(http://i.imgur.com/sWyLknm.png)
Whoever makes a card anything remotely close to this deserves a very huge slap in the face.
Welcome to the Weekly Card Design Challenge! Each week, the Curators will host a card design challenge with a certain theme or gimmick; for the rest of the week, your goal is to design the best card you can that works with the challenge! Once that week is up, a new weekly challenge will start and the current challenge will go into the Voting Phase! The winners of each poll will be awarded points; your current score can be found on the Monthly Leaderboard (http://elementscommunity.org/forum/exhibition-hall/card-designer-leaderboard/)!
Each month, the top 1-3 players on the Monthly Leaderboard will get a cool award icon, depending on the number of people that participated.
Amount of people | Points given/scored |
3 | 1 point for first. |
4-6 | 2 points for first, 1 point for second. |
7-8 | 3 points for first, 2 second, 1 third. 7 gives 2 votes. |
9-11 | 4 points for first, 3 second, 2 third, 1 fourth. |
12-13 | 5 for first, 4 2nd, 3 3rd, 2 4th, 1 5th. 12 gives 3 votes. |
14-16 | 6 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th. |
BONUS: Being the final challenge of a month, ChotM's give two more points to anyone who would get points!
If it was ChotM!
This week's challenge is to Make a card that's really good against a certain False God!
Note CERTAIN False God. Choose one FG, make a (soft/hard) counter for it.
Cards that are applicable outside of such false gods probably what you really, really want to make.
Naming what FG you decided to counter is probably also advised.
Try to stay away from OP stuff in general, and try to keep hard counters fun. Yes. Difficult ask, I know, but.
Don't put art in your card. Don't submit more than one card. Submit the upgraded and unupgraded.
Please submit your ideas in this thread - whether you make a separate thread for your card idea is up to you.
We are in the Voting Phase! There is no Xenagos left for Elspeth to kill. Good luck!
SUBMISSIONS:
(http://i.imgur.com/TPvBVVF.png) | (http://i.imgur.com/ejIaA3e.png) |
NAME: | Here & Now
| ELEMENT: | Aether
| COST: | 2 :aether
| TYPE: | Permanent
| TEXT: | Effects breaking the linearity of Time (card drawing, Reverse Time, Precognition) are disabled for 2 turns.
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| NAME: | Here & Now
| ELEMENT: | Aether
| COST: | 2 :aether
| TYPE: | Permanent
| TEXT: | Effects breaking the linearity of Time (card drawing, Reverse Time, Precognition) are disabled for 3 turns.
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ART: | -
| IDEA: | Treldon
| NOTES: | Target: Lionheart Main weakness: reliance on card drawing (Hourglass) and reversing opponent's/own creatures (Eternity) Solution: disable time bending effects.
So, the card. It's :aether as that is the opposite of :time in EtG. The card acts similarly to Sundial or Dim shield, after 2|3 turns it disappears. In that time RT (or Eternity), Precognition and Hasten (Sundial, Hourglass) or similar card drawing effects (SoB) are negated. They consume quanta (and card where applies) but do nothing - just like using SoB when opponent's hand is full.
Why would these effects "break the linearity of Time"? Card drawing takes the card from the future (you'd draw that card only later), while RT brings back the past (when the card was still in your deck).
Overall, it is a hard counter for :time in general, Lionheart in particular, that's quite usable in both PvE and PvP.
| SERIES: | Weekly Challenge CIA
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CURATOR COMMENT
I'm highly skeptical this submission meets the requirements. I'll add it to the polls with this warning.
-Espithel
(http://i.imgur.com/aOVeUid.png) | (http://i.imgur.com/E9OQ0TT.png) |
NAME: | Adaptation
| ELEMENT: | Life
| COST: | 5 :life
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Target creature gains airborne if non-:air , survives flooding if non-:water , or gains burrow ability if non-:earth .
