I was going to make a ridiculous joke that would make me lose my job here, but decided against it.
So here's a cup. You construct cups too, you know.Welcome to the Weekly Card Design Challenge! Each week, the Curators will host a card design challenge with a certain theme or gimmick; for the rest of the week, your goal is to design the best card you can that works with the challenge! Once that week is up, a new weekly challenge will start and the current challenge will go into the Voting Phase! The winners of each poll will be awarded points; your current score can be found on the
Monthly Leaderboard!
Each month, the top 1-3 players on the Monthly Leaderboard will get a cool award icon, depending on the number of people that participated.
Spoiler for Score Table:
Amount of people | Points given/scored |
3 | 1 point for first. |
4-6 | 2 points for first, 1 point for second. |
7-8 | 3 points for first, 2 second, 1 third. 7 gives 2 votes. |
9-11 | 4 points for first, 3 second, 2 third, 1 fourth. |
12-13 | 5 for first, 4 2nd, 3 3rd, 2 4th, 1 5th. 13 gives 3 votes. |
14-16 | 6 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th. |
BONUS: Being the final challenge of a month, ChotM's give two more points to anyone who would get points!
... If it was the ChotM! Which it's not!
This week's challenge is to Make a card that summons another!Spoiler for Specific rules:
The card you submit can be a spell, creature, or permanent.
The card you generate can be a spell, creature, or permanent in any zone. You can generate an in-game card if you wish.
If you make a new card to be generated, make that card and submit it in the same spoiler. Do not use a spoiler within a spoiler.
The card simply has to generate another card somehow. It can be a condition, such as supernova, or it can destroy and generate, such as NT.
Whilst I'm accepting NT and Skull Shield as methods of generating a creature, note that some people will not. There is a fine line between generating a creature, and changing it. Do not cross it.
Don't put art in your card. Don't submit more than one card. Submit the upgraded and unupgraded.
Please submit your ideas in this thread - whether you make a separate thread for your card idea is up to you.
We are in the Voting Phase! There are
900 days in the great zombie college apocalypse. A book coming to you SOONtm! Good luck!
SUBMISSIONS:
Spoiler for 1. Call of The Wild (Linkcat):
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NAME: | Call of The Wild
| ELEMENT: | Life
| COST: | 8
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Generate a Cockatrice, a Horned Frog, and a Forest Scorpion.
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| NAME: | Call of The Wild
| ELEMENT: | Life
| COST: | 10
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Generate an Elite Cockatrice, a Giant Frog, and a Scorpion.
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ART: |
| IDEA: | Linkcat
| NOTES: | If there are only one or two creature slots available, you can still cast this with the priority listed in the card text.
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Spoiler for 3. Shale Stone Aegis | Feldspar Aegis (OdinVanguard):
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NAME: | Shale Stone Aegis
| ELEMENT: | Earth
| COST: | 2
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Shield: Reduces damage by 1. When struck, 1 to 3 charges are converted to shale stone spikes. 20 charges.
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| NAME: | Feldspar Aegis
| ELEMENT: | Earth
| COST: | 2
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Shield: Reduces damage by 1. When struck, 1 to 3 charges are converted to feldspar spikes. 20 charges.
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ART: |
| IDEA: | OdinVanguard
| NOTES: | "Today is a day to remain firmly grounded"
"Some people might think your starting to crack under pressure, but you're solid underneath. Bide your time and then strike hard when the moment is right."
The spikes created by these shields accumulate into stacks. The stacks can be used (sacrificed all at once) to deal damage to a chosen target equal to the stack size.
Hitting this shield with destruction effects (deflagrate, etc.) only removes 1 charge. The same goes for the spike stacks it creates.
Playing a second shale stone shield while one is already active will add its charge (rather than reseting it to 20). If you play the unupped version on top of the upped version
Like other shields, the secondary ability only triggers when damage actually goes through the shield. E.g. malignant cells would not trigger spike production.
Spoiler for Shale Stone Spike | Feldspar Spike: | | NAME: | Shale Stone Spike
| ELEMENT: | Earth
| COST: | 1
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | 0: Launch - Sacrifice this stack to deal 1 damage per spike sacrificed to a chosen target.
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| NAME: | Feldspar Spike
| ELEMENT: | Earth
| COST: | 1
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | 0: Launch - Sacrifice this stack to deal 2 damage per spike sacrificed to a chosen target.
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ART: |
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Spoiler for 4. Static Generator | Tesla Coil (Treldon):
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NAME: | Static Generator
| ELEMENT: | Aether
| COST: | 4
| TYPE: | Permanent
| TEXT: | Generates a Spark and absorbs per turn.
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| NAME: | Tesla Coil
| ELEMENT: | Aether
| COST: | 4
| TYPE: | Permanent
| TEXT: | Generates a Ball Lightning and absorbs per turn.
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ART: | -
| IDEA: | Treldon
| NOTES: | You know them, you love them, you can't live without them, the Sparks!
Want your opponent to be under a constant barrage? Hurl Sparks at them! Need something to feed your Otyugh? Have some Sparks! Your Vulture is down, or your Bone Wall is collapsing? Sparks will help you! Have a Shard of Patience and need an unstoppable army? That's right, Sparks are with you!
But really, there are lots of potential uses.
| SERIES: | Weekly Challenge - CIA
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Spoiler for 5. Gorgon's Tears (Monox D. I-Fly):
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NAME: | Gorgon's Tears
| ELEMENT: | Earth
| COST: | 5
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Turn one of your creatures into a pillar. The pillar will inherit the creature's element.
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| NAME: | Gorgon's Tears
| ELEMENT: | Earth
| COST: | 4
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Turn one of your creatures into a pillar. The pillar will inherit the creature's element.
