|
just tested it oh my god. This stuff is malignant cell on steroids. The only reason I can think of why someone might want to use it is to counter SoSac or in feral bond stall.Someone wouldn't want to use it. It will be a non-standalone card that can only be gotten from using Nova/Supernova twice on the same turn.
If you combine this card with AM, you have a pretty fast attacker that can break almost any stall.just tested it oh my god. This stuff is malignant cell on steroids. The only reason I can think of why someone might want to use it is to counter SoSac or in feral bond stall.Someone wouldn't want to use it. It will be a non-standalone card that can only be gotten from using Nova/Supernova twice on the same turn.
If you combine this card with AM, you have a pretty fast attacker that can break almost any stall.This statement is FALSE. Antimatter is instantly reapplied to any singularity with a positive attack value, making any attempt to boost its stats as an offensive creature useless. In addition, it can and WILL apply effects such as 'Vampire' and 'Adrenaline' to itself after becoming immaterial, making it a monster to deal with once you generate it.
Hmm, I guess the effect has changed, when I first played Antimatter+ Singularity combo it worked, and pretty good.If you combine this card with AM, you have a pretty fast attacker that can break almost any stall.This statement is FALSE. Antimatter is instantly reapplied to any singularity with a positive attack value, making any attempt to boost its stats as an offensive creature useless. In addition, it can and WILL apply effects such as 'Vampire' and 'Adrenaline' to itself after becoming immaterial, making it a monster to deal with once you generate it.
It can also grant the opponent 'Nova', copy itself via 'Infest' OR 'Parallel Universe', and on top of it all off, can further lower its ATK by using an inverted form of Chaos Power on itself (Singularities (upped) went from -7 to -12 in a turn for example).
...about damn time this card was nerfed. Bless all those precious SNbows goodbye folks. Spells are getting hit left and right here...
Seems like Nova and SN will be UP if so, though i'm not entirely sure.Nah, they will just have to be played gradually.
Will try to test this later.
-7/5 is probably too much of a penalty to SNbows. Maybe increase the stats of it by a bit?I'd say that the stats are good as they are. Speedbows deserve to get the most due to their power and overabundance in the current meta. If anything, I just hope that a list of 'side-effects' can be included with the Singularity so that I can update the Nova | Supernova article correctly...
I'd say -2/3 and -4/5, as it is going to anti-buff itself to hell after a few turns...
I'd say that the stats are good as they are. Speedbows deserve to get the most due to their power and overabundance in the current meta. If anything, I just hope that a list of 'side-effects' can be included with the Singularity so that I can update the Nova | Supernova article correctly...Singularity side-effects:
[17:48:03] zanzarino: PU, Adrenaline, Quintessence, Vampire, nova and chaos power
I think this is just too much to do to Nova. My understanding may be faulty, bit it seems to me that after a Singularity is generated it can randomly lower it's stats, adrenaline, momentum, PU etc whenever it feels like it. If so, just one of these cards on your fields can lose the game for you. Also, so far as I know, very few people thought Nova needed a nerf; most of the controversy was over SN.Thematically it also makes sense. In astronomy, only supernovas generate black holes and singularities. Normal novas don't exist but I presume it means the soft explosion on planetary nebula before a white dwarf if formed. Perhaps casting nova can generate a photon lol.
Or maybe casting more than two novas in a turn generates a singularity.I think this is just too much to do to Nova. My understanding may be faulty, bit it seems to me that after a Singularity is generated it can randomly lower it's stats, adrenaline, momentum, PU etc whenever it feels like it. If so, just one of these cards on your fields can lose the game for you. Also, so far as I know, very few people thought Nova needed a nerf; most of the controversy was over SN.Thematically it also makes sense. In astronomy, only supernovas generate black holes and singularities. Normal novas don't exist but I presume it means the soft explosion on planetary nebula before a white dwarf if formed. Perhaps casting nova can generate a photon lol.
[17:48:03] zanzarino: PU, Adrenaline, Quintessence, Vampire, nova and chaos powerIn trainer I noticed Quintessence is announced by the word "Antimatter" and PU by the word "Infest". I could understand the latter, but the first makes no sense to me at all :P
Doesn't seem to work with cremation. The singularity disappears, but you get no quanta.Now almost every possible counter that makes good out of them except mutation doesn't work. It is truly not well-behaved. Too much of a penalty perhaps?
Also, awesome nerf to SN chaining. Pretty fun to watch too :P
Doesn't seem to work with cremation. The singularity disappears, but you get no quanta.Yeah, I did that too. That sucks.
Also, awesome nerf to SN chaining. Pretty fun to watch too :P
This might as well be -100 | 1 with the vampire ability. You pretty much lose instantly if one of these gets on your side of the field.Or CC it.
Will this exist standalone?No. It will be a side effect from chaining Nova/SN.
If it doesn't PU, gain HP, become immortal etc etc etc. In a couple of turns after i played one i've seen four-five of these on my field. Serious overkill.This might as well be -100 | 1 with the vampire ability. You pretty much lose instantly if one of these gets on your side of the field.Or CC it.
Do you know what that means? Don't chain SN. Which is the point...If it doesn't PU, gain HP, become immortal etc etc etc. In a couple of turns after i played one i've seen four-five of these on my field. Serious overkill.This might as well be -100 | 1 with the vampire ability. You pretty much lose instantly if one of these gets on your side of the field.Or CC it.
Personally, I don't think there's a problem with antimatter on singularities. If applied too early, it quickly turns back into an annoyance; if you wait too long, you risk not being able to apply antimatter. This sort of gambling is the same kind as the one with mutations, only the stakes are higher.
If you combine this card with AM, you have a pretty fast attacker that can break almost any stall.This statement is FALSE. Antimatter is instantly reapplied to any singularity with a positive attack value, making any attempt to boost its stats as an offensive creature useless. In addition, it can and WILL apply effects such as 'Vampire' and 'Adrenaline' to itself after becoming immaterial, making it a monster to deal with once you generate it.
It can also grant the opponent 'Nova', copy itself via 'Infest' OR 'Parallel Universe', and on top of it all off, can further lower its ATK by using an inverted form of Chaos Power on itself (Singularities (upped) went from -7 to -12 in a turn for example).
...about damn time this card was nerfed. Bless all those precious SNbows goodbye folks. Spells are getting hit left and right here...
A Nova is actually when a star suddenly becomes relatively extremely bright, and then goes back to its original brightness. Not sure how this produces a Singularity, but there was a lot of controversy about Nova actually, particularly in PvP meta's that constrained the player by element usage (War, Budokan, TPvP, etc.).I think this is just too much to do to Nova. My understanding may be faulty, bit it seems to me that after a Singularity is generated it can randomly lower it's stats, adrenaline, momentum, PU etc whenever it feels like it. If so, just one of these cards on your fields can lose the game for you. Also, so far as I know, very few people thought Nova needed a nerf; most of the controversy was over SN.Thematically it also makes sense. In astronomy, only supernovas generate black holes and singularities. Normal novas don't exist but I presume it means the soft explosion on planetary nebula before a white dwarf if formed. Perhaps casting nova can generate a photon lol.
Will this exist standalone?Mutation's "something weird" Isn't very well described either.
I really hope there is a better description in the card. "Not well behaved" says nothing to me.
I did some more testing and I really think this is OP. Vampire and immaterial should be removed from the list of possible actions. Once you get 1 immaterial singularity, it nonstop multiplies into 4+ vampires that kill you very quickly. IMO we should at least give people a chance to kill them.Singularities are only created by chaining Nova|Supernovas this means the person cursed with the singularity still has a turn to remove them. Chaining Novas|Supernovas provides the quanta needed to cast either Lightning or Reverse Time to remove the singularity.
Vampire being added to a Singularity is a little to extreme I think.Vampire prevents skill usage such as Butterfly Effect.
According to entropy theme, I assume getting this thing has a % chance, not 100%, right? 60%, I think, already enough to make people think, but risk according to the situation.This would be OP imo since with some luck three or more Supernovas could be chained without consequences and somebody could still rush their opponent in PvP very fast through sheer luck, thus rendering this nerf irrelevant. Also I am not fond of the idea to add more RNG-influence into this game.
Also, does something happen if you play Nova and Supernova at the same turn?
