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Challenge 4-1: [Finish] CONSTRUCTING! https://elementscommunity.org/forum/index.php?topic=59717.msg1207400#msg1207400
« on: September 27, 2015, 11:43:50 pm »

I was going to make a ridiculous joke that would make me lose my job here, but decided against it.
So here's a cup. You construct cups too, you know.


Welcome to the Weekly Card Design Challenge! Each week, the Curators will host a card design challenge with a certain theme or gimmick; for the rest of the week, your goal is to design the best card you can that works with the challenge! Once that week is up, a new weekly challenge will start and the current challenge will go into the Voting Phase! The winners of each poll will be awarded points; your current score can be found on the Monthly Leaderboard!

Each month, the top 1-3 players on the Monthly Leaderboard will get a cool award icon, depending on the number of people that participated.

Spoiler for Score Table:
Amount of peoplePoints given/scored
31 point for first.
4-62 points for first, 1 point for second.
7-83 points for first, 2 second, 1 third. 7 gives 2 votes.
9-114 points for first, 3 second, 2 third, 1 fourth.
12-135 for first, 4 2nd, 3 3rd, 2 4th, 1 5th. 13 gives 3 votes.
14-166 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th.

BONUS: Being the final challenge of a month, ChotM's give two more points to anyone who would get points!
... If it was the ChotM! Which it's not!

This week's challenge is to Make a card that summons another!

Spoiler for Specific rules:


The card you submit can be a spell, creature, or permanent.
The card you generate can be a spell, creature, or permanent in any zone. You can generate an in-game card if you wish.

If you make a new card to be generated, make that card and submit it in the same spoiler. Do not use a spoiler within a spoiler.

The card simply has to generate another card somehow. It can be a condition, such as supernova, or it can destroy and generate, such as NT.

Whilst I'm accepting NT and Skull Shield as methods of generating a creature, note that some people will not. There is a fine line between generating a creature, and changing it. Do not cross it.

Don't put art in your card. Don't submit more than one card. Submit the upgraded and unupgraded.
Please submit your ideas in this thread - whether you make a separate thread for your card idea is up to you.

We are in the Voting Phase! There are 900 days in the great zombie college apocalypse. A book coming to you SOONtm! Good luck!

SUBMISSIONS:

Spoiler for 1. Call of The Wild (Linkcat):
NAME:
Call of The Wild
ELEMENT:
Life
COST:
8 :life
TYPE:
Spell
ATK|HP:

TEXT:
Generate a Cockatrice, a Horned Frog, and a Forest Scorpion.
NAME:
Call of The Wild
ELEMENT:
Life
COST:
10 :life
TYPE:
Spell
ATK|HP:

TEXT:
Generate an Elite Cockatrice, a Giant Frog, and a Scorpion.

ART:

IDEA:
Linkcat
NOTES:
If there are only one or two creature slots available, you can still cast this with the priority listed in the card text.
SERIES:


Spoiler for 2. Pyramid (Discord):

Spoiler for 3. Shale Stone Aegis | Feldspar Aegis (OdinVanguard):
NAME:
Shale Stone Aegis
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Reduces damage by 1. When struck, 1 to 3 charges are converted to shale stone spikes. 20 charges.
NAME:
Feldspar Aegis
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Reduces damage by 1. When struck, 1 to 3 charges are converted to feldspar spikes. 20 charges.

ART:

IDEA:
OdinVanguard
NOTES:
"Today is a day to remain firmly grounded"

"Some people might think your starting to crack under pressure, but you're solid underneath. Bide your time and then strike hard when the moment is right."


The spikes created by these shields accumulate into stacks. The stacks can be used (sacrificed all at once) to deal damage to a chosen target equal to the stack size.

Hitting this shield with destruction effects (deflagrate, etc.) only removes 1 charge. The same goes for the spike stacks it creates.

Playing a second shale stone shield while one is already active will add its charge (rather than reseting it to 20).
If you play the unupped version on top of the upped version

Like other shields, the secondary ability only triggers when damage actually goes through the shield. E.g. malignant cells would not trigger spike production.

Spoiler for Shale Stone Spike | Feldspar Spike:
NAME:
Shale Stone Spike
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
0: Launch - Sacrifice this stack to deal 1 damage per spike sacrificed to a chosen target.
NAME:
Feldspar Spike
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
0: Launch - Sacrifice this stack to deal 2 damage per spike sacrificed to a chosen target.

ART:

IDEA:

NOTES:

SERIES:

SERIES:


Spoiler for 4. Static Generator | Tesla Coil (Treldon):
NAME:
Static Generator
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Permanent
TEXT:
Generates a Spark and absorbs :aether per turn.
NAME:
Tesla Coil
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Permanent
TEXT:
Generates a Ball Lightning and absorbs :aether per turn.

ART:
-
IDEA:
Treldon
NOTES:
You know them, you love them, you can't live without them, the Sparks!

Want your opponent to be under a constant barrage? Hurl Sparks at them!
Need something to feed your Otyugh? Have some Sparks!
Your Vulture is down, or your Bone Wall is collapsing? Sparks will help you!
Have a Shard of Patience and need an unstoppable army? That's right, Sparks are with you!


But really, there are lots of potential uses.
SERIES:
Weekly Challenge - CIA

Spoiler for 5. Gorgon's Tears (Monox D. I-Fly):
NAME:
Gorgon's Tears
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Spell
ATK|HP:

TEXT:
Turn one of your creatures into a pillar. The pillar will inherit the creature's element.
NAME:
Gorgon's Tears
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Spell
ATK|HP:

TEXT:
Turn one of your creatures into a pillar. The pillar will inherit the creature's element.

ART:

IDEA:
The opposite of Nymph's Tears
NOTES:

SERIES:
Weekly Challenge - CIA

Spoiler for 6. Mage Apprentice | Mage (Andretimpa):
NAME:
Mage Apprentice
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
:light Spellbook:
Shuffle in your deck a copy of the next spell with cost less than 6 that you play.
NAME:
Mage
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
3 | 5
TEXT:
:light Improved Spellbook:
Shuffle in your deck a copy of the next non-drain spell that you play.

ART:
none
IDEA:
andretimpa
NOTES:
Drain spells are spells that drain all the remaining quanta after cast (currently only miracle, blitz and fractal).

List of spells that cost less than 6 maybe coming SOON

I should probably exclude shards too  ::)
SERIES:
weekly challenges

Spoiler for 7. Pathogen | Bubile (Clean0nion):


When diseases mutate, a new strain is created and stuff. So that's what this card is.

Pathogen generates ONE copy. Bubile generates TWO, but they're weaker.

Synergies with decks based around Schrodinger's Cat and Bone Wall / Graveyard / Soul Catcher because of  :entropy :death combinations. Except now you need Mutations or Fallen Elves too.

I picked "Bubile" because it's like "Bubonic".

Spoiler for 8. Enchanted Quiver (ZephyrPhantom):
NAME:
Enchanted Quiver
ELEMENT:
Other
COST:
3
TYPE:
Permanent
ATK|HP:

TEXT:
5: Elemental Charge
Add a spell that costs less than 3 quanta to your hand.  Requires you to own a bow.
NAME:
Enchanted Quiver
ELEMENT:
Other
COST:
3
TYPE:
Permanent
ATK|HP:

TEXT:
5: Elemental Charge
Add a spell that costs less than 4 quanta to your hand.  Requires you to own a bow.

ART:

IDEA:
ZephyrPhantom
NOTES:
Owl's Eye and Short Bow are both valid bows regardless of whether they're animated or not.
SERIES:


Spoiler for 9. Weaponsmith | Shieldsmith (Dawn to Dusk):
NAME:
Weaponsmith
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Creature
ATK|HP:
1|5
TEXT:
:fire :fire : Summon a random weapon. If it is an "other" weapon, give it +2 attack.
NAME:
Shieldsmith
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Creature
ATK|HP:
1|5
TEXT:
:fire :fire: Summon a random shield. If it is Shield, give it immaterial.

ART:
wat is art
IDEA:
wat is ide- oh wait thats me
NOTES:
not original. at all. but i cant creative today for some reason

shieldsmith is the upgraded version cos wings and dim can potentially change games.
whether the shields are upgraded is up for discussion

im waiting for this exact card to be somewhere in the CIA already so sorry...
SERIES:
wat is series

Spoiler for 10. Wind of Change (TiankPL):
NAME:
Wind of Change
ELEMENT:
Air
COST:
3 :air
TYPE:
Spell
ATK|HP:

TEXT:
Swap opponent's permanent with your own of the same type. Creates Tornado if casted twice per turn.
NAME:
Wind of Change
ELEMENT:
Air
COST:
2 :air
TYPE:
Spell
ATK|HP:

TEXT:
Swap opponent's permanent with your own of the same type. Creates Tornado if casted twice per turn.