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| NAME: | Evolution
| ELEMENT: | Life
| COST: | 5 :life
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Target creature gains burrow ability, becomes airborne, and survives flooding.
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ART: |
| IDEA: | Monox D. I-Fly
| NOTES: |
| SERIES: | Weekly Challenge CIA
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(http://i.imgur.com/UuKZjkq.png) | (http://i.imgur.com/kLhEKyr.png) |
NAME: | Glass Dome
| ELEMENT: | Light
| COST: | 5 :light
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Shield: Lasts for 2 turns. Your creatures are protected from damage while this card is in play.
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| NAME: | Perspex Dome
| ELEMENT: | Light
| COST: | 6 :light
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Shield: Lasts for 3 turns. Your creatures are protected from damage while this card is in play.
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ART: |
| IDEA: | Clean0nion
| NOTES: | Dim Shield fer yer creetchures.
Designed to combat Octane, whose deck involves a lot of CC (Eagle's Eye, Unstable Gas, Fire Buckler, Fire Lance)
Hover over cards for details, click for permalink 7dk 7dk 7dl 7dm 7dm 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7n6 7n6 7n6 7n6 7n6 7n6 8po In other applications, this card would protect from Siphon Life, Rain of Fire, Lightning - any that directly targets HP and reduces it. Therefore poison would be unaffected.
Glass Dome + Pandemonium might be a good combo
| SERIES: | WCH 4-2
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(http://i.imgur.com/T5aXXqX.png) | (http://i.imgur.com/DrgX6wA.png) |
NAME: | Dreamweaver's Buckler
| ELEMENT: | Dreamweaver [ :darkness , :time ]
| COST: | 5 :dreamweaver [ :darkness , :time ]
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Shield: Increment this shield's DR and deal 10 damage to your opponent whenever a creature is rewound.
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| NAME: | Dreamweaver's Aegis
| ELEMENT: | Dreamweaver [ :darkness , :time ]
| COST: | 4 :dreamweaver [ :darkness , :time ]
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Shield: Increment this shield's DR and deal 12 damage to your opponent whenever a creature is rewound.
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ART: |
| IDEA: | OdinVanguard
| NOTES: | "Today is a good day to sleep with one eye open"
"A dark entity will stalk the dreamworld tonight. Make sure it is you."
Starts with a DR of 0. The obvious GotPmare synergy is intentional.
| SERIES: |
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(https://i.imgur.com/wSMr5Vt.png) | (https://i.imgur.com/y36fjwR.png) |
NAME: | Trepanal Spirit
| ELEMENT: | Earth
| COST: | 5 :earth
| TYPE: | Creature
| ATK|HP: | 2 | 6
| TEXT: | :earth : Target creature now generates emanences. They generate with target's skill on the opponent's field, metastable.
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| NAME: | Trepanal Spectre
| ELEMENT: | Earth
| COST: | 4 :earth
| TYPE: | Creature
| ATK|HP: | 2 | 6
| TEXT: | 1 : Target creature now generates emanences. They generate with target's skill on the opponent's field, metastable.
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ART: |
| IDEA: | eaglgenes101
| NOTES: | Yet another Neural Net output. Yay. Creatures that Trephinal Spirit targets now generate emanences on the opposing field every time their ability activates. Emanenes are 0|0 creatures that have their originator's skill, status effects, and passives, and have the additional passive Metastable. Metastable means that as long as nothing happens that is dependent on their existence, they stay alive, even though they should really be dead with 0 HP. Things that can break this non-dependence include but are not limited to targeting them, using their skill, ending a turn with them having nonzero attack, or summoning a creature in a creature slot ahead of them. Any HP checks happens after the applicable action, so a spell or ability yields more HP, then the emanence remains alive.
And how does this counter a false god? Good question. It wasn't designed to counter any false god in particular, but this Osiris counter pops up in my head:
Hover over cards for details, click for permalink 4t9 4t9 4t9 4t9 4t9 4t9 55p 55p 55p 55p 58t 58t 58t 58t 58t 58t 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pl
Relics are Trepanal Spirits. Play Trepanal Spirit, and use it on itself and on first scarab that spawns. Plate armor the resulting emanence, use Trepanal Spirit on it, and use it to gobble up any and all other scarabs (besides the one you used Trepanal Spirit on). If SoF appears, gobble it up, or if it appears before you've used Trepanal Spirit on a scarab, use Trepanal Spirit on it so you can wield its power for free.
| SERIES: |
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(http://i.imgur.com/mlPdS4Q.png) | (http://i.imgur.com/GBbSgNK.png) |
NAME: | Judgement
| ELEMENT: | Light
| COST: | 4 :light
| TYPE: | Creature
| ATK|HP: | 2 | 5
| TEXT: | Equilibrium: Once per turn, if the stats of another creature changes, this creature also receives the change.
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| NAME: | Judgement
| ELEMENT: | Light
| COST: | 4 :light
| TYPE: | Creature
| ATK|HP: | 3 | 5
| TEXT: | Equilibrium: Once per turn, if the stats of another creature changes, this creature also receives the change.
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IDEA: | kirbylover314
| NOTES: | Equilibrium is lobotomizable, but all stat changes that already happened are not reverted.
Basically, anytime another creature gains or loses attack or HP, that gain or lose happens to Judgement as well. Only the first change happens, because SoP will break this card otherwise.
This makes this card weaker to CC because you don't have to aim your Lightning at Judgement to make it take damage; just zap some other creature on the board. However, buffs become more effective as well, so if you play a Blessing, it pretty much becomes +6|+6.
There's also some weird stuff that I'll try to explain below.
- Dive: Dive does not double Equilibrium's attack. Instead, it gives the change in attack. So Elite Wyrm will give 5 attack. At the end of the Dive "phase", Judgement loses the buff.
- Gravity Pull: Because each attack is separate, Judgement only loses HP equivalent to the first attack.
- Interaction with other Judgements: It is ignored because only the first stat change is considered.
- Skull Shield, Graboid's Evolve, Fate Egg, and Other "Transforming Effects": These will not be considered stat changes.
Anyways, this card does really well against Paradox, Hermes, Rainbow (somewhat, as he has a lots of growth but CC and Graboids), Graviton, Elidnis, Destiny (somewhat, as CC and the fact that Eggs don't count as a stat buff hinder you, though loads of Chaos Power is nice), and Akebono due to their large reliance on buffs/growing creatures. Basic idea is to let them grow your Judgements while you hide behind healing/shields and such.
| SERIES: | Weekly Challenges - CIA
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(http://i.imgur.com/4XdExQm.png) | (http://i.imgur.com/Jh5N1IK.png) |
NAME: | Ice Golem
| ELEMENT: | Water
| COST: | 5 :water
| TYPE: | Creature
| ATK|HP: | 5 | 5
| TEXT: | Instead of freezing, Ice Golem gains +2|+2. :water Gather Ice: Ice Golem gains +1|+3
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| NAME: | Ice Golem
| ELEMENT: | Water
| COST: | 5 :water
| TYPE: | Creature
| ATK|HP: | 6 | 6
| TEXT: | Instead of freezing, Ice Golem gains +2|+2. :water Gather Ice: Ice Golem gains +1|+3
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ART: | none
| IDEA: | andretimpa
| NOTES: | This one is aimed at Neptune. I didn't want to make a crature that single handedly would kill it and I wanted it to be useful on its own. The idea is to use ice golem together with dims (and maybe quints) while it beats the god that can only answer with shockwave and OE. His frost shield will even help you make the golems larger faster ;)
The stats may need to tweaking so it doesn't overshadow blue crawler (although crawler is still more quanta efficient).
| SERIES: | weekly challenges
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(http://i.imgur.com/p2jLiMI.png) | (http://i.imgur.com/pndSlLE.png) |
NAME: | Sabotage
| ELEMENT: | Darkness
| COST: | 5 :darkness
| TYPE: | Spell
| TEXT: | For the next two turns, all healing from your opponent's permanents becomes damage instead.
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| NAME: | Sabotage
| ELEMENT: | Darkness
| COST: | 8 :darkness
| TYPE: | Spell
| TEXT: | For the next three turns, all healing from your opponent's permanents becomes damage instead.
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ART: | -
| IDEA: | Basman-1453
| NOTES: | Intended victim: Ferox (although Elidnis and Fire Queen are also impacted) Problem: Over-reliance on healing thru permanents (Feral Bond) How to tackle it: Make all permanent-based healing deal damage instead.
OK, perhaps this should be a Death card instead (since its main target, permanent-based healing, is mainly used by Life instead of Light), but the act of making such "underhanded" act of turning one's strength become their own liability is so Darkness-ish (see Steal, Devourer).
The card inflicts 2/3 Sabotage counters to the opponent that makes all permanents inflict negative recovery (read: damage) instead, a la Shards of Sacrifice.
Be careful: it might be powerful, but building a deck around it will require counterdecking to a good extent. Also, Holy Light/Holy Flash will nullify whatever Sabotage counters one suffers.
Note that its effect is restricted to the permanents. Healing spells (Heal, Miracle, et al), creatures with healing abilities (Minor Vampires, Crusaders that have Endowed a healing weapon, creatures that took a sip of Liquid Shadow, et al), and Purify counters will still do healing as usual.
Note also that its effect affects all permanents, weapons included. Druidic/Jade Staff will deal 5 damage (instead of healing) to its owner (and 2/4 damage to the opponent) by the end of the turn. Vamp Stiletto/Vamp Dagger will do damage to both the owner and his/her opponent.
| SERIES: | Weekly Challenge CIA
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(https://i.imgur.com/wSMr5Vt.png) | (https://i.imgur.com/y36fjwR.png) |
NAME: | Trepanal Spirit
| ELEMENT: | Earth
| COST: | 5 :earth
| TYPE: | Creature
| ATK|HP: | 2 | 6
| TEXT: | :earth : Target creature now generates emanences. They generate with target's skill on the opponent's field, metastable.
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| NAME: | Trepanal Spectre
| ELEMENT: | Earth
| COST: | 4 :earth
| TYPE: | Creature
| ATK|HP: | 2 | 6
| TEXT: | 1 : Target creature now generates emanences. They generate with target's skill on the opponent's field, metastable.
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ART: |
| IDEA: | eaglgenes101
| NOTES: | Yet another Neural Net output. Yay. Creatures that Trephinal Spirit targets now generate emanences on the opposing field every time their ability activates. Emanenes are 0|0 creatures that have their originator's skill, status effects, and passives, and have the additional passive Metastable. Metastable means that as long as nothing happens that is dependent on their existence, they stay alive, even though they should really be dead with 0 HP. Things that can break this non-dependence include but are not limited to targeting them, using their skill, ending a turn with them having nonzero attack, or summoning a creature in a creature slot ahead of them. Any HP checks happens after the applicable action, so a spell or ability yields more HP, then the emanence remains alive.
| SERIES: |
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And how does this counter a false god? Good question. It wasn't designed to counter any false god in particular, but this Osiris counter pops up in my head:
Hover over cards for details, click for permalink
4t9 4t9 4t9 4t9 4t9 4t9 55p 55p 55p 55p 58t 58t 58t 58t 58t 58t 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pl
Relics are Trepanal Spirits. Play Trepanal Spirit, and use it on itself and on first scarab that spawns. Plate armor the resulting emanence, use Trepanal Spirit on it, and use it to gobble up any and all other scarabs (besides the one you used Trepanal Spirit on). If SoF appears, gobble it up, or if it appears before you've used Trepanal Spirit on a scarab, use Trepanal Spirit on it so you can wield its power for free.