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Offline Treldon

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Re: Challenge 4-3: Deck yourself, Pardner! https://elementscommunity.org/forum/index.php?topic=59985.msg1210480#msg1210480
« Reply #12 on: October 15, 2015, 05:16:45 pm »
Spoiler for Draw!:
NAME:
Draw!
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Spell
TEXT:
Target player draws 3 cards but cannot play any cards during their turn.
NAME:
Draw!
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Spell
TEXT:
Target player draws 3 cards but cannot play any cards during their turn.

ART:
-
IDEA:
Treldon
NOTES:
Inspired by the dreaded Uno cards "Draw Two" and "Wild Draw Four"

If you target yourself you will not be able to play more cards that turn - hence the (next).
Effect does not stack - target can draw more than 3 cards but will not be blocked from playing cards for more than 1 turn.
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Weekly Challenge CIA
« Last Edit: October 15, 2015, 07:02:21 pm by Treldon »
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Offline Monox D. I-Fly

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Re: Challenge 4-3: Deck yourself, Pardner! https://elementscommunity.org/forum/index.php?topic=59985.msg1210484#msg1210484
« Reply #13 on: October 15, 2015, 05:24:44 pm »
Spoiler for Card Game:
NAME:
Card Game
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Permanent
TEXT:
:time :time :time: Draw!
Target player draws up to 3 cards but can not play any card during their turn.
NAME:
Card Game
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Permanent
TEXT:
:time :time :time: Draw!
Target player draws up to 3 cards but can not play any card during their turn.

ART:
-
IDEA:
Treldon
NOTES:
Inspired by the dreaded Uno cards "Draw Two" and "Wild Draw Four"

If you target yourself you will not be able to play more cards that turn - hence the (next).
Effect does not stack - target can draw more than 3 cards but will not be blocked from playing cards for more than 1 turn.

"up to 3 cards" means that if target has fewer hand slots they will of course draw only as many cards.
SERIES:
Weekly Challenge CIA

Reminds me of this:
Spoiler for Hidden:
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline Treldon

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Re: Challenge 4-3: Deck yourself, Pardner! https://elementscommunity.org/forum/index.php?topic=59985.msg1210487#msg1210487
« Reply #14 on: October 15, 2015, 05:34:46 pm »
You might want to upload that image to Imgur first...all I get is "Access Forbidden"
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Offline EspithelTopic starter

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Re: Challenge 4-3: Deck yourself, Pardner! https://elementscommunity.org/forum/index.php?topic=59985.msg1210491#msg1210491
« Reply #15 on: October 15, 2015, 05:46:04 pm »
A lot of these submissions have a time cost or have darkness as their element. Interesting.
Not a criticism, mind you. Just an observation.

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Re: Challenge 4-3: Deck yourself, Pardner! https://elementscommunity.org/forum/index.php?topic=59985.msg1210500#msg1210500
« Reply #16 on: October 15, 2015, 06:13:48 pm »
So I can just prevent my opponent of playing any more cards for the rest of the game with 'Card Game'?
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline Treldon

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Re: Challenge 4-3: Deck yourself, Pardner! https://elementscommunity.org/forum/index.php?topic=59985.msg1210505#msg1210505
« Reply #17 on: October 15, 2015, 06:29:55 pm »
So I can just prevent my opponent of playing any more cards for the rest of the game with 'Card Game'?

Good catch. Updated, now Draw! consumes all :time
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Offline xray1324

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Re: Challenge 4-3: Deck yourself, Pardner! https://elementscommunity.org/forum/index.php?topic=59985.msg1210506#msg1210506
« Reply #18 on: October 15, 2015, 06:34:30 pm »
You should make the ability cost higher so someone with 3 time pillars cant keep using the ability every turn (continuous loop silence), maybe 6-7  :time

Offline Treldon

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Re: Challenge 4-3: Deck yourself, Pardner! https://elementscommunity.org/forum/index.php?topic=59985.msg1210512#msg1210512
« Reply #19 on: October 15, 2015, 06:51:29 pm »
Too difficult to balance, remade as a spell.
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Offline xray1324