ART:

IDEA:
Tiank
NOTES:
You must target one of opponent's permanent. Same type means, that if you target weapon, you get weapon, shield - shield, pillar/pend - pillar/pend, shard - shard, other perm - other perm. Note, that you choose which perm you get from opponent, but if for example you target his shard and you have several shards in own slots, your opponent will get one of them, choosen randomly.
SERIES:
Weekly challenges
NAME:
Tornado
ELEMENT:
Air
COST:
2 :air
TYPE:
Creature
ATK|HP:
3 | 1
TEXT:
Scrambles both players' quanta each turn.
NAME:
Tornado
ELEMENT:
Air
COST:
2 :air
TYPE:
Creature
ATK|HP:
3 | 2
TEXT:
Scrambles both players' quanta each turn.

ART:

IDEA:
Tiank
NOTES:

SERIES:
Weekly challenges

Spoiler for 11. Raise the Dead | Necromancy (Kirbylover314):
NAME:
Raise the Dead
ELEMENT:
Death
COST:
14 :death
TYPE:
Spell
TEXT:
Kill target creature. Make X creatures where X is original creature's attack. Drain all remaining death quanta.
NAME:
Necromancy
ELEMENT:
Death
COST:
12 :death
TYPE:
Spell
TEXT:
Kill target creature. Make X creatures where X is original creature's attack. Drain all remaining death quanta.

IDEA:
kirbylover314
NOTES:
The creatures are made are random, so there's a chance you could get something crappy like a Skeleton. Both unupped and upped creatures can be generated. This can be used on your opponent's creatures, but its high cost prevents you from flooding them with "oh crap oh crap." Meant to be a finisher, like Fractal or Sky Blitz, thus the similar draining effect.
SERIES:
Weekly Challenge - CIA

Spoiler for 12. Weed Maker | Infestation Maker (Espithel):
NAME:
Weed Maker
ELEMENT:
Life
COST:
2 :life
TYPE:
Permanent
ATK|HP:

TEXT:
1 - Infestation:
Shuffle a Relic into target player's Deck.
NAME:
Infestation Maker
ELEMENT:
Life
COST:
2 :life
TYPE:
Permanent
ATK|HP:

TEXT:
1 - Infestation:
Shuffle an Elite Horned Frog into target player's Deck. Target generates :life.

ART:

IDEA:
Espithel
NOTES:

SERIES:

« Last Edit: October 05, 2015, 01:55:07 am by Espithel »

Offline Linkcat

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Re: Challenge 4-1: [Finish] CONSTRUCTING! https://elementscommunity.org/forum/index.php?topic=59717.msg1207419#msg1207419
« Reply #1 on: September 28, 2015, 06:39:11 am »
Spoiler for Call of The Wild:
NAME:
Call of The Wild
ELEMENT:
Life
COST:
8 :life
TYPE:
Spell
ATK|HP:

TEXT:
Generate a Cockatrice, a Horned Frog, and a Forest Scorpion.
NAME:
Call of The Wild
ELEMENT:
Life
COST:
10 :life
TYPE:
Spell
ATK|HP:

TEXT:
Generate an Elite Cockatrice, a Giant Frog, and a Scorpion.

ART:

IDEA:
Linkcat
NOTES:
If there are only one or two creature slots available, you can still cast this with the priority listed in the card text.
SERIES:

Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline OdinVanguard

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Re: Challenge 4-1: [Finish] CONSTRUCTING! https://elementscommunity.org/forum/index.php?topic=59717.msg1207477#msg1207477
« Reply #2 on: September 28, 2015, 02:43:56 pm »
Gah! ... Antlion queen would have been perfect here.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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Re: Challenge 4-1: [Finish] CONSTRUCTING! https://elementscommunity.org/forum/index.php?topic=59717.msg1207509#msg1207509
« Reply #3 on: September 28, 2015, 09:19:49 pm »
Spoiler for Submission:
« Last Edit: October 01, 2015, 08:40:55 pm by Discord »
Team :entropy War #14
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Offline AD TienzuStorm

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Re: Challenge 4-1: [Finish] CONSTRUCTING! https://elementscommunity.org/forum/index.php?topic=59717.msg1207513#msg1207513
« Reply #4 on: September 28, 2015, 09:50:16 pm »
Spoiler for Submission:

Way too cheap!