Interesting combination: Singularity + Chimera + Antimatter.I beat u there. I made a singularity OTK deck for false gods and probably will work against plat. EM's almost all the time and has high win rate but takes ages to finish: http://elementscommunity.org/forum/index.php/topic,37258.msg499362#msg499362
I´d like to see this card as a standalone card. A creature with negative attack could be a good counter to SoSac and maybe future game mechanics.
Chaos Effects are cool.
The vampire, adrenaline, nova and quint effects definitely need to remain to keep the above deck in check. (by lowering the chances of Infest and Chaos Power)Interesting combination: Singularity + Chimera + Antimatter.I beat u there. I made a singularity OTK deck for false gods and probably will work against plat. EM's almost all the time and has high win rate but takes ages to finish: http://elementscommunity.org/forum/index.php/topic,37258.msg499362#msg499362
I´d like to see this card as a standalone card. A creature with negative attack could be a good counter to SoSac and maybe future game mechanics.
Chaos Effects are cool.
Singularity probably works well against SoSac :)I tried to make it work against SoSac, but the Vampire ability of Singularities is just too much.
Hmm, so we have a problem with this combo... Especially when SoSa will not be changed...Interesting combination: Singularity + Chimera + Antimatter.I beat u there. I made a singularity OTK deck for false gods and probably will work against plat. EM's almost all the time and has high win rate but takes ages to finish: http://elementscommunity.org/forum/index.php/topic,37258.msg499362#msg499362
I´d like to see this card as a standalone card. A creature with negative attack could be a good counter to SoSac and maybe future game mechanics.
Chaos Effects are cool.
Chaining black-holes should also generate singularities.that wouldn't really do much. most of the time, one black hole per turn is sufficient to cripple your opponent.
Especially now, since people can only use 1 SN every turnChaining black-holes should also generate singularities.that wouldn't really do much. most of the time, one black hole per turn is sufficient to cripple your opponent.
I dont think snoweb meant chained bh was broken, but that it would work thematically because it is another space thing that is related to singularities.Especially now, since people can only use 1 SN every turnChaining black-holes should also generate singularities.that wouldn't really do much. most of the time, one black hole per turn is sufficient to cripple your opponent.
Is this supposed to happen?How come you have 0 :entropy?
(http://i42.tinypic.com/rh1fed.png)
-First turn
-Two Pendulums, with one supernova
-WHAT HAPPEN
When a singularity enters the field, the supernova does not give any entropy quanta, so two are drained.Really? huh. I did not know that.
Er... but to do that requires singularity on your side too, so they would both be multiplying. Singularity:2 Player1:0 Player2:0
Also, zanz could modify the AI not to play singularity.
This is such an awful idea to me. There has to be better ways to balance SN or boost the lack of speed/quanta production for other elements, or even boosting the benefit mono/duo capabilities. While I do not think Elements should turn into an arms race for speed or QP, there has to other methods then punishing players for using cards.Except that it's much easier to do this than figure out how to buff everything else. Not only that, but once you start buffing things that are 'fine' just to keep up with OP things, you're eventually going to have power creep, which isn't good.
For example:
As I said about mono/duo combos, makes cards that benefit their strict use rather than being assimilated into utlityknife/ rainbow decks.
The shards are great examples in how to boost a single element.
Strengthen and refine single elements to compete. Focus on what makes a card strong to their respected element and make it restrictive.
If it is strictly about quanta production, boost other elements QP.
I am going to assume all of this is set in stone already and will happen, so I just wanted to voice an opinion and provide some possible solutions. I trust and respect the brains behind elements, they have done a lot right, this is just a tiny-bit confusing and concerning (even considering the long debate of SN OP/UP threads).
As far as AI modification goes...yeah there is that. XDlol. Tried testing this on destiny. Didn't need my SNs as I just nightmare'd his singularities :))
I noticed that too...If I knew I'd tell ya. Also works on Chaos Lord. I'd assume it would potentially work with any of the FGs that use entropy.As far as AI modification goes...yeah there is that. XDlol. Tried testing this on destiny. Didn't need my SNs as I just nightmare'd his singularities :))
I also constantly see his singularities TUing themselves into 0|0 undefined singularities. What's that all about?
Except that it's much easier to do this than figure out how to buff everything else. Not only that, but once you start buffing things that are 'fine' just to keep up with OP things, you're eventually going to have power creep, which isn't good.How do you know that is the easiest way to fix SN, and does easiest mean it is the best way? Punishment as a means of balance seems like a skewered method of correction.
I said its easier to nerf SN than to try and buff pillars/pends/whatever else to make those comparably powerful. And yes, in this case, nerfing SN is the best way. It was already one of the most, if not the most, overcentralizing card. Attempting to leave it and instead buff everything else takes more work that likely wouldn't be worth the benefit (assuming it would outweigh the negative aspects), and causes a large amount of power creep, which is bad.QuoteExcept that it's much easier to do this than figure out how to buff everything else. Not only that, but once you start buffing things that are 'fine' just to keep up with OP things, you're eventually going to have power creep, which isn't good.How do you know that is the easiest way to fix SN, and does easiest mean it is the best way? Punishment as a means of balance seems like a skewered method of correction.
I actually think the "hardcoding" solution would be better, but it prevents the few cases where chaining SN will win the game for you regardless of the singularity. It just seems very desperate to create a punishment for use of a card, especially when this punishment will lose you the game unless you have CC in your hand.Like I said, no one is forcing you to play the second SN; in fact, the card itself now says not to. You don't have to take any "punishment" unless you wanted to take the risk. The only difference hardcoding would make would be to prevent carelessness, and that's a poor reason for it being a "better" solution.
Problems with singularity? Try nightmare. Seems to me like we finally have a viable alternative to GotP. Heck, if you have the darkness quanta, an unupped singularity on the opponents side could win it for you.LOL, that's amazing OTK-ish move.
but then you better find a way to get rid of yours before it kills you, and its not a real alternative to Gotp they can just discard it like anyother creature they cant or dont want to play :/Problems with singularity? Try nightmare. Seems to me like we finally have a viable alternative to GotP. Heck, if you have the darkness quanta, an unupped singularity on the opponents side could win it for you.LOL, that's amazing OTK-ish move.
I love the way Zanz is thinking about this game.And then you realize the meta grows and it's a much interesting option that allows for more interesting stuff in a game that isn't regularly updating, and you finally come to understand it's a good move to add something new than just mess in the coding and call it a day.
Leave SN as is...noooo needs a nerf
Increase cost....nahhh its boring
hardcode for non-chain...no nothing to gain
He goes for something indirect that still leaves you the chain option with a heavy burden at the same time, but allowing for all kinds of other deck possibilities to evolve
And then you realize the meta grows and it's a much interesting option that allows for more interesting stuff in a game that isn't regularly updating, and you finally come to understand it's a good move to add something new than just mess in the coding and call it a day.Totally agree!
Feels far to strong for me, after the SoSac+Singularity nerf.actually you can stall your singularities up to 12 turns using SoP, wich is enough for an OTK chimera deck
Yes, it still has it's very small uses. But having it damage you via vamp/am means even stalling is nearly impossible (6 sundials doesn't seem like enough).
Complete remake idea: Enters immaterrial. Has -1/1 (-2/2 upped). Then gains -1/+1 (-2/+2) per attack.
Maybe start slightly higher.
Or just flat out immaterrial -10/10.
Signficantly slows down any rainbow deck that is willing to risk the 10 less damage for the earlier quanta boost, doesn't flat out spell your doom if you have no removal, and feels more... normal...
If anything, a singularity multiplying just feels wrong. Very very wrong. And with both infest and TU as options (maybe mitosis too, haven't checked)
On further thought, the smallest change that would make me happy enough would be removal of vampire. Then Singularity chimera stalls wouldn't have to be worried about killing themselves.
Fourth option would be a 0/1 quinted with nova/supernova as the ability. Every turn gives opponent 1/2 of every quanta. Still fits with the feel, still not detrimental.
Feels far to strong for me, after the SoSac+Singularity nerf.actually you can stall your singularities up to 12 turns using SoP, wich is enough for an OTK chimera deck
Yes, it still has it's very small uses. But having it damage you via vamp/am means even stalling is nearly impossible (6 sundials doesn't seem like enough).
Complete remake idea: Enters immaterrial. Has -1/1 (-2/2 upped). Then gains -1/+1 (-2/+2) per attack.
Maybe start slightly higher.
Or just flat out immaterrial -10/10.
Signficantly slows down any rainbow deck that is willing to risk the 10 less damage for the earlier quanta boost, doesn't flat out spell your doom if you have no removal, and feels more... normal...
If anything, a singularity multiplying just feels wrong. Very very wrong. And with both infest and TU as options (maybe mitosis too, haven't checked)
On further thought, the smallest change that would make me happy enough would be removal of vampire. Then Singularity chimera stalls wouldn't have to be worried about killing themselves.
Fourth option would be a 0/1 quinted with nova/supernova as the ability. Every turn gives opponent 1/2 of every quanta. Still fits with the feel, still not detrimental.
I made a deck for that but i didnt save it anywhere, but it was basicly a PSNbow with :time :entropy wich stalled using turtle shield and lots of AM
The OTK deck used to be sundial + SoSac for 18 turns of stalling, then chimera antimatter.SoP is now a permanent. It is now possible to indefinitely delay your singularities. Only problem is defending against opoment creatures, which can be done via sindual, healing or shields thought nowhere near effective or foolproof as SoSa. I am currently trying out a healing/feral bond version. However, due to the fact SoP weakens your singularities, I doubt the otk with singularity can be used for FG's anymore. Would be better for PvP without PC.
Doesn't work now.
However, SoP continues to make their attack more negative, so Sundial + SoP is 12 turns. (6 of which you can still be attacked). Significantly weaker, but still doable.
Can't really be basic 30 card rush as easily any more. Needs to be a lot more stally (or hourglasses, like instosis)
Is this supposed to happen?Hmm...yes I just started noticing this too. If this is intended then it's the only thing about this nerf I don't approve of.
(http://i42.tinypic.com/rh1fed.png)
-First turn
-Two Pendulums, with one supernova
-WHAT HAPPEN
Dreamcatcher is now beatable by 30 qp.Yep, a very cheap counter deck.
Nova Nerf, :/ what nerf?Really? They Quintesence themselves...
Currently running a few (Imp/Basic)Mutates in my deck, thanks for the free mutation fodder, i really love it =) Am even tempted to not play them till i got at least 2 in my hand. =)
Random Super Creature in play early game(or late even) for 2 :entropy = a nice gift imho =P
:D
i dont know if it was mentioned prior, but i found it incredibly ironic that the object with the strongest gravitational pull in the known universe is in :entropy , the element opposing :gravityHmm... Not really ironic. The singularity in a rotating black hole may form closed time-like curves around it (ie paths through space-time where an object travels back into its own past). This complete breakdown of causality seems pretty at home in :entropy
I'm assuming this won't be spinnable in the Oracle, so no fortune needed.Just add it but make it not an obtainable card.
Like the fortune suggestion, but why not make it winnable? If you do end up with one, you could always sell it, but to stay in keeping with card's philosophy that should be for a negative price i.e. you lose :electrum if you sell it. Could be fun if some unsuspecting person adds it to their hand. And someone may even come up with a way to build a deck that uses this card successfully.I'm assuming this won't be spinnable in the Oracle, so no fortune needed.Just add it but make it not an obtainable card.
Fortune should be like:
Well, looks like you are going to die today from a series of very unfortunate events.
no the card is meant to be unobtainable, just like malignant cellLike the fortune suggestion, but why not make it winnable? If you do end up with one, you could always sell it, but to stay in keeping with card's philosophy that should be for a negative price i.e. you lose :electrum if you sell it. Could be fun if some unsuspecting person adds it to their hand. And someone may even come up with a way to build a deck that uses this card successfully.I'm assuming this won't be spinnable in the Oracle, so no fortune needed.Just add it but make it not an obtainable card.
Fortune should be like:
Well, looks like you are going to die today from a series of very unfortunate events.
Wait, now 1 SN is generating singularities (which are not really singular, by the way)? Well, zanz is sick.Is this supposed to happen?Hmm...yes I just started noticing this too. If this is intended then it's the only thing about this nerf I don't approve of.
(http://i42.tinypic.com/rh1fed.png)
-First turn
-Two Pendulums, with one supernova
-WHAT HAPPEN
Otherwise it's acceptable for me; it's not crippling the cards, but it's definitely slowing them down/making them easier to counter which was needed. BH is also a legitimate hard counter for SN for me now.
Only when used on the first turn. I have yet to see this happen otherwise.Wait, now 1 SN is generating singularities (which are not really singular, by the way)? Well, zanz is sick.Is this supposed to happen?Hmm...yes I just started noticing this too. If this is intended then it's the only thing about this nerf I don't approve of.
(http://i42.tinypic.com/rh1fed.png)
-First turn
-Two Pendulums, with one supernova
-WHAT HAPPEN
Otherwise it's acceptable for me; it's not crippling the cards, but it's definitely slowing them down/making them easier to counter which was needed. BH is also a legitimate hard counter for SN for me now.
Whats the problem about it used in 1st turn? Does it deserve all this hate? Well, then I also dont want people being able to play Quicksand in 1st turn, or other nasty cards.Have you ever thought that this could be a bug like subsequent Supernova not yielding 2 entropy quanta before slamming the developer's decision.
Whats zanz trying to do? Remove all speed from speed decks? OMG, zanz is not taking his pills.
Zanz, if you are REALLY wanting to forbid us to play it, theres a simple way: remove it from the game.
Somebody, please explain to me what exactly this card is. I am SO CONFUSED. ???It's a evil creature that heals your opponent, damages you, copies itself, and prevents itself from being removed after a few turns.
How does it come to be?Somebody, please explain to me what exactly this card is. I am SO CONFUSED. ???It's a evil creature that heals your opponent, damages you, copies itself, and prevents itself from being removed after a few turns.
What do you mean? It was created if you play more than one supernova or nova per turn as a nerf to fast speedbows. It just appears on your field.How does it come to be?Somebody, please explain to me what exactly this card is. I am SO CONFUSED. ???It's a evil creature that heals your opponent, damages you, copies itself, and prevents itself from being removed after a few turns.
Actually, 2 novaes are safe in one turn. Two supernovaes ain't.What do you mean? It was created if you play more than one supernova or nova per turn as a nerf to fast speedbows. It just appears on your field.How does it come to be?Somebody, please explain to me what exactly this card is. I am SO CONFUSED. ???It's a evil creature that heals your opponent, damages you, copies itself, and prevents itself from being removed after a few turns.
thanks. you and jenkar.What do you mean? It was created if you play more than one supernova or nova per turn as a nerf to fast speedbows. It just appears on your field.How does it come to be?Somebody, please explain to me what exactly this card is. I am SO CONFUSED. ???It's a evil creature that heals your opponent, damages you, copies itself, and prevents itself from being removed after a few turns.
Couple things. First, I am not finding this card in the trainer.First: It is created only when supernovas are chained
Second, I am not understanding this card at all.
Oh I see, so it's like a nerf for the pillar-less decks?Couple things. First, I am not finding this card in the trainer.First: It is created only when supernovas are chained
Second, I am not understanding this card at all.
Second: It is intended to be a drawback to using supernova chains.
It's a nerf to all speed rainbow decks.Oh I see, so it's like a nerf for the pillar-less decks?Couple things. First, I am not finding this card in the trainer.First: It is created only when supernovas are chained
Second, I am not understanding this card at all.
Second: It is intended to be a drawback to using supernova chains.
If that's the case then I am all for it.
Wouldn't this give rainbow rushes a free cremate monster?Your best hope is to mutate it. Immediately.
Nvm, I see that cremating it gives no quanta, got it.
If cremation doesn't work, I doubt Zanz will leave Singularity in its current form (i.e. able to mutate)Wouldn't this give rainbow rushes a free cremate monster?Your best hope is to mutate it. Immediately.
Nvm, I see that cremating it gives no quanta, got it.
Since singularity fits black hole thematically, why not give it a quanta drain effect instead of random buffs that gives opponent 20+ hp per turn (and damages self for same amt) in order to reduce the penalty? The SN nerf is overdone IMO. It attempts to completely remove SNbows...Most SNbows require at most 3 SNs that don't need to be chained at all.
this actually could be a card to go against SoSac. it gives entropy a way to deal with that if the mechanic works that way. i have yet to test this
I just noticed something odd, I think it's a bug.
Singularities seem to replace Vampire with Immaterial, but not vice versa (word vanishes but not immaterialness).
This totally ruins my pvp rush deck. sad pandaThat is the point.
That card is pure evil to new players by Singularity and Iwas like the earth is this thing by Rjanu8084RTFC.
I know I'm incredibly late on this, but my God is this the most asinine thing I've ever seen. Zanz couldn't have just written some code that simply disallowed casting of nova/supernova more than once per turn? He had to actually punish the user? My jimmies have been rustled. >:(You can force yourself to play Supernova only once per turn, and the result would be the same as Zanz forcing it.
I know I'm incredibly late on this, but my God is this the most asinine thing I've ever seen. Zanz couldn't have just written some code that simply disallowed casting of nova/supernova more than once per turn? He had to actually punish the user? My jimmies have been rustled. >:(
This stuff is malignant cell on steroids. At my mind, not very interesting but it's fun.lol
Noticed that it gives quanta to the opponent. Create it, control it, get a few black holes... Can someone create this deck?You want to tame this monster?
if you were looking to heal, wouldn't it be better to just, you know, play heal instead?
Are there any situations in which 2xSV does not generate singularity? I was playing against a rainbow in plat just now, and it played 3 SN in one turn without getting any singularities. I was watching carefully: it certainly did not generate sings the get rid of them with pc. They never appeared.
There were no particularly odd circumstances. It had F bonds and hourglasses for permanents, werewolves in the field and a titan weapon out. I was Sosacced at the time. Could this affect it?
Are there any situations in which 2xSV does not generate singularity? I was playing against a rainbow in plat just now, and it played 3 SN in one turn without getting any singularities. I was watching carefully: it certainly did not generate sings the get rid of them with pc. They never appeared.I'd guess the only reason why a Singularity wouldn't appear is if the field is already full. Don't think that's the case though.
There were no particularly odd circumstances. It had F bonds and hourglasses for permanents, werewolves in the field and a titan weapon out. I was Sosacced at the time. Could this affect it?
how to integrate this card in a game ?
how to integrate this card in a game ?There are few decks that get tones of it, wait 6 turns with Sundials (they don't attack) and then play Chimera+antimatter, but they aren't so effective. this card has been designed to be a problem and to prevent the players of playing 3 novas/2SN in the same turn.
how to integrate this card in a game ?There are few decks that get tones of it, wait 6 turns with Sundials (they don't attack) and then play Chimera+antimatter, but they aren't so effective. this card has been designed to be a problem and to prevent the players of playing 3 novas/2SN in the same turn.
Awesome. Great to know I can't hold my SN against any kind of denial until I need them without these terrible things coming out.Unless you are packing a catapult, RT, mutation or chimera
Awesome. Great to know I can't hold my SN against any kind of denial until I need them without these terrible things coming out.If you are referring to an OTK deck:
Why the no-antimatter clause? Removing it would open up a new type of deck that, as far as I can see, would not be OP or even dominant.Probably because you're not supposed to get anything good out of singularity. I wonder if zanz will make it so you can't mutate them.
If Zanz took all this effort to make Singularity, it shouldn't be for something that basically says, "Screw you." That could have been done more easily by a simpler nerf.
And BB, RT, catapult =DWhy the no-antimatter clause? Removing it would open up a new type of deck that, as far as I can see, would not be OP or even dominant.Probably because you're not supposed to get anything good out of singularity. I wonder if zanz will make it so you can't mutate them.
how to integrate this card in a game ?There are few decks that get tones of it, wait 6 turns with Sundials (they don't attack) and then play Chimera+antimatter, but they aren't so effective. this card has been designed to be a problem and to prevent the players of playing 3 novas/2SN in the same turn.
[sarcasm]I love this card. It's so awesome!11!!1one!!onehundredeleven!![/]sarcasm]
I'm pretty sure I got killed by it once. Don't ask me how.
Just discovered something neat - if you get a Singularity, and then that turn play Mitosis and SoR on it, it will not produce duplicates. xD
*snip* catapultJust noticed this one. Feeling creative, anyone?
*snip* catapultJust noticed this one. Feeling creative, anyone?
I dub this deck "Creatureless OTK".*snip* catapultJust noticed this one. Feeling creative, anyone?
Of course it would be Chapuz that brings up Catapults. I'm rather surprised he didn't make the deck himself...I remember I thought about it, but it's Shantu's CATapult (http://elementscommunity.org/forum/index.php/topic,30001.0.html) with -kitty and +catapult.
Of course it would be Chapuz that brings up Catapults. I'm rather surprised he didn't make the deck himself...I remember I thought about it, but it's Shantu's CATapult (http://elementscommunity.org/forum/index.php/topic,30001.0.html) with -kitty and +catapult.
I don't remember, although, if I thought about it bedore or after Poker posted it xD
The bad thing about it, is that: you can't make a Singularity deck for the arena, since the AI won't use the SN twice!sometimes it does, when the opponent has low HP. But yeah, it's mean to be a restriction of SN abuse.
Ok I have no problem with singularities. I think their balanced and are really cool to have in the game... BUT!, I wish that when you clicked on your second supernova, or your third nova, a warning message showed up asking if you were sure you wanted to use it; similar to the warning message that pops up when you go to sell a rare card. I have lost so many games because I miss clicked or simply was rushing and accidentally made a singularity that I could not get rid of. To clarify, these are not games where I risked the singularity because I needed the quanta to have a hope of winning; these are times when I didn't even need to play the nova or supernova, maybe even games that I had in the bag prior to singularity.Tere is a warnin, You ave te supernova icon at te uttom of your and, just like sanctuary.
I meant to say, "a better warning that actually stops your click and makes you read something." I don't always notice the current warning system.Ok I have no problem with singularities. I think their balanced and are really cool to have in the game... BUT!, I wish that when you clicked on your second supernova, or your third nova, a warning message showed up asking if you were sure you wanted to use it; similar to the warning message that pops up when you go to sell a rare card. I have lost so many games because I miss clicked or simply was rushing and accidentally made a singularity that I could not get rid of. To clarify, these are not games where I risked the singularity because I needed the quanta to have a hope of winning; these are times when I didn't even need to play the nova or supernova, maybe even games that I had in the bag prior to singularity.Tere is a warnin, You ave te supernova icon at te uttom of your and, just like sanctuary.
Well, you are not paying enough attention to the game then. A warning mid-game would be pretty annoying, since most of the time you actually use supernova twice is because you want to.I meant to say, "a better warning that actually stops your click and makes you read something." I don't always notice the current warning system.Ok I have no problem with singularities. I think their balanced and are really cool to have in the game... BUT!, I wish that when you clicked on your second supernova, or your third nova, a warning message showed up asking if you were sure you wanted to use it; similar to the warning message that pops up when you go to sell a rare card. I have lost so many games because I miss clicked or simply was rushing and accidentally made a singularity that I could not get rid of. To clarify, these are not games where I risked the singularity because I needed the quanta to have a hope of winning; these are times when I didn't even need to play the nova or supernova, maybe even games that I had in the bag prior to singularity.Tere is a warnin, You ave te supernova icon at te uttom of your and, just like sanctuary.
well, I haven't had to deal with that now have I? I mean seriously, how do you expect me to rage about an annoyance that hasn't happened yet?Well, you are not paying enough attention to the game then. A warning mid-game would be pretty annoying, since most of the time you actually use supernova twice is because you want to.I meant to say, "a better warning that actually stops your click and makes you read something." I don't always notice the current warning system.Ok I have no problem with singularities. I think their balanced and are really cool to have in the game... BUT!, I wish that when you clicked on your second supernova, or your third nova, a warning message showed up asking if you were sure you wanted to use it; similar to the warning message that pops up when you go to sell a rare card. I have lost so many games because I miss clicked or simply was rushing and accidentally made a singularity that I could not get rid of. To clarify, these are not games where I risked the singularity because I needed the quanta to have a hope of winning; these are times when I didn't even need to play the nova or supernova, maybe even games that I had in the bag prior to singularity.Tere is a warnin, You ave te supernova icon at te uttom of your and, just like sanctuary.