*Author

Offline serprexTopic starter

  • Administrator
  • ********
  • Posts: 2240
  • Reputation Power: 0
  • serprex hides under a Cloak.
  • Awards: War #12 Winner - Team Darkness
Random questions https://elementscommunity.org/forum/index.php?topic=51212.msg1097785#msg1097785
« on: September 18, 2013, 02:51:30 pm »
I was going to ask these to whichever general bought me, but I decided that I might as well post this to get different answers going. Hopefully this could also help us understand each other's understanding of the game

Why does Antimatter, Dusk Mantle, RoF drop in cost by 2 when upped? Does element completeness matter less upped?
Why isn't upped Shrieker 9|4? Why isn't Sapphire Charger 5|5 or 4|7?
Why aren't Charger's updated to not have momentum listed as active, to synergize with Luciferin?
Why does SoFo lower by 2 in cost when upped, even though it saves yet another quanta by producing an upped Blackhole?
How would allowing more than 6 of a card affect the meta? What of allowing decks smaller than 30 cards?
What would be wrong with allowing SoR to allow Deja Vu to create two copies?
Should Fire Spirit cost 1 fire? Fire Spectre 2?
Dischole vs Disquake?
Immorush vs grabbow?
Is Blue Nymph OP? Is Quantum Pillar OP?
What impact would Nymph's being buyable for 1M electrum have?
What would FG PvP meta be?
What would meta be if one could specify 15 cards to be at the top of their deck and 30 cards after their first 30?
Do rushes gain the most from being upped?
Is a card worth 1 quanta? Fractal's apparent power and Life's apparent weakness implies not
Why do shards have mark affinity?
How do you craft a rush?
Should random factors in cards give odds towards the caster (eg Should a 2 cost Chaos Power be statistically superior to Improved Blessing)?
When should shards be accepted into PvP events?
Which cards would decrease the balanced state if removed?
Should multiple Blackholes generate a singularity?
How to determine importance of creature health in a deck?
How useful would it be to know which card in your opponent's hand they used? As in, being able to know if they're playing a card they've had in hand for awhile now or not. Minus precognition (where obviously you'd be able to tell if they played a newly drawn card or the one you saw)
Viable vs balanced
For every deck, is there a control deck that counters it? Or are there decks that must be stalled/rushed?
Why do people say Life has a creature advantage when Life creatures have low health?
How much should upped Solar Shield cost if DR2?
« Last Edit: January 24, 2014, 01:32:08 am by serprex »

Offline Higurashi

  • Administrator
  • ********
  • Posts: 7835
  • Country: no
  • Reputation Power: 103
  • Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Æther in Æternum enim Æquilibrio
  • Awards: Slice of Elements 15th Birthday CakeSlice of Elements 14th Birthday CakeSlice of Elements 13th Birthday CakeSlice of Elements 12th Birthday CakeSlice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeSlice of Elements 6th Birthday CakeWinner of Team PvP #6Slice of Elements 5th Birthday CakeWeekly Tournament WinnerFalse Gods Competition: Reloaded - WinnerSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake4th Trials - Master of Aether3rd Trials - Master of AetherWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 2nd Birthday Cake
Re: Random questions https://elementscommunity.org/forum/index.php?topic=51212.msg1097885#msg1097885
« Reply #1 on: September 19, 2013, 04:30:39 am »
Cost questions: mostly for balance. As for why some elements are a LOT better upped as a result (Gravity), perhaps it's simply because they're not very good unupped.

Momentum is meant to be counterable by Lobotomizer.

More than 6 copies/smaller decks: combos (OTK's, quanta denial, Fractal and buff decks, etc.) and rushes would become a lot stronger. They're already very strong.

SoR Deja Vu was able to perform 2-turn wins when SoR wasn't nerfed.

Yes, Fire Spirit could use a buff. Is cost reduction better than HP increase? Probably not.

Disquake wins more often if the combo gets out. It gets out in a small majority of games. Besides that, CC is the killer.

Immo vs Grabbow: same here; CC is the killer. Immo usually needs to draw PC for Fog too, which is a small advantage for Grabbow. Grabbow is more stable, likely wins a bit more.

Blue Nymph is very strong but not that hard to counter. Not OP. Quantum Pillar+Nova might be OP. QP on its own doesn't seem OP.

Nymphs for 1 million; not much impact at all since most will never afford that. Furthermore, Nymphs do not have a large impact. Some top tier PvP'ers would eventually use it to their advantage and possibly some match at some point in time would be decided by this. Maybe.

FG PvP was done in a PvP Event. I'd look that up for an example of how it went.

15 chosen top cards: again, rushes and combos would dominate pretty hard, especially now that we have SoFree (makes rushes less fragile). Combo decks especially would be brutal, as you could get perfect hands with the likes of Devtal, etc.

Gaining from ups: yes, rushes and combo decks (many are not possible until ups).

Imo, a card space is worth a lot more than 1 quanta, but it depends on the deck you run. In a Cremation rush you don't mind cards disappearing to gain speed much, for instance, but in a fat stall every card could be the difference between a win and a loss (for instance Improved Miracle).

Shards were considered too neutral without something that ties them to their Element, so zanz decided to give each Element an incentive to use its own Shard.