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Re: Challenge 4-3: Deck yourself, Pardner! https://elementscommunity.org/forum/index.php?topic=59985.msg1210514#msg1210514
« Reply #20 on: October 15, 2015, 06:54:06 pm »
Image still is a permanent

Offline CleanOnion

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Re: Challenge 4-3: Deck yourself, Pardner! https://elementscommunity.org/forum/index.php?topic=59985.msg1210684#msg1210684
« Reply #21 on: October 16, 2015, 04:46:26 pm »
Spoiler for Entanglement | Spooky Entanglement:
NAME:
Entanglement
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
Draw 3-N cards per turn, where N is the number of cards your opponent drew in total last turn.
NAME:
Spooky Entanglement
ELEMENT:
Gravity
COST:
7 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
Draw 4-N cards per turn, where N is the number of cards your opponent drew in total last turn.

ART:

IDEA:
Clean0nion
NOTES:
Should be pretty self-explanatory.

Spoiler for Further details:
This card replaces the drawing mechanic - it is NOT in addition to the single card drawn by default. The amount of cards drawn is 3-N (three minus "N") where N is the number of cards drawn by your opponent on the previous go.

Spoiler for Examples:
Take Entanglement. Your opponent normally draws 1 card, so instead of drawing 1 by default, you draw 2 (because N is 1, hence 3-1=2). So normally you draw 2 cards on your turn. Nice advantage.

However - say your opponent also plays Precognition on their turn, and draws another card. They drew 2 cards on that go - Precog and the deafult. 3-2=1, so you only draw 1 card.

Say your opponent is Lionheart and spams Electrum Hourglass like a woodpecker. Say he somehow draws 20 cards total in that turn. 3-20=-17. Obviously you can't draw negative seventeen cards, so you just draw nothing instead.

Spoiler for The Exception:
The only time you would draw the full 3 cards that Entanglement can bestow is if your opponent also has Entanglement. Say you draw 2 cards with Entanglement, then use Precog a couple time such that you drew 4 cards in total. Your opponent then draws 0 cards on their go. 3-0=3, so you draw 3 cards. Yay!

However, this causes a horrible imbalance in which one player draws no cards and the other draws three. So in this case I'd add an exception to the Entanglement rule, in which two Entanglements cancel each other out, leaving each player to draw one card as per usual.

However, I'd also amend that such Entanglements cancel each other out on a one-to-one ratio. So, if both players have one Entanglement each, they cancel. However, if one player has 1 and the other has 2, the player with the most Entanglements receives the Entanglement effect, and the other player draws as per default despite that they have an Entanglement.

If anyone can think of a way to put this on the card I'd very much appreciate it.

Name because it's like the actions of the two players are intertwined. It was Quantum Entanglement | Quantum Spookiness but Quanta is already a thing in Elements so I removed that.

If the drawing does actually need to be on an active ability or something, poke me
SERIES:

« Last Edit: October 16, 2015, 05:40:52 pm by Clean0nion »

Offline xray1324

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Re: Challenge 4-3: Deck yourself, Pardner! https://elementscommunity.org/forum/index.php?topic=59985.msg1210685#msg1210685
« Reply #22 on: October 16, 2015, 04:52:04 pm »
I think its pretty balanced, however you may want to drop the price a little (6 unupped 4 upped, maybe)

Offline OdinVanguard

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Re: Challenge 4-3: Deck yourself, Pardner! https://elementscommunity.org/forum/index.php?topic=59985.msg1210687#msg1210687
« Reply #23 on: October 16, 2015, 05:34:51 pm »
I think its pretty balanced, however you may want to drop the price a little (6 unupped 4 upped, maybe)
I agree.

Against most opponents it will only yield 2 cards per turn unupgraded, 3 upgraded.
Assuming this thing does not stack, a price of 8 / 10 seems high.
I think 5-6 / 7-9 (not 4 since the upped is yielding higher draw) is reasonable.

Sadly, its pretty worthless against Half bloods and False Gods.

Now if there were a way to give this to the opponent... that would be pretty interesting as a PvE grinding card.
It would need a much lower cost though.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
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