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ART: |
| IDEA: | The opposite of Nymph's Tears
| NOTES: |
| SERIES: | Weekly Challenge - CIA
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Spoiler for 6. Mage Apprentice | Mage (Andretimpa):
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NAME: | Mage Apprentice
| ELEMENT: | Light
| COST: | 4
| TYPE: | Creature
| ATK|HP: | 2 | 4
| TEXT: | Spellbook: Shuffle in your deck a copy of the next spell with cost less than 6 that you play.
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| NAME: | Mage
| ELEMENT: | Light
| COST: | 4
| TYPE: | Creature
| ATK|HP: | 3 | 5
| TEXT: | Improved Spellbook: Shuffle in your deck a copy of the next non-drain spell that you play.
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ART: | none
| IDEA: | andretimpa
| NOTES: | Drain spells are spells that drain all the remaining quanta after cast (currently only miracle, blitz and fractal).
List of spells that cost less than 6 maybe coming SOON
I should probably exclude shards too
| SERIES: | weekly challenges
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Spoiler for 7. Pathogen | Bubile (Clean0nion):
When diseases mutate, a new strain is created and stuff. So that's what this card is.
Pathogen generates ONE copy. Bubile generates TWO, but they're weaker.
Synergies with decks based around Schrodinger's Cat and Bone Wall / Graveyard / Soul Catcher because of
combinations. Except now you need Mutations or Fallen Elves too.
I picked "Bubile" because it's like "Bubonic".
Spoiler for 8. Enchanted Quiver (ZephyrPhantom):
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NAME: | Enchanted Quiver
| ELEMENT: | Other
| COST: | 3
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | 5: Elemental Charge Add a spell that costs less than 3 quanta to your hand. Requires you to own a bow.
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| NAME: | Enchanted Quiver
| ELEMENT: | Other
| COST: | 3
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | 5: Elemental Charge Add a spell that costs less than 4 quanta to your hand. Requires you to own a bow.
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ART: |
| IDEA: | ZephyrPhantom
| NOTES: | Owl's Eye and Short Bow are both valid bows regardless of whether they're animated or not.
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Spoiler for 9. Weaponsmith | Shieldsmith (Dawn to Dusk):
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NAME: | Weaponsmith
| ELEMENT: | Earth
| COST: | 2
| TYPE: | Creature
| ATK|HP: | 1|5
| TEXT: | : Summon a random weapon. If it is an "other" weapon, give it +2 attack.
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| NAME: | Shieldsmith
| ELEMENT: | Earth
| COST: | 2
| TYPE: | Creature
| ATK|HP: | 1|5
| TEXT: | : Summon a random shield. If it is Shield, give it immaterial.
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ART: | wat is art
| IDEA: | wat is ide- oh wait thats me
| NOTES: | not original. at all. but i cant creative today for some reason
shieldsmith is the upgraded version cos wings and dim can potentially change games. whether the shields are upgraded is up for discussion
im waiting for this exact card to be somewhere in the CIA already so sorry...
| SERIES: | wat is series
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Spoiler for 10. Wind of Change (TiankPL):
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NAME: | Wind of Change
| ELEMENT: | Air
| COST: | 3
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Swap opponent's permanent with your own of the same type. Creates Tornado if casted twice per turn.
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| NAME: | Wind of Change
| ELEMENT: | Air
| COST: | 2
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Swap opponent's permanent with your own of the same type. Creates Tornado if casted twice per turn.
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ART: |
| IDEA: | Tiank
| NOTES: | You must target one of opponent's permanent. Same type means, that if you target weapon, you get weapon, shield - shield, pillar/pend - pillar/pend, shard - shard, other perm - other perm. Note, that you choose which perm you get from opponent, but if for example you target his shard and you have several shards in own slots, your opponent will get one of them, choosen randomly.
| SERIES: | Weekly challenges
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NAME: | Tornado
| ELEMENT: | Air
| COST: | 2
| TYPE: | Creature
| ATK|HP: | 3 | 1
| TEXT: | Scrambles both players' quanta each turn.
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| NAME: | Tornado
| ELEMENT: | Air
| COST: | 2
| TYPE: | Creature
| ATK|HP: | 3 | 2
| TEXT: | Scrambles both players' quanta each turn.
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ART: |
| IDEA: | Tiank
| NOTES: |
| SERIES: | Weekly challenges
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Spoiler for 11. Raise the Dead | Necromancy (Kirbylover314):
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NAME: | Raise the Dead
| ELEMENT: | Death
| COST: | 14
| TYPE: | Spell
| TEXT: | Kill target creature. Make X creatures where X is original creature's attack. Drain all remaining death quanta.
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| NAME: | Necromancy
| ELEMENT: | Death
| COST: | 12
| TYPE: | Spell
| TEXT: | Kill target creature. Make X creatures where X is original creature's attack. Drain all remaining death quanta.
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IDEA: | kirbylover314
| NOTES: | The creatures are made are random, so there's a chance you could get something crappy like a Skeleton. Both unupped and upped creatures can be generated. This can be used on your opponent's creatures, but its high cost prevents you from flooding them with "oh crap oh crap." Meant to be a finisher, like Fractal or Sky Blitz, thus the similar draining effect.
| SERIES: | Weekly Challenge - CIA
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Spoiler for 12. Weed Maker | Infestation Maker (Espithel):
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NAME: | Weed Maker
| ELEMENT: | Life
| COST: | 2
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | 1 - Infestation: Shuffle a Relic into target player's Deck.
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| NAME: | Infestation Maker
| ELEMENT: | Life
| COST: | 2
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | 1 - Infestation: Shuffle an Elite Horned Frog into target player's Deck. Target generates .
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ART: |
| IDEA: | Espithel
| NOTES: |
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