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Offline eaglgenes101

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467993#msg467993
« Reply #72 on: March 06, 2012, 01:45:51 am »
How about this: allow and balance certain "exploits" such as antimatter. That way, this addition expands, rather than restricts.
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Offline Dandy

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468032#msg468032
« Reply #73 on: March 06, 2012, 04:44:24 am »
Problems with singularity? Try nightmare. Seems to me like we finally have a viable alternative to GotP. Heck, if you have the darkness quanta, an unupped singularity on the opponents side could win it for you.
Erm...um...yeah...

Offline Aves

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468034#msg468034
« Reply #74 on: March 06, 2012, 04:47:42 am »
Er... but to do that requires singularity on your side too, so they would both be multiplying. Singularity:2 Player1:0 Player2:0
Also, zanz could modify the AI not to play singularity.
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Offline kurathedog

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468036#msg468036
« Reply #75 on: March 06, 2012, 04:48:38 am »
Um... I think I found a bug.
Double Snova'd, then Sosac. Singularity gave itself vamp. Normal
Next turn, Singularity antimattered itself. And stayed at 7 attack. Next turn, vamp again.
I doubt it would have been smart enough to try and damage me. Seems more like an accidental extra ability.
EDIT: Woa. Singularity was actually antimattering itself, just do damage me during sosac with vampire. Amazing.


And how will the AI work around this? One snova at a time, unless it has removal?

redium

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468038#msg468038
« Reply #76 on: March 06, 2012, 04:50:14 am »
This is such an awful idea to me.   There has to be better ways to balance SN or boost the lack of speed/quanta production for other elements, or even boosting the benefit mono/duo capabilities.  While I do not think Elements should turn into an arms race for speed or QP, there has to other methods then punishing players for using cards.

For example:

As I said about mono/duo combos, makes cards that benefit their strict use rather than being assimilated into utlityknife/ rainbow decks.
The shards are great examples in how to boost a single element.
Strengthen and refine single elements to compete.  Focus on what makes a card strong to their respected element and make it restrictive.
If it is strictly about quanta production, boost other elements QP.

I am going to assume all of this is set in stone already and will happen, so I just wanted to voice an opinion and provide some possible solutions.  I trust and respect the brains behind elements, they have done a lot right, this is just a tiny-bit confusing and concerning (even considering the long debate of SN OP/UP threads).



Offline Dandy

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468040#msg468040
« Reply #77 on: March 06, 2012, 05:03:07 am »
Er... but to do that requires singularity on your side too, so they would both be multiplying. Singularity:2 Player1:0 Player2:0
Also, zanz could modify the AI not to play singularity.
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Use the Siphon Lives immediately on the singularity after Nightmared. Requires a decent amount of darkness quanta, but that many pillars generates it. Theoretically, you can win if you can get three on the opponent's side, if the opponent has a good amount of entropy quanta. I just beat destiny with this deck. ;-)
Erm...um...yeah...

Offline Dandy

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468041#msg468041
« Reply #78 on: March 06, 2012, 05:03:50 am »
As far as AI modification goes...yeah there is that. XD
Erm...um...yeah...

Offline RRQJ

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468062#msg468062
« Reply #79 on: March 06, 2012, 06:15:16 am »
This is such an awful idea to me.   There has to be better ways to balance SN or boost the lack of speed/quanta production for other elements, or even boosting the benefit mono/duo capabilities.  While I do not think Elements should turn into an arms race for speed or QP, there has to other methods then punishing players for using cards.

For example:

As I said about mono/duo combos, makes cards that benefit their strict use rather than being assimilated into utlityknife/ rainbow decks.
The shards are great examples in how to boost a single element.
Strengthen and refine single elements to compete.  Focus on what makes a card strong to their respected element and make it restrictive.
If it is strictly about quanta production, boost other elements QP.

I am going to assume all of this is set in stone already and will happen, so I just wanted to voice an opinion and provide some possible solutions.  I trust and respect the brains behind elements, they have done a lot right, this is just a tiny-bit confusing and concerning (even considering the long debate of SN OP/UP threads).
Except that it's much easier to do this than figure out how to buff everything else.  Not only that, but once you start buffing things that are 'fine' just to keep up with OP things, you're eventually going to have power creep, which isn't good.

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468067#msg468067
« Reply #80 on: March 06, 2012, 06:27:34 am »
As far as AI modification goes...yeah there is that. XD
lol. Tried testing this on destiny. Didn't need my SNs as I just nightmare'd his singularities  :))

I also constantly see his singularities TUing themselves into 0|0 undefined singularities. What's that all about?

Offline Dandy

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468119#msg468119
« Reply #81 on: March 06, 2012, 10:02:23 am »
As far as AI modification goes...yeah there is that. XD
lol. Tried testing this on destiny. Didn't need my SNs as I just nightmare'd his singularities  :))

I also constantly see his singularities TUing themselves into 0|0 undefined singularities. What's that all about?
I noticed that too...If I knew I'd tell ya. Also works on Chaos Lord. I'd assume it would potentially work with any of the FGs that use entropy.
Erm...um...yeah...

redium

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468353#msg468353
« Reply #82 on: March 07, 2012, 04:38:22 am »
Quote
Except that it's much easier to do this than figure out how to buff everything else.  Not only that, but once you start buffing things that are 'fine' just to keep up with OP things, you're eventually going to have power creep, which isn't good.
How do you know that is the easiest way to fix SN, and does easiest mean it is the best way?  Punishment as a means of balance seems like a skewered method of correction. 

Offline RRQJ

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468362#msg468362
« Reply #83 on: March 07, 2012, 05:09:16 am »
Quote
Except that it's much easier to do this than figure out how to buff everything else.  Not only that, but once you start buffing things that are 'fine' just to keep up with OP things, you're eventually going to have power creep, which isn't good.
How do you know that is the easiest way to fix SN, and does easiest mean it is the best way?  Punishment as a means of balance seems like a skewered method of correction.
I said its easier to nerf SN than to try and buff pillars/pends/whatever else to make those comparably powerful.  And yes, in this case, nerfing SN is the best way.  It was already one of the most, if not the most, overcentralizing card.  Attempting to leave it and instead buff everything else takes more work that likely wouldn't be worth the benefit (assuming it would outweigh the negative aspects), and causes a large amount of power creep, which is bad.

And I see this change as a deterrent.  SN itself now says not to play it more than once a turn; that would obviously mean if you do, you have to deal with the consequences.  It's not like you haven't been given a warning, and suddenly this pops out.  You're not being forced to play mutliple SNs at once. 

If zanz had instead just hardcoded SN so that you could only play at most one per turn, would that somehow sound better, since there's no more "punishment"?

 

blarg: Dandy