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VAULT https://elementscommunity.org/forum/index.php?topic=38870.msg483383#msg483383
« on: April 19, 2012, 02:48:08 am »
Vault editing should be primarily done by
the team Strategist using the following link:

> LINK TO VAULT <

Do not give this link to anyone outside your team!

Link to Vault Google Doc Overview and Questions

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=38870.msg483921#msg483921
« Reply #1 on: April 20, 2012, 12:05:32 am »
From 2.3 in rules:

Vault building rules:
- at least 50% of cards have to be from your element
- maximum of 18 per card from your element (restriction doesn't apply to Pillars or Pendulums)
- maximum of 6 per card from other elements (restriction doesn't apply to Pillars or Pendulums)
- no Shards

Vault size is 300, and our team cost was 38 (the highest of any team) so we have 262 cards in the vault, technically placing us in 12th :p

I'm not sure whether you guys want to build decks and then put the cards from those decks in the vault, or just pick the cards, or what, but for card picks in general, I'd like to see...

ENTROPY: Besides the obvious things that we'd be insane not to take (discord, nova, etc) I'll mention Pandemonium as something I'd like to see a few of.  Against a deck like RoL/Hope or anything that spams a lot of creatures, like pharaoh, firefly queen, mitosis, etc, pandemonium will be really handy.  We've got decent control in antimatter, nymph, and maxwell's, but while quite versatile, there are decks that can get around those. (phase dragons, graboids, anything maxwell's can't kill, etc)  Since our best creature control, antimatter, doesn't kill, we'll need a way to kill creatures whose abilities are the scary thing, as opposed to the damage they are dealing. (mind flayer, otyugh, stuff like that)  I'd also be okay with a nymph or two, but not too many.  Against the right deck, one nymph can be an autowin by itself, but against the wrong deck, it's garbage.

DEATH: The novabow splashable cards will have use, like poison or arsenic, and maybe skull buckler.  Bone wall could be a good choice if we made some sort of bonebolt like deck, maybe based on maxwell's demon and bone wall, but I'm not sure if that's worth doing.  We'd have to be fairly sure our opponents were using something that would work against (Fire comes to mind, as their creatures all die to the demon, and bone wall synergizes with their immolations and creature removal)

GRAVITY: Well, black holes, obviously, for DBH :)  We could even take an amber nymph, if enough of us have one to make that worth it.  A graviton fire eater or gravity pull could make it into a novabow perhaps.  I'm a big fan of gravity shield, but that again requires guessing the opponent's deck well, and it's very rarely seen in pvp for that reason.  Chaos powered chargers could be a good deck, but it would take a ton of upgrades to work, and would probably be left to the general alone, or maybe the lieutenant with a few relics.

EARTH: Graboids :)  Earthquakes! :)  Those two for sure.  I could see wardens or basilisk bloods for control.  If we wanted to do some sort of 'the immortal' deck, there's a few other cards, but I think that would be awfully tough to do in entropy.  I could see upped steel golem perhaps in a psnbow or something, since at 6/9 for 4, it's a durable, hard hitting creature, and might work in some cases where graboids would fail.  We can build some really versatile and powerful entropy/earth psnbows or novabows with some of these cards.

LIFE: Forest spirits for novabows, maybe an epinephrine for nova/speedbow?  Other than that I've got nothing :p  I know last war, the only cards from life my team picked were a pair of forest spirits.  I was glad we had them for our novabows, though.

FIRE: Explosions!  Lots of 'em.  I'd like to see a few phoenixes, too.  Last war, on team time we had this deck where it was mostly mono, but we used a couple upped phoenixes and explosions off the mark and a couple pends, and it did fairly well; we might be able to make something similar work for us, too.  Fire shield or rain of fire might be an interesting choice for a duo deck, as they both synergize with our maxwell's demon.  Maybe rage elixirs for either control or buffs, although for buffs we've got chaos power in element (though that takes an upgrade)

WATER: Purifies for sure.  Maybe a mind flayer for novabow.  On team time last war, we had this neat poison dial deck that did well, and given that nova is in element, I think we could probably make a better one than time ever could.  If we did, chrysaoras would be needed.  Freeze would also be an interesting novabow splash card.

LIGHT: Sanctuary would be a good choice for stalls, or protecting novabows from black holes.  Another one I would LOVE to see here, and it probably isn't at all obvious (since only one team did it last war, and only in one game I think; I forget which one now, but I think they discarded them after) is holy light.  Against death and darkness, holy light is freaking awesome, and upgraded, it's free to play; even unupgraded, we can easily put it in novabows.  It's rarely used in pvp due to it being element situational, but given we know exactly who we're facing beforehand, we'll know if they are playing death or darkness. 

AIR: Fog shields for novabows.  We could also make a decent argument for flying weapons or shockwaves.  Animate weapon would be useful in DBH, or possibly even in novabow.  I'd also like to get some owl's eyes and wings.  I was extremely impressed by Earth's earth/air duo last War (the one with earth dragons, owl's eyes, and wings) and I thought it was the cleverest deck of War 4, although I don't think it was even on the list of ones to vote for the title.  I'd love to see us able to make a similar deck using entropy instead of earth.

TIME: Reverse time for novabow, sundial if we go with the poison dial deck idea I previously mentioned.  Hourglass is probably time's best card, and I had a blast with it last War.  Do you think an hourglass would be viable in a speedbow, or some sort of entropy/time duo or entropy/time psnbow that utilized it?  (I don't know the answer; I'm just asking for thoughts on it)  There's also Dune Scorpion for a neurotoxin deck with our chaos power, but that would be hard to use except for our general/LT, unless we got lots of relics, since 3 CP is not enough for that deck.

DARKNESS: Steals!  Since we have a natural synergy with darkness in our lycanthrope, it might be a good idea to take a bunch of darkness cards for duos and whatnot.  Also, I really want to see some nightmares, as that can be a devastating card when played at the right time.  Liquid shadow works with antimatter obviously, though we won't want a deck based on that, as it would obviously fail in the War environment.  I could see maybe one or two copies as support cards for a deck primarily based on lycanthrope or antimatter.  Dark's weapon and shield are pretty good, too, and getting one or two of each would be useful.  Maybe cloak; it would be great against decks with heavy creature control but no permanent control.  If we wanted to do a version of "It's a trap", voodoo dolls, otherwise skip them.

AETHER: Lightning bolts for sure; they work in novabows or in duos, and can even work with maxwell's to bring down certain creatures, although in most cases one or the other is enough to kill something.  Quintessence might be a good choice; imagine the rage as our opponents stare at a quinted purple nymph or maxwell's demon :)

OTHER: Shards are banned.  We don't need any of the weapons.  Shield isn't really needed, either.  I'd take a few quantum pillars for novabows; that was one of my regrets on team time, that we took 0 quantum pillars.

I've probably suggested like 600 cards worth of stuff, so take it all with a grain of salt :)  For the non-obvious comments I've made, the ones I'd like to reiterate as being most important to me are pandemonium, holy light, owl's eye/wings, and to a lesser degree, quintessence, hourglass, phoenix/rain of fire/fire buckler, but feel free to reject anything I've said if it's stupid :p

 

anything
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