Artifact
ELEMENT:
Earth
COST:
12 :earth
TYPE:
Spell
TEXT:
Turn all your pillars and pendulums into Artifact Golems. Consumes all remaining quanta.
NAME:
Animate Element
ELEMENT:
Earth
COST:
12 :earth
TYPE:
Spell
TEXT:
Turn all your pillars and pendulums into Elemental Golems. Consumes all remaining quanta.

NOTES:
Artifact Golems are 5|5 vanilla creatures matching the element of their original unupgraded pillar or pendulum.
Artifact Golems are 6|5 vanilla creatures matching the element of their original upgraded tower or pendulum.

Elemental Golems are the same as Artifact Golems, except that they generate +1 quanta of their element on play. This only happens once, similary to upgraded Towers and Pendulums.
Elemental Golems created from Quantum Towers generate 3 random quanta on play.

After Animate Element consumed all quanta, Elemental Golems generate some back, so quanta given by the Golems are not taken away.

This card serves as a final damage dealer similar to Sky Blitz and Chimera. It shouldn't be played in the early game. Strategically, any element that can collect enough quanta for summoning the card can pack one as a last resort.

Thematically, none of the elements seemed really fit, but I went with :earth, because Earth likes to take away pillar stacks (Earthquake) and the animated pillars also resemble Clay Golems that people used to call to life in fantasy stories.

Spoiler for Jester Submission:
NAME:
Trollface
ELEMENT:
Entropy
COST:
76 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
When you play this card, you automatically win the game!
NAME:
Even more epic trololo!
ELEMENT:
Entropy
COST:
77 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
When you play this card, you automatically win the game!
« Last Edit: August 08, 2015, 04:34:46 pm by Submachine »
And we keep driving into the night
It's a late goodbye, such a late goodbye...

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Offline CleanOnion

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Re: Weekly Challenge #4: Break the Quanta Barrier! https://elementscommunity.org/forum/index.php?topic=59079.msg1199649#msg1199649
« Reply #4 on: August 03, 2015, 11:33:42 pm »
\/ THIS ISN'T A JOKE \/

Spoiler for Grandfather Paradox:
NAME:
Grandfather Paradox
ELEMENT:
Aether
COST:
15 :aether
TYPE:
Spell
ATK|HP:

TEXT:
After 6 turns, deal 30 spell damage to your opponent.
NAME:
Grandfather Paradox
ELEMENT:
Aether
COST:
15 :aether
TYPE:
Spell
ATK|HP:

TEXT:
After 5 turns, deal 30 spell damage to your opponent.

ART:

IDEA:
Clean0nion
NOTES:
After 6 turns (5 for upgraded), deal 30 spell damage to the opponent.
Some sort of timer/number is displayed on-screen such that the opponent is aware of what is going to happen, and when.
SERIES:


\/ THIS IS A JOKE \/

Spoiler for Obvious metaphor for life:
NAME:
Obvious metaphor for life
ELEMENT:
None (all)
COST:
30
TYPE:
Spell
ATK|HP:

TEXT:
Consumes all quanta.
Creates a false sense of meaning but ultimately does nothing.
NAME:
Blatant metaphor for life
ELEMENT:
None (all)
COST:
30
TYPE:
Spell
ATK|HP:

TEXT:
Consumes all quanta.
Creates a false sense of meaning but ultimately does nothing.


ART:

IDEA:
Clean0nion
NOTES:
Upon playing, consumes all quanta (much like Fractal does to Aether).
Creates an on-screen visual effect to inspire hope in the user. Extra disappointment will occur when the user realises they have wasted all their quanta on a futile, worthless waste of time.
Upgrading the unupgraded card costs eight times the normal upgrade cost, however the user isn't notified of this until they check their electrum balance.
SERIES:
Weekly Challenge #4
« Last Edit: August 06, 2015, 12:58:28 am by Clean0nion »

Offline ZephyrPhantomTopic starter

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Re: Weekly Challenge #4: Break the Quanta Barrier! https://elementscommunity.org/forum/index.php?topic=59079.msg1199650#msg1199650
« Reply #5 on: August 03, 2015, 11:45:35 pm »
CURATOR COMMENT

While we find joke submissions in good humor and taste, please note that joke cards will NOT be accepted into the voting phase unless specifically stated to be.

Thank you.
-ZephyrPhantom

Offline dragonsdemesne

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Re: Weekly Challenge #4: Break the Quanta Barrier! https://elementscommunity.org/forum/index.php?topic=59079.msg1199665#msg1199665
« Reply #6 on: August 04, 2015, 03:10:48 am »
NAME:
Aegis
ELEMENT:
Gravity
COST:
11 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
Shield:  Your opponent cannot deal damage to you. Lasts 1 turn. Cannot be played if you already have a shield.
NAME:
Greater Aegis
ELEMENT:
Gravity
COST:
13 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Immaterial.  Shield:  Opponent can't deal damage to you. Lasts 1 turn. Can't be played if you already have a shield.

ART:

IDEA:

NOTES:
"cannot be played if you already have a shield" is intended to prevent chaining of this card.  (though you could destroy it with pulverizer and then play a new one, if it's the unupped one, anyway)  I had also intended the card to drain all gravity quanta at first, but that took up too much space and would not fit on the card.  (it is also why the text is slightly different on the upped version, using contractions and such, in order to fit in the word 'immaterial'.  I do realize that 'immaterial' shields have it explicitly spelled out, i.e. reflective/emerald shields, but there wasn't room.)
SERIES:


edit: misread the submissions, and thought it was 10 or more, not more than 10, for the quanta cost.  Increased cost of both versions by 1.

Offline OldTrees

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Re: Weekly Challenge #4: Break the Quanta Barrier! https://elementscommunity.org/forum/index.php?topic=59079.msg1199666#msg1199666
« Reply #7 on: August 04, 2015, 03:27:24 am »
Aegis has a typo: The unupped card fails to cost "more than 10".
edit: fixed
« Last Edit: August 04, 2015, 11:14:14 am by OldTrees »
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Offline Treldon

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Re: Weekly Challenge #4: Break the Quanta Barrier! https://elementscommunity.org/forum/index.php?topic=59079.msg1199692#msg1199692
« Reply #8 on: August 04, 2015, 07:05:08 am »
NAME:
Moon
ELEMENT:
Earth
COST:
12 :earth
TYPE:
Permanent
TEXT:
:water :darkness Rise:
Flooding and Nightfall for 1 turn. Absorb :gravity per turn
NAME:
Moon
ELEMENT:
Earth
COST:
12 :earth
TYPE:
Permanent
TEXT:
:water :darkness Rise:
Inundation and Eclipse for 1 turn. Absorb  :gravity per turn

ART:
-
IDEA:
Treldon
NOTES:
Might not seem too useful at first, but goes well with some cards that are in planning  ;)
SERIES:
Weekly Challenge - CIA
The one with answerable questions and questionable answers


10th Elements Council member == Brawl #4 :life Meaning of Life :life Artist == Brawl #5 :chroma A Toadally Newtral Team :chroma Artist

Offline Submachine

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Re: Weekly Challenge #4: Break the Quanta Barrier! https://elementscommunity.org/forum/index.php?topic=59079.msg1199715#msg1199715
« Reply #9 on: August 04, 2015, 10:19:51 am »
Aegis seems like an overquantad Sundial, though the upped is immaterial, so it can make a difference. Why shouldn't it be chained?
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Offline dragonsdemesne

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Re: Weekly Challenge #4: Break the Quanta Barrier! https://elementscommunity.org/forum/index.php?topic=59079.msg1199821#msg1199821
« Reply #10 on: August 04, 2015, 11:08:59 pm »
I felt that it was significantly stronger than sundial for a few reasons.  One, it prevents all damage, not just creatures from attacking.  This includes bolt spells, weapons, and so on.  It is also one-sided; with a sundial, your creatures don't attack, either.  It also needed to cost enough for the purposes of this competition... :p  I actually worried it was too overpowered, myself, even in its current form, but since you are arguing the opposite, then perhaps it is more balanced than I thought.

Offline Submachine

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Re: Weekly Challenge #4: Break the Quanta Barrier! https://elementscommunity.org/forum/index.php?topic=59079.msg1199822#msg1199822
« Reply #11 on: August 04, 2015, 11:14:58 pm »
Those what you say are good points, though. Do you have a deck idea with your card? It looks like a card that fits in a stall deck.
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

 

blarg: