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Offline ZephyrPhantomTopic starter

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Weekly Challenge #1: Design a New Status Effect! https://elementscommunity.org/forum/index.php?topic=58885.msg1196603#msg1196603
« on: July 13, 2015, 11:55:54 am »
Welcome to the Weekly Card Design Challenge! Each week, the Curators will host a card design challenge with a certain theme or gimmick; for the rest of the week, your goal is to design the best card you can that works with the challenge! Once that week is up, a new weekly challenge will start and the current challenge will go into the Voting Phase! The winners of each poll will be awarded points; your current score can be found on the Monthly Leaderboard!

Each month, the top 1-3 players on the Monthly Leaderboard will get a cool award icon, depending on the number of people that participated.

Spoiler for Score Table:
Amount of peoplePoints given/scored
31 point for first.
4-62 points for first, 1 point for second.
7-83 points for first, 2 second, 1 third.
9-114 points for first, 3 second, 2 third, 1 fourth.
12-135 for first, 4 2nd, 3 3rd, 2 4th, 1 5th.
14-166 for first, 5 2nd, 4 3rd, 3 4th, 2 5th, 1 6th.

With that all said and done, let's move onto this week's challenge! Your goal this week is to Design a card that uses a new status effect!

Remember to no put art in your cards and don't submit more than one card. Submit the upgraded and unupgraded.

Spoiler for Specific rules:
Your job is to make a card that has a new status effect in it.

Statuses are abilities that are icons, usually found on spells. These include freeze, delay, quintessence, QuintSoW, adrenaline, gravity pull, poison, and purify.
Note that Imminent to Singularity, Silence, and Sanctified (Found on nova, silence and sanctuary) are also statuses, even though they go on the player.
Flooding can be counted as a status, but some people won't accept this.
You can treat statuses as a form of passive ability that are received from another card, whilst passives are on the card they're on.

You are allowed to represent your new status in any single way. Here are the most common ways:
The standard way is a spell that gives it, like gravity pull.
A creature that enters play with it, like charger.
An ability from a permanent or creature, such as anubis.
Of course, you may deviate from this and have a fancier way of representing this status. All you have to do is make a card with a new status effect, and explain what the status effect is.

As for cornerstone cases:
Momentum, which can be lobotomised, is a status. Sapphire charger has an ability that gives it the status momentum.
Seraph's ability grants a status for one turn.

You can make cards that are controversially statuses, such as flooding. If your card doesn't feel like a status, however, people won't vote for it, so bear that in mind.

Please submit your ideas in this thread - whether you make a separate thread for your card idea is up to you. To get things running on schedule, this challenge will have a slightly shorter duration than other challenges, but after that expect our challenges to start and update themselves each Sunday.

We are in the Submission Phase! There's No time remaining. Good luck!
« Last Edit: July 14, 2015, 12:17:52 am by Frozengaia »

Offline Ghaladh

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Re: Weekly Challenge #1: Design a New Status Effect! https://elementscommunity.org/forum/index.php?topic=58885.msg1196610#msg1196610
« Reply #1 on: July 13, 2015, 02:41:13 pm »
NAME:
Necromancer
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
0 | 3
TEXT:
:death :death : Reanimate the last killed opponent's creature.
The reanimated creature will suffer 0|-2 each turn
NAME:
Necromancer
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
0 | 3
TEXT:
:death : Reanimate the last killed creature.
The reanimated creature will suffer 0|-2 each turn

ART:
-
IDEA:
Ghaladh
NOTES:
"Reanimated" is the new status. A reanimated creature, as the card says, will suffer a penalty of 0|-2 each turn. Once its health reaches 0 or less it will die again. Eventually the "reanimated" status can be erased by some spell (yet to be created)
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Offline Espithel

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Re: Weekly Challenge #1: Design a New Status Effect! https://elementscommunity.org/forum/index.php?topic=58885.msg1196625#msg1196625
« Reply #2 on: July 13, 2015, 04:07:30 pm »
Due to a lack of clarity, I have updated the rules.

I apologise for this.

If you have any other queries, contact Frozengaia, Zblader, or AD storm bolt.

Opsinis

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Re: Weekly Challenge #1: Design a New Status Effect! https://elementscommunity.org/forum/index.php?topic=58885.msg1196627#msg1196627
« Reply #3 on: July 13, 2015, 04:34:05 pm »
NAME:
Probable Survival
ELEMENT:
Life
COST:
4 :life
TYPE:
Spell
ATK|HP:

TEXT:
Apply Probable Survival to target creature.
Lasts three turns.
Cannot stack.
NAME:
Probable Survival
ELEMENT:
Life
COST:
3 :life
TYPE:
Spell
ATK|HP:

TEXT:
Apply Probable Survival to target creature.
Lasts three turns.
Cannot stack.

ART:

IDEA:
Opsinis
NOTES:
Probable Survival: Target creature's ATK is antimattered every turn and is doubled every other turn. Lasts three turns.
What that means: creature's ATK is 6 then Probable Survival is played on that creature.
Turn 1 ATK is -6, turn 2 ATK is -12, turn 3 ATK is 12.

SERIES:
Weekly Challenge #1
« Last Edit: July 13, 2015, 05:30:40 pm by Opsinis »

Offline Solaris

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Re: Weekly Challenge #1: Design a New Status Effect! https://elementscommunity.org/forum/index.php?topic=58885.msg1196668#msg1196668
« Reply #4 on: July 13, 2015, 07:47:58 pm »
NAME:
Witch's Breath
ELEMENT:
Death
COST:
3 :death
TYPE:
Spell
ATK|HP:

TEXT:
Applies "Sick" to a target creature.
Sick:  Halves the creature's ATK.
NAME:
Witch's Plague
ELEMENT:
Death
COST:
5 :death
TYPE:
Spell
ATK|HP:

TEXT:
Applies "Sick" to all enemy creatures.
Sick:  Halves the creature's ATK.

ART:
N/A
IDEA:
MeowMeowCat
NOTES:
Round down if applicable. Sick is removable by Purify and Lobotomize.
SERIES:
Weekly Challenge - CIA
« Last Edit: July 13, 2015, 08:35:35 pm by MeowMeowCat »

Offline Treldon

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Re: Weekly Challenge #1: Design a New Status Effect! https://elementscommunity.org/forum/index.php?topic=58885.msg1196693#msg1196693
« Reply #5 on: July 13, 2015, 09:11:57 pm »
NAME:
Phase shifter
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Spell
TEXT:
Applies Phased status to target: Becomes untargetable, but soaks up all spell damage owner would receive
NAME:
Phase shifter
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Spell
TEXT:
Applies Phased status to target: Becomes untargetable, but soaks up all spell damage owner would receive

ART:
IDEA:
Treldon
NOTES:
Anti-spell version of Gravity Pull, with the added benefit/disadvantage of making the creature immortal
(CC resistant, but no buffing it either)
SERIES:
Weekly Challenge - CIA
« Last Edit: July 13, 2015, 09:13:34 pm by Treldon »
The one with answerable questions and questionable answers


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Offline andretimpa

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Re: Weekly Challenge #1: Design a New Status Effect! https://elementscommunity.org/forum/index.php?topic=58885.msg1196735#msg1196735
« Reply #6 on: July 14, 2015, 12:09:47 am »
NAME:
Berserker Rage
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Spell
ATK|HP:

TEXT:
Target creature receives the berserker status
NAME:
Berserker Rage
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Spell
ATK|HP:

TEXT:
Target creature receives the berserker status

ART:

IDEA:
andretimpa
NOTES:
When a creature has the berserker status, instead of attacking the opposing player it attacks a random opposing creature. If there are no creatures it attacks both its owner and the opposing player.

The status can be removed by freezing the target.
SERIES:
lel
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline Submachine

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Re: Weekly Challenge #1: Design a New Status Effect! https://elementscommunity.org/forum/index.php?topic=58885.msg1196736#msg1196736
« Reply #7 on: July 14, 2015, 12:15:54 am »
Can multiple ideas be posted by one participant? I have 2 ideas, but based on the rules, it's unclear if i can submit both.
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Offline Espithel

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Re: Weekly Challenge #1: Design a New Status Effect! https://elementscommunity.org/forum/index.php?topic=58885.msg1196738#msg1196738
« Reply #8 on: July 14, 2015, 12:16:56 am »
Can multiple ideas be posted by one participant? I have 2 ideas, but based on the rules, it's unclear if i can submit both.

Submit one. Clarifying.

Offline dragonsdemesne

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Re: Weekly Challenge #1: Design a New Status Effect! https://elementscommunity.org/forum/index.php?topic=58885.msg1196750#msg1196750
« Reply #9 on: July 14, 2015, 01:01:07 am »
NAME:
Decaying Zombie
ELEMENT:
Death
COST:
5 :death
TYPE:
Creature
ATK|HP:
7 | 6
TEXT:
Undead
Crumbling: This creature gets -1/-1 permanently at end of owner's turn.

NAME:
Rotting Zombie
ELEMENT:
Death
COST:
5 :death
TYPE:
Creature
ATK|HP:
9 | 8
TEXT:
Undead
Crumbling: This creature gets -1/-1 permanently at end of owner's turn.

ART:

IDEA:

NOTES:

SERIES:



The new status effect is 'crumbling'.  I put it on a creature, but it could just as easily be added as a spell, similar to aflatoxin, or as a shield on-hit effect, like skull shield, fire shield, or thorn carapace, or even as a weapon ability like owl's eye.  (I made a creature before I read all of the rules where it said most statuses are created by spells, but I think this is appropriate; don't vote for it if it isn't :p)  It's not quite the same as poison, since it also decreases attack.

Playing purify on a crumbling creature will remove the crumbling ability, and allow the creature to regain hp as normal.  However, lost attack cannot be regained by purify, since purify has nothing to do with attack.  Crumbling can also be lobotomized, but will not restore any lost attack/hp, though it can be regained by other things like heal or purify.  (not holy light, since it's a death creature and takes 10 damage instead!)

Adrenaline will cause the creature to crumble multiple times per turn, using the same mathematical table that a steam machine with adrenaline does to determine the number of crumbles and attacks per turn.

Frozen/delayed crumbling creatures still crumble as normal.

Any other neglected cases/oddball interactions will be clarified/edited if pointed out.

-thanks to frozengaia for showing where to upload the image; took me a few tries but I finally figured it out!

Offline Submachine

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Re: Weekly Challenge #1: Design a New Status Effect! https://elementscommunity.org/forum/index.php?topic=58885.msg1196758#msg1196758
« Reply #10 on: July 14, 2015, 01:57:54 am »
The status effect I'm about to introduce is called Blindness.

NAME:
Wisp
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:light :light : Flash
All creatures on the opposite field get +15% miss rate.
Removes invisibility.
NAME:
Wisp
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
5 | 2
TEXT:
:light :light : Flash
All creatures on the opposite field get +15% miss rate.
Removes invisibility.

NOTES:
The opposing creatures get blinded by light, making their attacks miss. The blinded creatures get the Blindness status effect, which is similar to immaterial's :time, wisdom's :aether and adrenaline's :life status effects, but it shows a :light symbol instead.
Blindness can stack up to 100 on the same creature. A creature with 100 Blindness will no longer be able to hit the opponent, even if it's antimattered.
Immaterial creatures can be blinded too. Blindness cannot be lobotomized, but it transfers to a new creature if Parallel Universe, Mutation or Deja Vu was used.
« Last Edit: July 14, 2015, 02:06:51 am by Submachine »
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Offline Espithel

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Re: Weekly Challenge #1: Design a New Status Effect! https://elementscommunity.org/forum/index.php?topic=58885.msg1197472#msg1197472
« Reply #11 on: July 19, 2015, 12:18:31 am »
Topic locked!

Thanks for the submissions, people!

 

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