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NAME: | Decaying Zombie
| ELEMENT: | Death
| COST: | 5
| TYPE: | Creature
| ATK|HP: | 7 | 6
| TEXT: | Undead Crumbling: This creature gets -1/-1 permanently at end of owner's turn.
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| NAME: | Rotting Zombie
| ELEMENT: | Death
| COST: | 5
| TYPE: | Creature
| ATK|HP: | 9 | 8
| TEXT: | Undead Crumbling: This creature gets -1/-1 permanently at end of owner's turn.
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The new status effect is 'crumbling'. I put it on a creature, but it could just as easily be added as a spell, similar to aflatoxin, or as a shield on-hit effect, like skull shield, fire shield, or thorn carapace, or even as a weapon ability like owl's eye. (I made a creature before I read all of the rules where it said most statuses are created by spells, but I think this is appropriate; don't vote for it if it isn't :p) It's not quite the same as poison, since it also decreases attack.
Playing purify on a crumbling creature will remove the crumbling ability, and allow the creature to regain hp as normal. However, lost attack cannot be regained by purify, since purify has nothing to do with attack. Crumbling can also be lobotomized, but will not restore any lost attack/hp, though it can be regained by other things like heal or purify. (not holy light, since it's a death creature and takes 10 damage instead!)
Adrenaline will cause the creature to crumble multiple times per turn, using the same mathematical table that a steam machine with adrenaline does to determine the number of crumbles and attacks per turn.
Frozen/delayed crumbling creatures still crumble as normal.
Any other neglected cases/oddball interactions will be clarified/edited if pointed out.
-thanks to frozengaia for showing where to upload the image; took me a few tries but I finally figured it out!