ART: |
| IDEA: | Basman-1453
| NOTES: | Today, the world will seem just out of reach. You'll find yourself, several days later, hearing tales of the world being temporarily out of reach.
Banished creatures gets out of the field for three turns (ideally, it's placed somewhere beside the main playing field), during which it cannot attack, cannot have its skills used (both active skills and passive skills are disabled), and cannot be targeted. Banished creatures are also not affected by field effects (Nightfall or Flooding, for example) nor mass creature control spells (Thunderstorm or Pandemonium, for example). The slot it used to occupy is now freed for new creatures to occupy.
Banished creatures are returned immediately after your enemy made three turns. That is, if you casted Spiriting Away on your creature on the third turn, it'll return on the beginning of your sixth turn. If you casted it on your enemy's creature, it'll return just before you start your sixth turn, after all his permanents have made their action. When the Banishment period is over, it returns to the original owner's least-numbered free creature slot with the exact same stats and skills before it was Banished. If the field is full when the Banishment period is over, the Banished creature is lost for good.
Banished Mutants will return as the exact same Mutant pre-Banishment.
So, here's some example:
Spoiler for Exhibit C: During her FG farming spree, Yukari saw Chaos Lord have turned his Photon into a monstrous 16/7 Crimson Dragon (1 : Dive). She then casted Spiriting Away on the Mutant Crimson Dragon. During the three turn the Dragon is banished, it can't attack, it can't be targeted, and it can't use its skill (Dive might not matter that much since the unit can't attack anyway, but it's an entirely different story if it's something like Steal, Destroy, or Mitosis). Three turns later, the Chaos Lord regains his 16/7 Crimson Dragon (1 : Dive), assuming his field is not filled to the brim (otherwise, as Exhibit B demonstrates, it'll be gone for good), and if it's not dealt with immediately, it will Dive its way and strike 32 hitpoints before shields are factored. Yikes! | SERIES: | Weekly Challenges: Screw the Rules!
|
|