Building a rush: the most important thing is to balance your quanta. Using QI is only the start; you have to test it. Secondly you have to make sure you don't have too few creatures (high-cost creatures will create this scenario if you follow QI), because you'll fall victim to CC if so. One way to combat this is to pack CC-resistant fast creatures (only Phoenix really applies here when unupped, but SoFree or Fractal can help too).
Optionally, you'll likely want some PC so as not to be slowed down by permanents either. Similarly, you might want some CC to stop things like Squids. In the end it's about being as fast as possible AND being hard to slow down.

That's all for now.
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

Offline Calindu

  • Legendary Member
  • ******
  • Posts: 3874
  • Country: ro
  • Reputation Power: 50
  • Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.
  • Abomination is quite pretty
  • Awards: Slice of Elements 8th Birthday CakeWeekly Tournament WinnerFourth Budosei of BudokanSlice of Elements 7th Birthday CakeWar #9 Winner - Team Darkness8th Trials - Master of EntropyChampionship League 2/2013 2nd PlaceWeekly Tournament WinnerColosseum II Champion7th Trials - Master of EntropyWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 4th Birthday CakeWeekly Tournament WinnerChampionship League 3/2012 Winner6th Trials - Master of EntropyWinner of There Can Be Only One!Slice of Elements 3rd Birthday CakeChampionship League 3/2011 2nd PlaceWeekly Tournament WinnerWeekly Tournament Winner
Re: Random questions https://elementscommunity.org/forum/index.php?topic=51212.msg1098421#msg1098421
« Reply #2 on: September 21, 2013, 02:01:44 pm »
Why does Antimatter, Dusk Mantle, RoF drop in cost by 2 when upped? Does element completeness matters less upped? For balance I guess, don't really check formulas for balance or CIA stuff at all, so can't really answer the question.
Why isn't upped Shrieker 9|4? Why isn't Sapphire Charger 5|5 or 4|7? Read up.
Why aren't Charger's updated to not have momentum listed as active, to synergize with Luciferin? To be counterable by Lobo/Flayer.
Why does SoFo lower by 2 in cost when upped, even though it saves yet another quanta by producing an upped Blackhole? Most people use some sinergies with SoFo, so the 1 reduction for BH isn't worth an upgrade.
How would allowing more than 6 of a card affect the meta? What of allowing decks smaller than 30 cards? If more than 6 of a card, then stalls would be better, as they would pack more power cards for them. If less than 30 cards, rush decks and combo decks will be faster and stronger.
What would be wrong with allowing SoR to allow Deja Vu to create two copies? 2 Turn Wins, nuff' said.
Should Fire Spirit cost 1 fire? Fire Sprectre 2? Not sure, I don't use Fire Spirit/Spectre, but wouldn't use them even if buffed like that, so no idea.
Dischole vs Disquake? Can a mother choose between the 2 kids? I like those 2 decks too much to choose between them.
Immorush vs grabbow? See up.
Is Blue Nymph OP? Is Quantum Pillar OP? I don't consider those 2 cards OP, sure, Blue Nymph is strong and a huge middle finger to stalls, but can be countered.
What impact would Nymph's being buyable for 1M electrum have? Very few players could buy them, I can only buy 1 Nymph this way atm, 2 if I grind 1 week, so little to no impact at all.
What would FG PvP meta be? In the tourney with FGs, Seism and EP were the best ones.
What would meta be if one could specify 15 cards to be at the top of their deck and 30 cards after their first 30? Rushes and combo decks stronger and faster, less bad draws overall.
Do rushes gain the most from being upped? Yes, the difference between an unupped rush and an upped one is huge, many rushes were not usable before upping too.
Is a card worth 1 quanta? Fractal's apparent power and Life's apparent weakness implies not No idea how to answer this, I'm so bad at this stuff.
Why do shards have mark affinity? Harder to be splashed this way, some shards were OP with no mark affinity.
How do you craft a rush? Fast creatures are what you need in a rush, after that, balancing quanta, you usually need more quanta in a rush to play faster.
Should random factors in cards give odds towards the caster (eg Should a 2 cost Chaos Power be statistically superior to Improved Blessing)? It's a cards game, so it's mostly about RNG, so no.
When should shards be accepted into PvP events? Never, I don't like those, most are more powerful than other cards and the meta is totally changed.
Which cards would decrease the balanced state if removed? Deflag and Steals, stalls and decks relying on shields will become way more stronger.
Should multiple Blackholes generate a singularity? No, BH is not OP and you don't even need to play it 2 times in a round.
How to determine importance of creature health in a deck? In Domination and Stallbreaker decks you must have resilient creatures, so HP actually matters more than usual.
How useful would it be to know which card in your opponent's hand they used? As in, being able to know if they're playing a card they've had in hand for awhile now or not. Minus precognition (where obviously you'd be able to tell if they played a newly drawn card or the one you saw) Helps you predict the opponent better in further games, so not really much.
Viable vs balanced Balanced, I prefer balanced decks that don't fail instead of decks that use 1 card to counter something, 1 card to counter something else and so on.
For every deck, is there a control deck that counters it? Or are there decks that must be stalled/rushed? I think that every deck can be countered, yes, control decks usually can counter specific decks.
Why do people say Life has a creature advantage when Life creatures have low health? The creatures cost less compared to other elements.
How much should upped Solar Shield cost if DR2? 5 I'd say.
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
War

 

blarg: