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Offline ZephyrPhantom

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Re: [ChotM #4]: Screw the Rules! https://elementscommunity.org/forum/index.php?topic=60146.msg1211563#msg1211563
« Reply #36 on: October 21, 2015, 03:51:06 pm »
Friendly heads up to all participants: this challenge will likely undergo a rule rework/streamline within the next 24 hours! We thank everyone for their participation so far and apologize if this results in people having to change or remake their cards.

Offline CleanOnion

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Re: [ChotM #4]: Screw the Rules! https://elementscommunity.org/forum/index.php?topic=60146.msg1211564#msg1211564
« Reply #37 on: October 21, 2015, 03:51:58 pm »
Here's my submission:

Spoiler for Hidden:
I love it

Offline Monox D. I-Fly

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Re: [ChotM #4]: Screw the Rules! https://elementscommunity.org/forum/index.php?topic=60146.msg1211565#msg1211565
« Reply #38 on: October 21, 2015, 03:52:18 pm »
Here's my submission:

Spoiler for Hidden:

Damn, I fell for this one.
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline ZephyrPhantom

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Re: [ChotM #4]: Screw the Rules! [Rules Updated!] https://elementscommunity.org/forum/index.php?topic=60146.msg1211817#msg1211817
« Reply #39 on: October 22, 2015, 05:21:52 pm »
CURATOR COMMENT

Rules have been reworked to the following:


Quote
Your card should mess with one traditional Elements the Game gameplay rule.

Quote
To elaborate:
Your card must allow Elements the Game to stay functional. For example: You can create a spell that lowers handsize to 0 or raises handsize ot infinity, but you can't have a spell that deletes the hand zone or makes the hand zone a negative size.

Players still have to follow CI&A submission rules and needs to be capable of being functional enough to deride an ingame concept (e.g. lowering the quanta cap, stopping the draw phase, etc...). If a card is referring to something that wasn't defined in the submission (e.g. Defining "Kung Fury" tokens but not saying what the Kung Fury tokens are), it becomes illegal. Please try to keep your card serious and functional if possible; despite the humorous premise the resulting card still needs to make some level of sense and be balanced by Elements the Game standards.

If you need a "litmus test", ask yourself this: Do you think we would want to card into Cygnia? If no, the card's probably breaking too many boundaries.

Please change and edit your submissions as necessary. Thank you for your patience and we apologize for any inconveniences.

Offline Monox D. I-Fly

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Re: [ChotM #4]: Screw the Rules! [Rules Updated!] https://elementscommunity.org/forum/index.php?topic=60146.msg1211819#msg1211819
« Reply #40 on: October 22, 2015, 05:40:41 pm »
CURATOR COMMENT

Rules have been reworked to the following:


Quote
Your card should mess with one traditional Elements the Game gameplay rule.

Quote
To elaborate:
Your card must allow Elements the Game to stay functional. For example: You can create a spell that lowers handsize to 0 or raises handsize ot infinity, but you can't have a spell that deletes the hand zone or makes the hand zone a negative size.

Players still have to follow CI&A submission rules and needs to be capable of being functional enough to deride an ingame concept (e.g. lowering the quanta cap, stopping the draw phase, etc...). If a card is referring to something that wasn't defined in the submission (e.g. Defining "Kung Fury" tokens but not saying what the Kung Fury tokens are), it becomes illegal. Please try to keep your card serious and functional if possible; despite the humorous premise the resulting card still needs to make some level of sense and be balanced by Elements the Game standards.

If you need a "litmus test", ask yourself this: Do you think we would want to card into Cygnia? If no, the card's probably breaking too many boundaries.

Please change and edit your submissions as necessary. Thank you for your patience and we apologize for any inconveniences.

Can this be submitted?
Looks like CleanOnion is having fun... ;D

Spoiler for Submission:
NAME:
Uninteger
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Creature
ATK|HP:
½ | e
TEXT:

NAME:
Irrational
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Creature
ATK|HP:
√2 | π
TEXT:


ART:

IDEA:

NOTES:

SERIES:
Weekly Challenge: Screw the Rules!
Who said vanilla creatures can't break the rules?  :P
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline ZephyrPhantom

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Re: [ChotM #4]: Screw the Rules! [Rules Updated!] https://elementscommunity.org/forum/index.php?topic=60146.msg1211820#msg1211820
« Reply #41 on: October 22, 2015, 05:42:48 pm »
Cygnia probably wouldn't play nice with irrational numbers, so I'm going to say no. Fractions are fair game though.

Offline Treldon

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Re: [ChotM #4]: Screw the Rules! [Rules Updated!] https://elementscommunity.org/forum/index.php?topic=60146.msg1211841#msg1211841
« Reply #42 on: October 22, 2015, 08:29:47 pm »
Please also update OP with new rules, just in case.
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Offline Submachine

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Re: [ChotM #4]: Screw the Rules! [Rules Updated!] https://elementscommunity.org/forum/index.php?topic=60146.msg1211851#msg1211851
« Reply #43 on: October 22, 2015, 09:03:20 pm »
It would be nice to get a curator comment on each submission that became invalid after the rule change, just to see if I need to change anything. :|
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Offline ZephyrPhantom

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Re: [ChotM #4]: Screw the Rules! [Rules Updated!] https://elementscommunity.org/forum/index.php?topic=60146.msg1211877#msg1211877
« Reply #44 on: October 22, 2015, 11:15:01 pm »
Please also update OP with new rules, just in case.
That's already been done.

Offline ZephyrPhantom

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Re: [ChotM #4]: Screw the Rules! [Rules Updated!] https://elementscommunity.org/forum/index.php?topic=60146.msg1211878#msg1211878
« Reply #45 on: October 22, 2015, 11:16:47 pm »
It would be nice to get a curator comment on each submission that became invalid after the rule change, just to see if I need to change anything. :|
While it certainly would be convenient, Curators also have lives and checking cards can actually take a bit of time.

In the same vein as Competitions, you're typically responsible for making sure your own submission qualifies, and as of right now, you still have 3 days to check your submission and ask us about any discrepancies. I think it's fair to ask that you check and be proactive about correcting your own submission (as Mono asked earlier on this thread).

Offline 1011686

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Re: [ChotM #4]: Screw the Rules! [Rules Updated!] https://elementscommunity.org/forum/index.php?topic=60146.msg1211939#msg1211939
« Reply #46 on: October 23, 2015, 10:26:20 am »
This is the first time I've posted in the challenges, and in fact is my first card idea I've submitted, so i wouldn't be surprised if it's quite bad.

Spoiler for Hidden:
NAME:
Fast Forward
ELEMENT:
Time
COST:
18 :time
TYPE:
Spell
ATK|HP:

TEXT:
Take a second turn after this one.
Consumes all remaining :time .
NAME:
Fast Forward
ELEMENT:
Time
COST:
15 :time
TYPE:
Spell
ATK|HP:

TEXT:
Take a second turn after this one.
Consumes all remaining :time .

ART:

IDEA:

NOTES:
Once you end your turn, after attacking, poison, quanta generation etc, you simply take another one and draw a card.
SERIES:
Weekly Challenge: Screw the Rules!
For some reason the image doesn't appear, idk why.
Simple concept, you just get an extra turn.
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Offline Submachine

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Re: [ChotM #4]: Screw the Rules! [Rules Updated!] https://elementscommunity.org/forum/index.php?topic=60146.msg1211941#msg1211941
« Reply #47 on: October 23, 2015, 10:39:04 am »
You didn't upload the image to imgur before submitting, I presume. There is only http:// in the place of your image links, where there should be more.
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blarg: