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Offline ZephyrPhantomTopic starter

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Re: [Weekly Challenges] What Weekly Challenge would YOU like to see us do? https://elementscommunity.org/forum/index.php?topic=59186.msg1201306#msg1201306
« Reply #12 on: August 17, 2015, 08:11:03 am »
Ancient Myths and Lore
also Hybrid ideas would be good too.

Lovecraftian cards
Elements cards made harder better hastur stronger Lovecraftian is definitely an interesting idea to me, especially given that MtG and Yugioh have both taken design cues from it (the former in Rize of the Eldrazi, the latter quite literally with Elder Gods.)
« Last Edit: August 17, 2015, 08:12:45 am by ZephyrPhantom »

Offline Linkcat

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Re: [Weekly Challenges] What Weekly Challenge would YOU like to see us do? https://elementscommunity.org/forum/index.php?topic=59186.msg1201311#msg1201311
« Reply #13 on: August 17, 2015, 10:38:37 am »
@Linkcat

That sounds as if it's basically just a flavor contest, since there aren't any mechanics you can really judge on.

Think deeper.
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Re: [Weekly Challenges] What Weekly Challenge would YOU like to see us do? https://elementscommunity.org/forum/index.php?topic=59186.msg1201312#msg1201312
« Reply #14 on: August 17, 2015, 10:51:46 am »
@Linkcat

That sounds as if it's basically just a flavor contest, since there aren't any mechanics you can really judge on.

Think deeper.

A vanilla creature is a creature with no text in its text box.
"Make a card with no text in its text box" is an extremely convoluted challenge for... what benefit? A lot of the fruits that could be borne from such a challenge probably should be explained with text regardless.

Offline Linkcat

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Re: [Weekly Challenges] What Weekly Challenge would YOU like to see us do? https://elementscommunity.org/forum/index.php?topic=59186.msg1201324#msg1201324
« Reply #15 on: August 17, 2015, 11:50:16 am »
Let me rephrase my suggestion.

Design a vanilla creature to be put into the game.
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Offline Zyardran

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Re: [Weekly Challenges] What Weekly Challenge would YOU like to see us do? https://elementscommunity.org/forum/index.php?topic=59186.msg1201325#msg1201325
« Reply #16 on: August 17, 2015, 11:53:35 am »
Can i suggeat a second one?

If so: Redesign a card from the game.
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Offline AD TienzuStorm

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Re: [Weekly Challenges] What Weekly Challenge would YOU like to see us do? https://elementscommunity.org/forum/index.php?topic=59186.msg1201328#msg1201328
« Reply #17 on: August 17, 2015, 12:03:09 pm »
Can i suggeat a second one?

If so: Redesign a card from the game.

Elaborate, this can be taken in many ways.
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Offline Zyardran

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Re: [Weekly Challenges] What Weekly Challenge would YOU like to see us do? https://elementscommunity.org/forum/index.php?topic=59186.msg1201329#msg1201329
« Reply #18 on: August 17, 2015, 12:06:12 pm »
Can i suggeat a second one?

If so: Redesign a card from the game.

Elaborate, this can be taken in many ways.

Example of an earth spell, in this case earthquake. Remake it with another element and a different description. Same can go for any other card in the game.

Spoiler for example:
Unupped:
Earthquake
Element: :gravity
Cost: 4 :gravity
Type: spell
Description: Target creature slot can no longer have a creature in it. Any creatures there before are dead.

Upped:
Earthquake
Element: :gravity
Cost: 3 :gravity
Type: spell
Description: ( same as unupped)
« Last Edit: August 17, 2015, 12:14:30 pm by Discord »
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Offline AD TienzuStorm

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Re: [Weekly Challenges] What Weekly Challenge would YOU like to see us do? https://elementscommunity.org/forum/index.php?topic=59186.msg1201330#msg1201330
« Reply #19 on: August 17, 2015, 12:10:48 pm »
Can i suggeat a second one?

If so: Redesign a card from the game.

Elaborate, this can be taken in many ways.

Example of an earth spell, in this case earthquake. Remake it with another element and a different description. Same can go for any other card in the game.

Oh, so like the weapon Challenge, but with any cards?
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Offline ZephyrPhantomTopic starter

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Re: [Weekly Challenges] What Weekly Challenge would YOU like to see us do? https://elementscommunity.org/forum/index.php?topic=59186.msg1201332#msg1201332
« Reply #20 on: August 17, 2015, 12:15:40 pm »
Let me rephrase my suggestion.

Design a vanilla creature to be put into the game.
I think what Frozen's trying to say is that given the amount of vanilla creatures in EtG's main cardpool already, could we really put in new vanilla creatures without a) causing some kind of redundancy in EtG's current card base and/or b) filling a niche that a creature with an ability would've done better? Massive Dragon is an existing example of this redundancy problem - Chargers tend to be much more efficient attackers and Titan/Armagio are much more practical to fling at the opponent.

For a different card game example, compare relatively recent releases of Normal Monster Yugioh cards - you rarely see completely vanilla cards nowadays unless they're introducing a new type (Shining Knight, Mandragon, and Doradragon are the only truly vanilla Pendulums - every other Normal Pendulum Monster has a spell effect, Metaphys Armed Dragon was used to introduce Wyrm, etc...) or have a combination so unusual that it's allowed to get away with it (Labradorite Dragon is for all intents and purposes vanilla, but it's also the only level 6 Tuner Monster to exist.) EtG on the other hand doesn't have the luxury of constantly getting game-warping mechanics that change the face of the game and allow new spins on vanilla.

As a second example: MtG has a very common tendency to reprint very similar vanilla cards each block (e.g. there are a ton of Grizzly Bears variants out there), but it gets away with this because it can 'reset' its card pool through the block system. However, EtG draws most of its cards from a bazaar where all the cards remain available, so additional vanillas don't seem to serve an good point here.
 
Mind you, I'm not trying to say it's a bad idea, but I do want to try and explain why it may be a tough to make a feasible challenge. If there's a good reason that could really get people's gears grinding and designing vanilla creatures that do something fresh, I'd be in favor of making this challenge happen.
« Last Edit: August 17, 2015, 12:24:08 pm by ZephyrPhantom »

Offline Zyardran

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Re: [Weekly Challenges] What Weekly Challenge would YOU like to see us do? https://elementscommunity.org/forum/index.php?topic=59186.msg1201333#msg1201333
« Reply #21 on: August 17, 2015, 12:17:24 pm »
Can i suggeat a second one?

If so: Redesign a card from the game.

Elaborate, this can be taken in many ways.

Example of an earth spell, in this case earthquake. Remake it with another element and a different description. Same can go for any other card in the game.

Oh, so like the weapon Challenge, but with any cards?

Yep. Example added.

EDIT: the last one glitched out three times, so i had to redo....
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Offline Linkcat

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Re: [Weekly Challenges] What Weekly Challenge would YOU like to see us do? https://elementscommunity.org/forum/index.php?topic=59186.msg1201348#msg1201348
« Reply #22 on: August 17, 2015, 02:25:30 pm »
Imagine that Horned Frog | Giant Frog doesn't exist. Then, it is added to the game. Can you create something that has that kind of impact, with such a simple design? Sounds like a challenge to me.
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Offline Monox D. I-Fly

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Re: [Weekly Challenges] What Weekly Challenge would YOU like to see us do? https://elementscommunity.org/forum/index.php?topic=59186.msg1201389#msg1201389
« Reply #23 on: August 17, 2015, 11:15:13 pm »
Imagine that Horned Frog | Giant Frog doesn't exist. Then, it is added to the game. Can you create something that has that kind of impact, with such a simple design? Sounds like a challenge to me.

I agree with Linkcat. We all know that Blue Crawler is the most balanced Vanilla ever. However, the cost:ATK:HP ratio doesn't always work for other elements. For example, a Fire Vanilla whose cost 3 having 3|3 feels weird. It should be 4|2 or even 5|1, so yeah, this also sounds like a challenge to me.
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

 

anything
blarg: