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Offline EspithelTopic starter

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3-2: Reinterpret (almost) everything! https://elementscommunity.org/forum/index.php?topic=59469.msg1204315#msg1204315
« on: September 07, 2015, 02:43:37 am »

Meanwhile, you don't Facebook by jamming your face into Pride and Prejudice.

Welcome to the Weekly Card Design Challenge! Each week, the Curators will host a card design challenge with a certain theme or gimmick; for the rest of the week, your goal is to design the best card you can that works with the challenge! Once that week is up, a new weekly challenge will start and the current challenge will go into the Voting Phase! The winners of each poll will be awarded points; your current score can be found on the Monthly Leaderboard!

Each month, the top 1-3 players on the Monthly Leaderboard will get a cool award icon, depending on the number of people that participated.

Spoiler for Score Table:
Amount of peoplePoints given/scored
31 point for first.
4-62 points for first, 1 point for second.
7-83 points for first, 2 second, 1 third. 7 gives 2 votes.
9-114 points for first, 3 second, 2 third, 1 fourth.
12-135 for first, 4 2nd, 3 3rd, 2 4th, 1 5th. 13 gives 3 votes.
14-166 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th.

This week's challenge is to Reinterpret a non-weapon card!

Spoiler for Specific rules:
We did this for weapons.
Now we're doing it for non-weapons.

Take a card's name and use it to make a different card, preferably in a different element.
You are allowed, just this once, to use the art of that card if you want.

Don't submit more than one card. Submit the upgraded and unupgraded.
Please submit your ideas in this thread - whether you make a separate thread for your card idea is up to you.

We are in the Voting Phase! There is a fatal flaw in your counterargument. Good luck!

SUBMISSIONS:

Spoiler for 1. Minor Vampire | Vampire (Foxrain4):
NAME:
Minor Vampire
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:darkness, 1hp : Blood pump
Steal 1/1 from target creature.
NAME:
Vampire
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
:darkness, 2hp : Blood pump
Steal 2/2 from target creature.

ART:
http://amaxdiviner.deviantart.com/art/Broken-but-not-torn-291442113
http://www.cgtextures.com/texview.php?id=10724&PHPSESSID=nei59hchc3hpqt737cobtev3n2
IDEA:

NOTES:
Merging Devourer, Parasite and Minor Vampire together...

1. Blood pump requires 1 :darkness and 1 hp to cast.

2. If target creature have less than 0 atk or hp,
you dun get to steal any atk or hp beyond the 0.
SERIES:
All comments are welcomed.

Spoiler for 2. Chimera (Discord):

Spoiler for 3. Anubis (Clean0nion):
NAME:
Anubis
ELEMENT:
Death
COST:
7 :death
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:
:aether:aether:aether:aether :  Weighing
Target creature becomes a skeleton if it has < 3 health, otherwise becomes a mummy.
NAME:
Elite Anubis
ELEMENT:
Death
COST:
6 :death
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:
:aether:aether:aether :  Weighing
Target creature becomes a skeleton if it has < 3 health, otherwise becomes a mummy.

ART:
Probably Zanzarino
IDEA:
Clean0nion (inspired by Zanz? idk man, this challenge is confusing me)
NOTES:
Remodelled Anubis to be more like the actual Ancient Egyptian god - weighing the souls of those who tried to enter the afterlife to see if they were Good or Bad (Historians, please don't point out my innumerable inaccuracies).

In this case, Good creatures (>=3hp) become Mummies. Bad creatures (<3hp) don't get to go to the afterlife and become Skeletons.
SERIES:
WCH 3-2

Spoiler for 4. Maxwell's Demon (OdinVanguard):
HAH! I bet you thought it would be a creature didn't you?
NAME:
Maxwell's Demon
ELEMENT:
Death
COST:
5 :death
TYPE:
Spell
ATK|HP:

TEXT:
Target creature is possessed, inflicting 1 poison status and grants +0|+2, momentum, adrenaline and +2|-1 per turn.
NAME:
Maxwell's Demon
ELEMENT:
Death
COST:
4 :death
TYPE:
Spell
ATK|HP:

TEXT:
Target creature is possessed, inflicting 1 poison status and grants +0|+2, momentum, adrenaline and +3|-1 per turn.

ART:

IDEA:

NOTES:
Admittedly, this is partly a joke... see what happens when you give an elemental too much coffee!
The mechanic is quite functional though.
On the one hand, it is a fairly useful CC for low stat creatures. For high stat creatures, it can be a potent buff.
Note that the effect does NOT override any current abilities, so you could put this on a scorpion or vampire for the extra punch.
Of course, high HP creatures probably make better non-CC targets.
SERIES:


Spoiler for 5. Bonds (Andretimpa):
NAME:
Empathic Bond
ELEMENT:
Life
COST:
4 :life
TYPE:
Spell
ATK|HP:

TEXT:
Target creature's skill is now
:life :life Hunt :  Attack target creature and delay self
NAME:
Feral Bond
ELEMENT:
Life
COST:
5 :life
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gains +1|+1 and its skill is now
:life Hunt :  Attack target creature and delay self

ART:
in game
IDEA:
andretimpa
NOTES:
I added the delay because after thinking for a while it seemed OP allowing the creature to also attack the opponent. The delay is just for one turn btw.
SERIES:
weekly challenges

Spoiler for 6. Graboid (Treldon):
NAME:
Graboid
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
1 | 4
TEXT:
:time: Grab
Graboid attaches to target creature, dealing 1 damage to it each round and stalling both
NAME:
Graboid
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
2 :chroma: Grab
Graboid attaches to target creature, dealing 1 damage to it each round and stalling both

ART:
-
IDEA:
Treldon
NOTES:
When Graboid is attached onto target it gains skill "0: Release" which naturally means that it releases the target.
Graboid is attached to target until Release is used or either is killed.
If Graboid is hurt while attached to target the target receives same damage.
SERIES:
Weekly Challenge CIA

Spoiler for 7. Basilisk Blood (TiankPL):
NAME:
Basilisk Blood
ELEMENT:
Death
COST:
6 :death
TYPE:
Spell
ATK|HP:

TEXT:
The non-weapon creature is now poisoned and gains "Basilisk" skill: instantly kills a creature in opposite slot.
NAME:
Basilisk Blood
ELEMENT:
Death
COST:
5 :death
TYPE:
Spell
ATK|HP:

TEXT:
The non-weapon creature is now poisoned and gains "Basilisk" skill: instantly kills a creature in opposite slot.

ART:

IDEA:
TiankPL
NOTES:
As in description, when creature is targeted with this spell it gains Basilisk skill and will kill any creature in opposite slot (immortal too). Skill can be lobotomized but passive poisoning status not. Flying weapons can't be targeted with this spell.
SERIES:
Weekly Challenge
« Last Edit: September 14, 2015, 03:32:04 am by Espithel »

Offline foxrain4

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Re: 3-2: Reinterpret (almost) everything! https://elementscommunity.org/forum/index.php?topic=59469.msg1204346#msg1204346
« Reply #1 on: September 07, 2015, 05:22:41 am »
Minor Vampire | Vampire
Spoiler for Minor Vampire | Vampire (Foxrain):
NAME:
Minor Vampire
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:darkness, 1hp : Blood pump
Steal 1/1 from target creature.
NAME:
Vampire
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
:darkness, 2hp : Blood pump
Steal 2/2 from target creature.

ART:
http://amaxdiviner.deviantart.com/art/Broken-but-not-torn-291442113
http://www.cgtextures.com/texview.php?id=10724&PHPSESSID=nei59hchc3hpqt737cobtev3n2
IDEA:

NOTES:
Merging Devourer, Parasite and Minor Vampire together...

1. Blood pump requires 1 :darkness and 1 hp to cast.

2. If target creature have less than 0 atk or hp,
you dun get to steal any atk or hp beyond the 0.
SERIES:
All comments are welcomed.
« Last Edit: September 14, 2015, 03:16:36 am by Espithel »

Offline Treldon

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Re: 3-2: Reinterpret (almost) everything! https://elementscommunity.org/forum/index.php?topic=59469.msg1204401#msg1204401
« Reply #2 on: September 07, 2015, 01:23:54 pm »
I'm quite certain - though I have been wrong before that
Quote
Take a card's name and use it to make a different card, preferably in a different element.
You are allowed, just this once, to use the art of that card if you want.
means you can use the original card art if you want art
« Last Edit: September 07, 2015, 01:57:45 pm by Treldon »
The one with answerable questions and questionable answers


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Offline Zyardran

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Re: 3-2: Reinterpret (almost) everything! https://elementscommunity.org/forum/index.php?topic=59469.msg1204406#msg1204406
« Reply #3 on: September 07, 2015, 01:44:20 pm »
Spoiler for Hidden:
The background was modified for color
« Last Edit: September 07, 2015, 01:46:47 pm by Discord »
Team :entropy War #14
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Offline CleanOnion

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Re: 3-2: Reinterpret (almost) everything! https://elementscommunity.org/forum/index.php?topic=59469.msg1204549#msg1204549
« Reply #4 on: September 08, 2015, 01:26:57 pm »
@Discord› ‹@foxrain4› I think this is what Espithel means by allowed card art

EDIT: ‹@OdinVanguard


Spoiler for Anubis:
NAME:
Anubis
ELEMENT:
Death
COST:
7 :death
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:
:aether:aether:aether:aether :  Weighing
Target creature becomes a skeleton if it has < 3 health, otherwise becomes a mummy.
NAME:
Elite Anubis
ELEMENT:
Death
COST:
6 :death
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:
:aether:aether:aether :  Weighing
Target creature becomes a skeleton if it has < 3 health, otherwise becomes a mummy.

ART:
Probably Zanzarino
IDEA:
Clean0nion (inspired by Zanz? idk man, this challenge is confusing me)
NOTES:
Remodelled Anubis to be more like the actual Ancient Egyptian god - weighing the souls of those who tried to enter the afterlife to see if they were Good or Bad (Historians, please don't point out my innumerable inaccuracies).

In this case, Good creatures (>=3hp) become Mummies. Bad creatures (<3hp) don't get to go to the afterlife and become Skeletons.
SERIES:
WCH 3-2
« Last Edit: September 08, 2015, 03:42:20 pm by Clean0nion »

Offline OdinVanguard

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Re: 3-2: Reinterpret (almost) everything! https://elementscommunity.org/forum/index.php?topic=59469.msg1204556#msg1204556
« Reply #5 on: September 08, 2015, 03:12:32 pm »
Spoiler for Maxwell's Demon:
HAH! I bet you thought it would be a creature didn't you?
NAME:
Maxwell's Demon
ELEMENT:
Death
COST:
5 :death
TYPE:
Spell
ATK|HP:

TEXT:
Target creature is possessed, inflicting 1 poison status and grants +0|+2, momentum, adrenaline and +2|-1 per turn.
NAME:
Maxwell's Demon
ELEMENT:
Death
COST:
4 :death
TYPE:
Spell
ATK|HP:

TEXT:
Target creature is possessed, inflicting 1 poison status and grants +0|+2, momentum, adrenaline and +3|-1 per turn.

ART:

IDEA:

NOTES:
Admittedly, this is partly a joke... see what happens when you give an elemental too much coffee!
The mechanic is quite functional though.
On the one hand, it is a fairly useful CC for low stat creatures. For high stat creatures, it can be a potent buff.
Note that the effect does NOT override any current abilities, so you could put this on a scorpion or vampire for the extra punch.
Of course, high HP creatures probably make better non-CC targets.
SERIES:

Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline andretimpa

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Re: 3-2: Reinterpret (almost) everything! https://elementscommunity.org/forum/index.php?topic=59469.msg1204877#msg1204877
« Reply #6 on: September 10, 2015, 10:47:10 pm »
Spoiler for Bonds:
NAME:
Empathic Bond
ELEMENT:
Life
COST:
4 :life
TYPE:
Spell
ATK|HP:

TEXT:
Target creature's skill is now
:life :life Hunt :  Attack target creature and delay self
NAME:
Feral Bond
ELEMENT:
Life
COST:
5 :life
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gains +1|+1 and its skill is now
:life Hunt :  Attack target creature and delay self

ART:
in game
IDEA:
andretimpa
NOTES:
I added the delay because after thinking for a while it seemed OP allowing the creature to also attack the opponent. The delay is just for one turn btw.
SERIES:
weekly challenges
« Last Edit: September 13, 2015, 05:47:25 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline Treldon

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Re: 3-2: Reinterpret (almost) everything! https://elementscommunity.org/forum/index.php?topic=59469.msg1204922#msg1204922
« Reply #7 on: September 11, 2015, 08:58:58 am »
Spoiler for Graboid:
NAME:
Graboid
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
1 | 4
TEXT:
:time: Grab
Graboid attaches to target creature, dealing 1 damage to it each round and stalling both
NAME:
Graboid
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
2 :chroma: Grab
Graboid attaches to target creature, dealing 1 damage to it each round and stalling both

ART:
-
IDEA:
Treldon
NOTES:
When Graboid is attached onto target it gains skill "0: Release" which naturally means that it releases the target.
Graboid is attached to target until Release is used or either is killed.
If Graboid is hurt while attached to target the target receives same damage.
SERIES:
Weekly Challenge CIA
The one with answerable questions and questionable answers


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Offline TiankPL

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Re: 3-2: Reinterpret (almost) everything! https://elementscommunity.org/forum/index.php?topic=59469.msg1205129#msg1205129
« Reply #8 on: September 12, 2015, 09:45:04 am »
Spoiler for Basilisk Blood:
NAME:
Basilisk Blood
ELEMENT:
Death
COST:
6 :death
TYPE:
Spell
ATK|HP:

TEXT:
The non-weapon creature is now poisoned and gains "Basilisk" skill: instantly kills a creature in opposite slot.
NAME:
Basilisk Blood
ELEMENT:
Death
COST:
5 :death
TYPE:
Spell
ATK|HP:

TEXT:
The non-weapon creature is now poisoned and gains "Basilisk" skill: instantly kills a creature in opposite slot.

ART:

IDEA:
TiankPL
NOTES:
As in description, when creature is targeted with this spell it gains Basilisk skill and will kill any creature in opposite slot (immortal too). Skill can be lobotomized but passive poisoning status not. Flying weapons can't be targeted with this spell.
SERIES:
Weekly Challenge
You can't always get what you want

Offline EspithelTopic starter

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Re: 3-2: Reinterpret (almost) everything! https://elementscommunity.org/forum/index.php?topic=59469.msg1205460#msg1205460
« Reply #9 on: September 14, 2015, 03:39:30 am »
Polls are up!
Let's do this!

Offline EspithelTopic starter

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Re: 3-2: Reinterpret (almost) everything! https://elementscommunity.org/forum/index.php?topic=59469.msg1206540#msg1206540
« Reply #10 on: September 21, 2015, 01:38:56 am »


3 points for treldon, 2 points for Timpa and Clean0nion, and a single point to newcomer Tiank! God job all.

Mothly leaderboard updated.
« Last Edit: September 21, 2015, 01:42:22 am by Espithel »

Offline kirbylover314

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Re: 3-2: Reinterpret (almost) everything! https://elementscommunity.org/forum/index.php?topic=59469.msg1206541#msg1206541
« Reply #11 on: September 21, 2015, 01:39:53 am »

 

blarg: