Meanwhile, you don't Facebook by jamming your face into Pride and Prejudice. Welcome to the Weekly Card Design Challenge! Each week, the Curators will host a card design challenge with a certain theme or gimmick; for the rest of the week, your goal is to design the best card you can that works with the challenge! Once that week is up, a new weekly challenge will start and the current challenge will go into the Voting Phase! The winners of each poll will be awarded points; your current score can be found on the
Monthly Leaderboard!
Each month, the top 1-3 players on the Monthly Leaderboard will get a cool award icon, depending on the number of people that participated.
Spoiler for Score Table:
Amount of people | Points given/scored |
3 | 1 point for first. |
4-6 | 2 points for first, 1 point for second. |
7-8 | 3 points for first, 2 second, 1 third. 7 gives 2 votes. |
9-11 | 4 points for first, 3 second, 2 third, 1 fourth. |
12-13 | 5 for first, 4 2nd, 3 3rd, 2 4th, 1 5th. 13 gives 3 votes. |
14-16 | 6 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th. |
This week's challenge is to Reinterpret a non-weapon card!Don't submit more than one card. Submit the upgraded and unupgraded.
Please submit your ideas in this thread - whether you make a separate thread for your card idea is up to you.
We are in the Voting Phase! There is
a fatal flaw in your counterargument. Good luck!
SUBMISSIONS:Spoiler for 1. Minor Vampire | Vampire (Foxrain4):
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NAME: | Minor Vampire
| ELEMENT: | Darkness
| COST: | 4
| TYPE: | Creature
| ATK|HP: | 2 | 2
| TEXT: | , 1hp : Blood pump Steal 1/1 from target creature.
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| NAME: | Vampire
| ELEMENT: | Darkness
| COST: | 6
| TYPE: | Creature
| ATK|HP: | 2 | 4
| TEXT: | , 2hp : Blood pump Steal 2/2 from target creature.
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Spoiler for 3. Anubis (Clean0nion):
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NAME: | Anubis
| ELEMENT: | Death
| COST: | 7
| TYPE: | Creature
| ATK|HP: | 2 | 5
| TEXT: | :aether:aether:aether : Weighing Target creature becomes a skeleton if it has < 3 health, otherwise becomes a mummy.
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| NAME: | Elite Anubis
| ELEMENT: | Death
| COST: | 6
| TYPE: | Creature
| ATK|HP: | 2 | 5
| TEXT: | :aether:aether : Weighing Target creature becomes a skeleton if it has < 3 health, otherwise becomes a mummy.
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ART: | Probably Zanzarino
| IDEA: | Clean0nion (inspired by Zanz? idk man, this challenge is confusing me)
| NOTES: | Remodelled Anubis to be more like the actual Ancient Egyptian god - weighing the souls of those who tried to enter the afterlife to see if they were Good or Bad (Historians, please don't point out my innumerable inaccuracies).
In this case, Good creatures (>=3hp) become Mummies. Bad creatures (<3hp) don't get to go to the afterlife and become Skeletons.
| SERIES: | WCH 3-2
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Spoiler for 4. Maxwell's Demon (OdinVanguard):
HAH! I bet you thought it would be a creature didn't you?
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NAME: | Maxwell's Demon
| ELEMENT: | Death
| COST: | 5
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Target creature is possessed, inflicting 1 poison status and grants +0|+2, momentum, adrenaline and +2|-1 per turn.
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| NAME: | Maxwell's Demon
| ELEMENT: | Death
| COST: | 4
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Target creature is possessed, inflicting 1 poison status and grants +0|+2, momentum, adrenaline and +3|-1 per turn.
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ART: |
| IDEA: |
| NOTES: | Admittedly, this is partly a joke... see what happens when you give an elemental too much coffee! The mechanic is quite functional though. On the one hand, it is a fairly useful CC for low stat creatures. For high stat creatures, it can be a potent buff. Note that the effect does NOT override any current abilities, so you could put this on a scorpion or vampire for the extra punch. Of course, high HP creatures probably make better non-CC targets.
| SERIES: |
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Spoiler for 5. Bonds (Andretimpa):
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NAME: | Empathic Bond
| ELEMENT: | Life
| COST: | 4
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Target creature's skill is now Hunt : Attack target creature and delay self
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| NAME: | Feral Bond
| ELEMENT: | Life
| COST: | 5
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Target creature gains +1|+1 and its skill is now Hunt : Attack target creature and delay self
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ART: | in game
| IDEA: | andretimpa
| NOTES: | I added the delay because after thinking for a while it seemed OP allowing the creature to also attack the opponent. The delay is just for one turn btw.
| SERIES: | weekly challenges
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Spoiler for 6. Graboid (Treldon):
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NAME: | Graboid
| ELEMENT: | Life
| COST: | 2
| TYPE: | Creature
| ATK|HP: | 1 | 4
| TEXT: | : Grab Graboid attaches to target creature, dealing 1 damage to it each round and stalling both
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| NAME: | Graboid
| ELEMENT: | Life
| COST: | 2
| TYPE: | Creature
| ATK|HP: | 2 | 4
| TEXT: | 2 : Grab Graboid attaches to target creature, dealing 1 damage to it each round and stalling both
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ART: | -
| IDEA: | Treldon
| NOTES: | When Graboid is attached onto target it gains skill "0: Release" which naturally means that it releases the target. Graboid is attached to target until Release is used or either is killed. If Graboid is hurt while attached to target the target receives same damage.
| SERIES: | Weekly Challenge CIA
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Spoiler for 7. Basilisk Blood (TiankPL):
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NAME: | Basilisk Blood
| ELEMENT: | Death
| COST: | 6
| TYPE: | Spell
| ATK|HP: |
| TEXT: | The non-weapon creature is now poisoned and gains "Basilisk" skill: instantly kills a creature in opposite slot.
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| NAME: | Basilisk Blood
| ELEMENT: | Death
| COST: | 5
| TYPE: | Spell
| ATK|HP: |
| TEXT: | The non-weapon creature is now poisoned and gains "Basilisk" skill: instantly kills a creature in opposite slot.
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ART: |
| IDEA: | TiankPL
| NOTES: | As in description, when creature is targeted with this spell it gains Basilisk skill and will kill any creature in opposite slot (immortal too). Skill can be lobotomized but passive poisoning status not. Flying weapons can't be targeted with this spell.
| SERIES: | Weekly Challenge
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