Look at other methods of getting Pharaohs. Mummy+RT needs 4 :death and 2 :time and two cards.
Pharaohs cost an outright 9 :time.
This costs 7 :time then 4 :time for every next Pharaoh.

First of all, cheap for the first Pharaoh.
Second of all, too cheap for second and beyond Pharaohs.
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Offline OdinVanguard

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Re: Challenge 4-1: [Finish] CONSTRUCTING! https://elementscommunity.org/forum/index.php?topic=59717.msg1207602#msg1207602
« Reply #5 on: September 29, 2015, 04:17:02 pm »
Spoiler for Shale Stone Aegis | Feldspar Aegis:
NAME:
Shale Stone Aegis
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Reduces damage by 1. When struck, 1 to 3 charges are converted to shale stone spikes. 20 charges.
NAME:
Feldspar Aegis
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Reduces damage by 1. When struck, 1 to 3 charges are converted to feldspar spikes. 20 charges.

ART:

IDEA:
OdinVanguard
NOTES:
"Today is a day to remain firmly grounded"

"Some people might think your starting to crack under pressure, but you're solid underneath. Bide your time and then strike hard when the moment is right."


The spikes created by these shields accumulate into stacks. The stacks can be used (sacrificed all at once) to deal damage to a chosen target equal to the stack size.

Hitting this shield with destruction effects (deflagrate, etc.) only removes 1 charge. The same goes for the spike stacks it creates.

Playing a second shale stone shield while one is already active will add its charge (rather than reseting it to 20).
If you play the unupped version on top of the upped version

Like other shields, the secondary ability only triggers when damage actually goes through the shield. E.g. malignant cells would not trigger spike production.

Spoiler for Shale Stone Spike | Feldspar Spike:
NAME:
Shale Stone Spike
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
0: Launch - Sacrifice this stack to deal 1 damage per spike sacrificed to a chosen target.
NAME:
Feldspar Spike
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
0: Launch - Sacrifice this stack to deal 2 damage per spike sacrificed to a chosen target.

ART:

IDEA:

NOTES:

SERIES:

SERIES:

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Offline Treldon

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Re: Challenge 4-1: [Finish] CONSTRUCTING! https://elementscommunity.org/forum/index.php?topic=59717.msg1207910#msg1207910
« Reply #6 on: October 01, 2015, 12:06:13 pm »
Spoiler for Static Generator | Tesla Coil:
NAME:
Static Generator
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Permanent
TEXT:
Generates a Spark and absorbs :aether per turn.
NAME:
Tesla Coil
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Permanent
TEXT:
Generates a Ball Lightning and absorbs :aether per turn.

ART:
-
IDEA:
Treldon
NOTES:
You know them, you love them, you can't live without them, the Sparks!

Want your opponent to be under a constant barrage? Hurl Sparks at them!
Need something to feed your Otyugh? Have some Sparks!
Your Vulture is down, or your Bone Wall is collapsing? Sparks will help you!
Have a Shard of Patience and need an unstoppable army? That's right, Sparks are with you!


But really, there are lots of potential uses.
SERIES:
Weekly Challenge - CIA
The one with answerable questions and questionable answers


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Offline Monox D. I-Fly

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Re: Challenge 4-1: [Finish] CONSTRUCTING! https://elementscommunity.org/forum/index.php?topic=59717.msg1207958#msg1207958
« Reply #7 on: October 01, 2015, 05:21:19 pm »
Spoiler for Submission:
NAME:
Gorgon's Tears
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Spell
ATK|HP:

TEXT:
Turn one of your creatures into a pillar. The pillar will inherit the creature's element.
NAME:
Gorgon's Tears
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Spell
ATK|HP:

TEXT:
Turn one of your creatures into a pillar. The pillar will inherit the creature's element.

ART:

IDEA:
The opposite of Nymph's Tears
NOTES:

SERIES:
Weekly Challenge - CIA
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline OdinVanguard

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Re: Challenge 4-1: [Finish] CONSTRUCTING! https://elementscommunity.org/forum/index.php?topic=59717.msg1207965#msg1207965
« Reply #8 on: October 01, 2015, 05:57:44 pm »
Spoiler for Submission:
NAME:
Gorgon's Tears
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Spell
ATK|HP:

TEXT:
Turn one of your creatures into a pillar. The pillar will inherit the creature's element.
NAME:
Gorgon's Tears
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Spell
ATK|HP:

TEXT:
Turn one of your creatures into a pillar. The pillar will inherit the creature's element.

ART:

IDEA:
The opposite of Nymph's Tears
NOTES:

SERIES:
Weekly Challenge - CIA
Nicely done... would be fun to try out with aflatoxin... or maybe sparktals as well.
You should definitely put this into the smithy / crucible once this event ends.

Even cooler, would be to combine it with Treldon's card ;)
Spoiler for Static Generator | Tesla Coil:
NAME:
Static Generator
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Permanent
TEXT:
Generates a Spark and absorbs :aether per turn.
NAME:
Tesla Coil
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Permanent
TEXT:
Generates a Ball Lightning and absorbs :aether per turn.

ART:
-
IDEA:
Treldon
NOTES:
You know them, you love them, you can't live without them, the Sparks!

Want your opponent to be under a constant barrage? Hurl Sparks at them!
Need something to feed your Otyugh? Have some Sparks!
Your Vulture is down, or your Bone Wall is collapsing? Sparks will help you!
Have a Shard of Patience and need an unstoppable army? That's right, Sparks are with you!


But really, there are lots of potential uses.
SERIES:
Weekly Challenge - CIA

Spoiler for mages:
NAME:
Mage Apprentice
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
:light Spellbook:
Shuffle in your deck a copy of the next spell with cost less than 6 that you play.
NAME:
Mage
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
3 | 5
TEXT:
:light Improved Spellbook:
Shuffle in your deck a copy of the next non-drain spell that you play.

ART:
none
IDEA:
andretimpa
NOTES:
Drain spells are spells that drain all the remaining quanta after cast (currently only miracle, blitz and fractal).

List of spells that cost less than 6 maybe coming SOON

I should probably exclude shards too  ::)
SERIES:
weekly challenges

hmmm... Spell replication is a tricky business. The main reason for that being that it can yield a full spell lock in combination with silence.
I personally dislike making it too easy to 100% hand lock a player indefinitely.

The random shuffling will help at least, but I'm still a little iffy.

If it weren't for silence abuse potential, I think this would be a very awesome card
« Last Edit: October 01, 2015, 06:18:15 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline andretimpa

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Re: Challenge 4-1: [Finish] CONSTRUCTING! https://elementscommunity.org/forum/index.php?topic=59717.msg1207967#msg1207967
« Reply #9 on: October 01, 2015, 06:01:48 pm »
Spoiler for mages:
NAME:
Mage Apprentice
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
:light Spellbook:
Shuffle in your deck a copy of the next spell with cost less than 6 that you play.
NAME:
Mage
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
3 | 5
TEXT:
:light Improved Spellbook:
Shuffle in your deck a copy of the next non-drain spell that you play.

ART:
none
IDEA:
andretimpa
NOTES:
Drain spells are spells that drain all the remaining quanta after cast (currently only miracle, blitz and fractal).

List of spells that cost less than 6 maybe coming SOON

I should probably exclude shards too  ::)
SERIES:
weekly challenges
« Last Edit: October 01, 2015, 06:06:06 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline CleanOnion

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Re: Challenge 4-1: [Finish] CONSTRUCTING! https://elementscommunity.org/forum/index.php?topic=59717.msg1208007#msg1208007
« Reply #10 on: October 01, 2015, 08:15:03 pm »
Spoiler for Pathogen | Bubile:


When diseases mutate, a new strain is created and stuff. So that's what this card is.

Pathogen generates ONE copy. Bubile generates TWO, but they're weaker.

Synergies with decks based around Schrodinger's Cat and Bone Wall / Graveyard / Soul Catcher because of  :entropy :death combinations. Except now you need Mutations or Fallen Elves too.

I picked "Bubile" because it's like "Bubonic".

Offline Zyardran

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Re: Challenge 4-1: [Finish] CONSTRUCTING! https://elementscommunity.org/forum/index.php?topic=59717.msg1208013#msg1208013
« Reply #11 on: October 01, 2015, 08:41:07 pm »
Spoiler for Submission:

Way too cheap!

Look at other methods of getting Pharaohs. Mummy+RT needs 4 :death and 2 :time and two cards.
Pharaohs cost an outright 9 :time.
This costs 7 :time then 4 :time for every next Pharaoh.

First of all, cheap for the first Pharaoh.
Second of all, too cheap for second and beyond Pharaohs.
Changed
Team :entropy War #14
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