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Offline EspithelTopic starter

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August Challenge #4 - Make Hybrid Cards! [VOTING!] https://elementscommunity.org/forum/index.php?topic=59292.msg1202079#msg1202079
« on: August 24, 2015, 04:58:02 am »

David Attenborough is our greatest salvation against Global Warming. Please don't make him change his mind.

Welcome to the Weekly Card Design Challenge! Each week, the Curators will host a card design challenge with a certain theme or gimmick; for the rest of the week, your goal is to design the best card you can that works with the challenge! Once that week is up, a new weekly challenge will start and the current challenge will go into the Voting Phase! The winners of each poll will be awarded points; your current score can be found on the Monthly Leaderboard!

Of course, this week is special! It's the Challenge of the Month! ... All that means is everyone who gets points gets two more points!

Each month, the top 1-3 players on the Monthly Leaderboard will get a cool award icon, depending on the number of people that participated.

Remember to look at the score table for the amount of points people will be given!
We're at 8, which means 3 points for first, 2 for second, 1 for third!
Spoiler for Score Table:
Amount of peoplePoints given/scored
31 point for first.
4-62 points for first, 1 point for second.
7-83 points for first, 2 second, 1 third.
9-114 points for first, 3 second, 2 third, 1 fourth.
12-135 for first, 4 2nd, 3 3rd, 2 4th, 1 5th.
14-166 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th.

And to remind you how many votes you get, we use the same system as crucible.
0-2 - No voting allowed.
3-6 - 1 vote
7-12 - 2 votes
13-17 - 3 votes
18-25 - 4 votes
26-32 - 5 votes
33+ - 6 votes

This week's challenge is to Make a hybrid card!

Spoiler for Specific rules:
What's a hyrbid card? It's this thing:


Hybrid is a form of Pseudoquanta. More importantly, it's a card that shares two elements and can be played in two elements. If you've played magic, it's exactly like hybrid in there.

A better way to describe hybrid in terms of how to design one is it's a card that is mono-element to two elements.

You will want this to make your hybrid card. Download the images, and use them in the card builder under custom element.

If you're confused, The tutorial is always there to help.

As for actually designing the card: Please only use a hybrid with a card back. If you really don't want to, either make a card back or leave the background blank. Regardless of what you do, state the two elements you're hybridding.

The card only has to cost hybrid quanta; as long as it does that, you can make any card you want. If you want to use an ability that costs hybrid, there are a few ways to notate it. Here are the best two:
[:life/ :entropy][:life/ :entropy]: Spawn a mutant
:life or :entropy, :life or :entropy: Spawn a mutant
Remember not to do ":life :entropy: Spawn a mutant" to denote hyrbid because A) That means one :life AND one :entropy and B) That's currently impossible in the code. But so is hybrid so who cares.
You can also photoshop the hybrid mark onto the card - I can do that if you want me to.


And lastly, and this is the most important thing about designing a hybrid card:
A hybrid card has to fit standalone into both elements. Being hybrid does not allow a card to do something it isn't allowed to in one element. It is mono-element in both elements. That means a fire/life card really shouldn't give life CC. And a life/aether card shouldn't give aether quanta ramp. It has to be something both elements can do.

(Note: Life not having CC and aether not having quanta ramp is merely my opinion)

Remember to not put art in your cards and don't submit more than one card. Submit the upgraded and unupgraded.
Please submit your ideas in this thread - whether you make a separate thread for your card idea is up to you.

We are in the Voting Phase! There is expanding ice caps clearly global warming is fiction ri8 Good luck!

SUBMISSIONS:

Spoiler for 1. Agar (Clean0nion):
NAME:
Agar
ELEMENT:
Yggdrasil (Gravity/Life)
COST:
5 :yggdrasil (gravity/life)
TYPE:
Creature
ATK|HP:
1 | 2
TEXT:
[:gravity /:life ][:gravity /:life ]: Consume
Target creature with less heath than Agar is consumed. Its health is added to Agar.
NAME:
Conglomerate
ELEMENT:
Yggdrasil (Gravity/Life)
COST:
1 :yggdrasil (gravity/life)
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
[:gravity /:life ][:gravity /:life ]: Consume
Target creature with less heath is consumed. Its health is added to Conglomerate.


ART:


IDEA:
Clean0nion (agar.io)
NOTES:
Consume a creature (basically Devour) and have it's health added to Agar. As with Devour, targets must have less health than Agar.


Ingestion effects (eg poisoning) still apply.


Conglomerate is so much cheaper because it has 1 health, meaning it can only consume Sparks, and that won't give it HP. A HP boost has to be played on it for it to work well. But it's still a 1|1 card with an ability so it ain't free.


Why gravity? Eventual high HP lends to catapult and acceleration. Devour is thematically a Gravity ability.


Why Life? Because agar is used for life-stuff, like growing fungus and plant cuttings. Also the original idea is a very survival-of-the-fittest kinda thing and that's pretty lifey.


Yes I am aware that this gives life CC, thankyouverymuchFrozengaia. No I do not care.
SERIES:
WC7

Spoiler for 2. Water Ghoul (Discord):

Spoiler for 3. Curse Of Decay | Curse of Ruins (OdinVanguard):
NAME:
Curse of Decay
ELEMENT:
Thanatos∞ (Time-Death)7
COST:
2 :thanatos∞ (time-death)
TYPE:
Permanent
ATK|HP:

TEXT:
Other non-pillar permanents have a chance to self destruct each turn based on how long they have been in play.
NAME:
Curse of Ruins
ELEMENT:
Thanatos∞ (Time-Death)
COST:
2 :thanatos∞ (time-death)
TYPE:
Permanent
ATK|HP:

TEXT:
All other permanents have a chance to self destruct each turn based on how long they have been in play.

ART:

IDEA:
OdinVanguard
NOTES:
"Today, the world just seems to crumble, inexorably, around you"

This card would spread decay status onto all other effective permanents each turn. For each count of decay, the chance of destruction increases by 15% (multiplicatively).
If there are multiple copies of this in play, each copy spreads decay counters each turn (so with two out, the chance increases by 30% each turn instead of just 15%)
SERIES:


Spoiler for 4. Plasmakite (EmeraldTiger):
NAME:
Plasmakite
ELEMENT:
Aethofuze
COST:
6
TYPE:
Creature
ATK|HP:
1 | 9
TEXT:
Flare:  Gain +1|-1 for each succesful attack. Plasmakite has Immaterial if attack and defence are equal.
NAME:
Plasmakite
ELEMENT:
Aethofuze
COST:
6
TYPE:
Creature
ATK|HP:
1 | 11
TEXT:
Flare:  Gain +1|-1 for each succesful attack. Plasmakite has Immaterial if attack and defence are equal.

ART:

IDEA:
EmeraldTiger
NOTES:


SERIES:


Spoiler for 5. Fireworks (Treldon):
NAME:
Fireworks
ELEMENT:
Drouth (Air-Fire)
COST:
6
TYPE:
Permanent
TEXT:
Opposing creatures have 55% chance to hit you, 10% to hit each other and 10% to hit their owner for 3 turns
NAME:
Fireworks
ELEMENT:
Drouth (Air/Fire)
COST:
6
TYPE:
Permanent
TEXT:
Opposing creatures have 50% chance to hit you, 15% to hit each other and 15% to hit their owner for 3 turns

ART:

IDEA:
Treldon
NOTES:
Effect does not stack with Fog or Dusk shields, but comes first. So if Fireworks makes the creature miss or attack allied creatures/owner the shield has no effect.
When a creature attacks its owner the owner's shield (if any) function normally.

Mechanically functions like Cloak, grants effect for 3 turns after casting then disappears.

I know the numbers don't add up:
55+10+10=75% that the creatures do something, 25% they completely miss with unupped
50+15+15=80% that the creatures do something, 20% they completely miss with upped
SERIES:
Weekly Challenge

Spoiler for 6. Butterfly Swarm (Andretimpa):
NAME:
Butterfly Swarm
ELEMENT:
Aricord
COST:
2 [ :air / :entropy ]
TYPE:
Creature
ATK|HP:
2 | 1
TEXT:
Shuffle a random permanent from your opponent back to their deck when Butterfly Swarm enters play.  Airborne.
NAME:
Butterfly Swarm
ELEMENT:
Aricord
COST:
1 [ :air / :entropy ]
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Shuffle a random permanent from your opponent back to their deck when Butterfly Swarm enters play.  Airborne.

ART:
none, lol
IDEA:
andretimpa
NOTES:
The ability triggers whenever a new butterfly appears, whether from hand or not. The ability is loboable, which is relevant for Parallel Universe.
SERIES:
weekly challenges
« Last Edit: August 31, 2015, 01:33:29 am by Espithel »

Offline CleanOnion

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Re: [CHALLENGE OF THE MONTH #7] - Make Hybrid Cards! https://elementscommunity.org/forum/index.php?topic=59292.msg1202118#msg1202118
« Reply #1 on: August 24, 2015, 01:43:30 pm »
Spoiler for Agar:
NAME:
Agar
ELEMENT:
Yggdrasil (Gravity/Life)
COST:
5 :yggdrasil (gravity/life)
TYPE:
Creature
ATK|HP:
1 | 2
TEXT:
[:gravity /:life ][:gravity /:life ]: Consume
Target creature with less heath than Agar is consumed. Its health is added to Agar.
NAME:
Conglomerate
ELEMENT:
Yggdrasil (Gravity/Life)
COST:
1 :yggdrasil (gravity/life)
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
[:gravity /:life ][:gravity /:life ]: Consume
Target creature with less heath is consumed. Its health is added to Conglomerate.


ART:


IDEA:
Clean0nion (agar.io)
NOTES:
Consume a creature (basically Devour) and have it's health added to Agar. As with Devour, targets must have less health than Agar.


Ingestion effects (eg poisoning) still apply.


Conglomerate is so much cheaper because it has 1 health, meaning it can only consume Sparks, and that won't give it HP. A HP boost has to be played on it for it to work well. But it's still a 1|1 card with an ability so it ain't free.


Why gravity? Eventual high HP lends to catapult and acceleration. Devour is thematically a Gravity ability.


Why Life? Because agar is used for life-stuff, like growing fungus and plant cuttings. Also the original idea is a very survival-of-the-fittest kinda thing and that's pretty lifey.


Yes I am aware that this gives life CC, thankyouverymuchFrozengaia. No I do not care.
CURATOR COMMENT
;~;
-Espithel

SERIES:
WC7
« Last Edit: August 31, 2015, 12:28:10 am by Espithel »

Offline Submachine

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Re: [CHALLENGE OF THE MONTH #7] - Make Hybrid Cards! https://elementscommunity.org/forum/index.php?topic=59292.msg1202120#msg1202120
« Reply #2 on: August 24, 2015, 01:57:34 pm »
Following~
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Offline Zyardran

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Re: [CHALLENGE OF THE MONTH #7] - Make Hybrid Cards! https://elementscommunity.org/forum/index.php?topic=59292.msg1202121#msg1202121
« Reply #3 on: August 24, 2015, 01:59:07 pm »
Spoiler for Submission:
« Last Edit: August 24, 2015, 02:27:53 pm by Discord »
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Offline CleanOnion

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Re: [CHALLENGE OF THE MONTH #7] - Make Hybrid Cards! https://elementscommunity.org/forum/index.php?topic=59292.msg1202122#msg1202122
« Reply #4 on: August 24, 2015, 02:04:57 pm »
insert submission here
Your card confuses me - with 75 :darkness would that give the target creature a gain of -74 | 0 ? If so that's an immensely powerful Antimatter.
What role exactly does Flood play? Does it automatically instate Water Ghoul's ability?

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Re: [CHALLENGE OF THE MONTH #7] - Make Hybrid Cards! https://elementscommunity.org/forum/index.php?topic=59292.msg1202123#msg1202123
« Reply #5 on: August 24, 2015, 02:05:52 pm »
Is this the last Challenge of August? Will Challenge #8 be the 1st challenge of the September competition?

I'll say again, my interest in these would be vastly increased by calling them "August Challenge #3" so that I can hop on at the right time in "September Challenge #1". Why count up continuously from 0 when a new competition starts each month? :P
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Offline Zyardran

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Re: [CHALLENGE OF THE MONTH #7] - Make Hybrid Cards! https://elementscommunity.org/forum/index.php?topic=59292.msg1202129#msg1202129
« Reply #6 on: August 24, 2015, 02:28:08 pm »
insert submission here
Your card confuses me - with 75 :darkness would that give the target creature a gain of -74 | 0 ? If so that's an immensely powerful Antimatter.
What role exactly does Flood play? Does it automatically instate Water Ghoul's ability?
Fixed.
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Offline CleanOnion

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Re: [CHALLENGE OF THE MONTH #7] - Make Hybrid Cards! https://elementscommunity.org/forum/index.php?topic=59292.msg1202131#msg1202131
« Reply #7 on: August 24, 2015, 02:29:52 pm »
Ahhh, that makes more sense!

(wtf? http://puu.sh/jMN2N/acff333548.png)

Offline EspithelTopic starter

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Re: [CHALLENGE OF THE MONTH #7] - Make Hybrid Cards! https://elementscommunity.org/forum/index.php?topic=59292.msg1202134#msg1202134
« Reply #8 on: August 24, 2015, 02:35:19 pm »
Is this the last Challenge of August? Will Challenge #8 be the 1st challenge of the September competition?

I'll say again, my interest in these would be vastly increased by calling them "August Challenge #3" so that I can hop on at the right time in "September Challenge #1". Why count up continuously from 0 when a new competition starts each month? :P

Two very good points which I was getting annoyed by, yes.

.This is the last challenge of august. Challenge number 8 is the 1st of september. The Challenge of the month is the final one of each week.

Also whenever I say week weirdly, I mean month. I don't know why I do that. e.e

Offline ZephyrPhantom

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Re: [CHALLENGE OF THE MONTH - August Challenge #4] - Make Hybrid Cards! https://elementscommunity.org/forum/index.php?topic=59292.msg1202156#msg1202156
« Reply #9 on: August 24, 2015, 04:33:49 pm »
Counting up continuously from 0 was a holdover from when I based this design on that of another card design forum's system. If the demand for a number change is that big a deal, we will re-number accordingly.
« Last Edit: August 24, 2015, 04:36:40 pm by ZephyrPhantom »

Offline OdinVanguard

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Re: [CHALLENGE OF THE MONTH - August Challenge #4] - Make Hybrid Cards! https://elementscommunity.org/forum/index.php?topic=59292.msg1202209#msg1202209
« Reply #10 on: August 25, 2015, 02:06:09 am »
Spoiler for Curse Of Decay | Curse of Ruins:
NAME:
Curse of Decay
ELEMENT:
Thanatos∞ (Time-Death)
COST:
2 :thanatos∞ (time-death)
TYPE:
Permanent
ATK|HP:

TEXT:
Other non-pillar permanents have a chance to self destruct each turn based on how long they have been in play.
NAME:
Curse of Ruins
ELEMENT:
Thanatos∞ (Time-Death)
COST:
2 :thanatos∞ (time-death)
TYPE:
Permanent
ATK|HP:

TEXT:
All other permanents have a chance to self destruct each turn based on how long they have been in play.

ART:

IDEA:
OdinVanguard
NOTES:
"Today, the world just seems to crumble, inexorably, around you"

This card would spread decay status onto all other effective permanents each turn. For each count of decay, the chance of destruction increases by 15% (multiplicatively).
If there are multiple copies of this in play, each copy spreads decay counters each turn (so with two out, the chance increases by 30% each turn instead of just 15%)
SERIES:

P.S. In case anyone wants it, I made a card back for :boost [ :gravity / :air ] for a card I made earlier. If anyone wants to use it, here it is:
« Last Edit: August 25, 2015, 02:10:28 am by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline EmeraldTiger

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Re: [CHALLENGE OF THE MONTH - August Challenge #4] - Make Hybrid Cards! https://elementscommunity.org/forum/index.php?topic=59292.msg1202254#msg1202254
« Reply #11 on: August 25, 2015, 03:45:48 pm »
Spoiler for Submission:
NAME:
Plasmakite
ELEMENT:
Aethofuze
COST:
6
TYPE:
Creature
ATK|HP:
1 | 9
TEXT:
Flare:  Gain +1|-1 for each succesful attack. Plasmakite has Immaterial if attack and defence are equal.
NAME:
Plasmakite
ELEMENT:
Aethofuze
COST:
6
TYPE:
Creature
ATK|HP:
1 | 11
TEXT:
Flare:  Gain +1|-1 for each succesful attack. Plasmakite has Immaterial if attack and defence are equal.

ART:

IDEA:
EmeraldTiger
NOTES:


SERIES:

If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

 

anything
blarg: