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Offline SnoWebTopic starter

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Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15122.msg193128#msg193128
« on: November 04, 2010, 09:18:34 am »
Round 2 - Salvaging, Discarding, Penalties and Converting

Salvaging 6 x 8 Win = 48 cards
3 x Dimensional Shield
5 x Wings
5 x Flying Weapon
3 x Poison
2 x Arsenic
2 x Bone Wall
6 x Nova
2 x Deflagration
2 x Emerald Shield
2 x Heal
1 x Fog Shield
8 x Reverse Time
5 x Dune Scorpion
2 x Momentum

Discarding 12 X 1 Loss = 12 cards
10 x Amethyst Pillar
2 x Entropy Pendulum

Penalties
-

Converting max 12 cards
2 x Stone Pillar  =  2 x Amethyst Pillar
2 x Nova  =  2 x Amethyst Pillar
2 x Miracle = 2 x Amethyst Pillar
3 x Blessing  =  3 x Amethyst Pillar
3 x Morning Star  =  3 x Amethyst Pillar

Offline Sir Valimont

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15122.msg193130#msg193130
« Reply #1 on: November 04, 2010, 09:22:28 am »
Lol. How cheeky.

The adrenaline demon deck is actually a very good deck against some opponents and it's a good thing we have it. The issue is whether it will work against Fire or not. :)

We should get 4 Heals and 2 Emerald Shields from that below deck for my Adrenaline Deck!!!! Yeah!!!

Offline SnoWebTopic starter

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15122.msg193132#msg193132
« Reply #2 on: November 04, 2010, 09:25:44 am »
:entropy xKelevra - 2 :  1 - Gl1tch :life
take 6 cards:
Code: [Select]
5c2 5c2 5c2 5c2 5c2 5c4 5c4 5c5 5c5 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5f7 5f7 5fb 5fb 5fb 5fb 5fb 5gi 7dl 7n2 7n2
:entropy vagman13 - 2 : 0 - Nume :death
6 cards in this one (what a choice!):
Code: [Select]
4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52q 52q 52r 52t 52t 52t 542 542 542 542 542 590 590 590 590 590 590 593 593 593 5og
:entropy Nyma - 2 : 0 - Home_Wreckaz :death
6 from this one:
Code: [Select]
52g 52g 52g 52g 52g 52g 52h 52j 52j 52j 52j 52j 52j 52p 52p 52q 52q 52r 542 542 542 542 542 542 5oo 5oo 5oo 5oo 5oo 5oo
:entropy Zeru - 2 : 0 - PhantomFox :gravity
Well done Master + 6 cards
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55q 55q 55q 55q 55q 576 576 576 576 576 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt 5rt
5 dunes, 1 reverse time

:entropy 10 men - 2 : 0 - Demagog :earth
Herzlichen Glückwunsch! +6 cards
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 591 591 591 591 5aa 5aa 5aa 5aa 5rk 5rk 5rk 7q4 7q4 7q4
6 reverse time

:entropy Amilir - 2 : 0 - Corrum :death
Another 6 cards here
Code: [Select]
4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52q 52q 52u 52u 52u 52u 52u 52u 542 542 542 542 55q 55q 55q 55q 55q 55q 5og 5og 5rk 61q
1 reverse time

:entropy SnoWeb - 2 : 0 - Fenix2011 :light
and 6 more here:
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5li 5li 5li 5li 5og 5og 5og 5oi 5oi 5oi 5oi 5oi
:entropy Kurohami - 2 : 0 - Toimu13   :aether
Sorry if I forgot you - 6 cards here to:
Code: [Select]
4vj 4vj 4vj 4vj 4vj 52o 52o 52o 52o 52o 52o 52q 5i5 5i5 5i5 61q 61q 61q 61q 61t 61t 61t 621 621 63a 63a 63a 63a 63a 63a

Offline SnoWebTopic starter

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15122.msg193977#msg193977
« Reply #3 on: November 05, 2010, 07:20:31 am »
:fire Acsabi44 - 2 : 0 - Sir Valimont :entropy
I really wonder what we will discard from this deck ... 12 cards ...
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vd 4vd 4vd 4vi 4vl 4vl 4vm 4vm 4vm 500 50u 50u 5c7 5c7 5c7 5c7 5c7 5c7
Lets try to be a bit faster to salvage this round ...

Kurohami

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15122.msg194507#msg194507
« Reply #4 on: November 06, 2010, 12:35:08 am »
What happened to the deck I defeated?

Offline Zeru

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15122.msg195915#msg195915
« Reply #5 on: November 07, 2010, 06:57:03 pm »
Snoweb. I added some green annotations under the decks. These are our decisions.

Offline SnoWebTopic starter

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15122.msg196441#msg196441
« Reply #6 on: November 08, 2010, 07:10:51 am »
I add them to the first post : 35 cards left to salvage and 6 to discard

Offline Sir Valimont

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15122.msg196462#msg196462
« Reply #7 on: November 08, 2010, 08:08:29 am »
MY SALVAGE SUGGESTIONS:


:entropy xKelevra - 2 :  1 - Gl1tch :life
    2 Emerald Shield
    2 Heal
    2 Deflagration

:entropy vagman13 - 2 : 0 - Nume :death
    3 Nova
    2 Arsenic
    1 Bone Wall

:entropy Nyma - 2 : 0 - Home_Wreckaz :death
    1 Bone Wall
    5 Wings

:entropy Zeru - 2 : 0 - PhantomFox :gravity
    5 Dune Scorpion
    1 Reverse Time

:entropy 10 men - 2 : 0 - Demagog :earth
    6 Reverse Time

:entropy Amilir - 2 : 0 - Corrum :death
    5 Nova
    1 Reverse Time

:entropy SnoWeb - 2 : 0 - Fenix2011 :light
    1 Miracle
    5 Flying Weapon

:entropy Kurohami - 2 : 0 - Toimu13   :aether
    3 Poison
    3 Dimensional Shield


Total Salvage (48 cards):

3 Dimensional Shield - We have 3 dimshields in vault right now, and 3 more allows us to make an actual stall deck using them.
5 Wings - An extremely powerful card that will be useful for us later on, building decks against elements like Earth and Gravity, and which will be totally unexpected.
5 Flying Weapon - One of the most important cards in many of our decks, and we only have 10 in vault. It would be very useful to have backups as the stakes get higher.
3 Poison - More backups for poison.
2 Arsenic - More backups for arsenic - our flying arsenic deck is a good one.
2 Bone Wall - Another extremely powerful stall card that we don't have and can use. Awesome against fire for example if we can find a way to use it.
8 Nova - One of the most important cards for us to have a lot of backups.
2 Deflagration - A useful card in rainbows, and we only have 1 in vault.
2 Emerald Shield - The only reflective shields we might ever have access to, which makes them important to grab while we can.
2 Heal - A major lacking in our vault is the ability to heal, so I think these are useful. Also useful in slower rainbows. Good to have a couple.
1 Miracle - If we're planning on actually using our light cards in the vault, this will be helpful for any stall we come up with. Or we can convert some light cards.
8 Reverse Time - The best counter to immo rush and a critical part of our Timesting (deck to be used by Zeru against fire this round).
5 Dune Scorpion - The other critical part of Timesting.


Discard (12 cards):

:fire Acsabi44 - 2 : 0 - Sir Valimont :entropy
    10 Amethyst Pillar
    2 Entropy Pendulum


Conversion (12 cards):

    2 Stone Pillar  =  2 Entropy Pendulum
        We really don't need these compared to other things in our vault.
    4 Nova  =  4 Amethyst Pillar
        4 converted means a total of 4 salvaged, for 28 in our vault, which is plenty.
    3 Blessing  =  3 Amethyst Pillar
        We don't really have a use for these that I know of; Chaos Power is the best way for us to endow scorpions and the like anyway.
    3 Morning Star  =  3 Amethyst Pillar
        We have better weapons, and better flying weapons at that.

Offline SnoWebTopic starter

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15122.msg196475#msg196475
« Reply #8 on: November 08, 2010, 08:46:56 am »
MY SALVAGE SUGGESTIONS:
Wao. Thanks. That was very clear and very easy for me to use.


My modification on your suggestion:
:entropy SnoWeb - 2 : 0 - Fenix2011 :light
    1 Miracle
    1 Fog shield      what use can we do of a single miracle anyway ?


Conversion (12 cards):

    4 2 Nova  =  4 2 Amethyst Pillar
    2 Miracles  =  2 Amethyst Pillar
        We removed all our light cards in the vault anyway!

Offline Sir Valimont

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15122.msg196476#msg196476
« Reply #9 on: November 08, 2010, 08:49:55 am »
MY SALVAGE SUGGESTIONS:
Wao. Thanks. That was very clear and very easy for me to use.


My modification on your suggestion:
:entropy SnoWeb - 2 : 0 - Fenix2011 :light
    1 Miracle
    1 Fog shield      what use can we do of a single miracle anyway ?
We have 2 Miracles in vault already; with 3 we can build an Entropy rush with a couple of pendulums and Light mark that can Miracle itself also. I think if it's tweaked correctly it will be powerful.

Fog is a good card but we already have 4 of them in vault and it's not very usable in SS because the Flying Weapons take the Air quanta.

EDIT: But you're right, Fog is very good. Hmmm ...

Offline SnoWebTopic starter

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15122.msg196480#msg196480
« Reply #10 on: November 08, 2010, 08:55:59 am »
I took the miracles out for now. Please guys don't hesitate to correct me If you think I'm wrong.

Offline Sir Valimont

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15122.msg196853#msg196853
« Reply #11 on: November 08, 2010, 10:13:56 pm »
Sno,

For the 3rd round in a row it seems like we need more pillars than pendulums. Maybe switch the conversion so it's to 12 pillars and 0 pendulums ... that way we gain 2.

 

blarg: