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Offline zhangvict

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467645#msg467645
« Reply #48 on: March 05, 2012, 09:24:48 am »
Also, when you have a field full of creatures, it is physically impossible to cast SN. A message just pops up saying "there are no creature slots avalible". Bug?? I I think we still should be able to SN when there is no space for singularity.

Offline OldTrees

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467647#msg467647
« Reply #49 on: March 05, 2012, 09:38:55 am »
I did some more testing and I really think this is OP. Vampire and immaterial should be removed from the list of possible actions. Once you get 1 immaterial singularity, it nonstop multiplies into 4+ vampires that kill you very quickly. IMO we should at least give people a chance to kill them.
Singularities are only created by chaining Nova|Supernovas this means the person cursed with the singularity still has a turn to remove them. Chaining Novas|Supernovas provides the quanta needed to cast either Lightning or Reverse Time to remove the singularity.

Conclusion: Vampire and Immaterial are fine. SN Rush decks will use 1 SN per turn + 1 per Lightning/Reverse Time in their hand.


It does not matter if you have 5 singularities provided your OTK army attacks after the singularities. As such this nerf will not affect SN based OTK decks.
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Offline Marvaddin

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467654#msg467654
« Reply #50 on: March 05, 2012, 09:54:37 am »
According to entropy theme, I assume getting this thing has a % chance, not 100%, right? 60%, I think, already enough to make people think, but risk according to the situation.

Also, does something happen if you play Nova and Supernova at the same turn?

Offline Toxx

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467657#msg467657
« Reply #51 on: March 05, 2012, 10:06:42 am »
Vampire being added to a Singularity is a little to extreme I think.

Offline SnoWeb

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467662#msg467662
« Reply #52 on: March 05, 2012, 10:14:03 am »
Chaining black-holes should also generate singularities.

Offline Atico

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467663#msg467663
« Reply #53 on: March 05, 2012, 10:17:51 am »
@SnoWeb - Exactly ;) I would like to say the same thing. Now BlackHole is too OP, especially with SoF.

But I still prefer 50-70% chance of creating Singularity after use SN than 100% after only chain use.

Offline Captain Scibra

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467684#msg467684
« Reply #54 on: March 05, 2012, 12:31:35 pm »
Vampire being added to a Singularity is a little to extreme I think.
Vampire prevents skill usage such as Butterfly Effect.
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Offline FlareGlutox

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467688#msg467688
« Reply #55 on: March 05, 2012, 12:44:41 pm »
According to entropy theme, I assume getting this thing has a % chance, not 100%, right? 60%, I think, already enough to make people think, but risk according to the situation.

Also, does something happen if you play Nova and Supernova at the same turn?
This would be OP imo since with some luck three or more Supernovas could be chained without consequences and somebody could still rush their opponent in PvP very fast through sheer luck, thus rendering this nerf irrelevant. Also I am not fond of the idea to add more RNG-influence into this game.

To your question: When I tested it in the trainer I could play two novas and one supernova in the same turn without creating a singularity. Upon my second Supernova an upped Singularity appeared and upon my third nova an unupped Singularity appeared, so these amounts don't seem to influence each other at all.
I also noticed that playing any Supernova beyond the first in one turn will drain 2 :entropy as allways, but won't give them back to you afterwards.
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Offline teffy

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467727#msg467727
« Reply #56 on: March 05, 2012, 02:33:03 pm »
Interesting combination: Singularity + Chimera + Antimatter.
I´d like to see this card as a standalone card. A creature with negative attack could be a good counter to SoSac and maybe future game mechanics.
Chaos Effects are cool.
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Offline zhangvict

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467738#msg467738
« Reply #57 on: March 05, 2012, 03:00:53 pm »
Interesting combination: Singularity + Chimera + Antimatter.
I´d like to see this card as a standalone card. A creature with negative attack could be a good counter to SoSac and maybe future game mechanics.
Chaos Effects are cool.
I beat u there. I made a singularity OTK deck for false gods and probably will work against plat. EM's almost all the time and has high win rate but takes ages to finish: http://elementscommunity.org/forum/index.php/topic,37258.msg499362#msg499362

Offline OldTrees

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467765#msg467765
« Reply #58 on: March 05, 2012, 04:00:55 pm »
Interesting combination: Singularity + Chimera + Antimatter.
I´d like to see this card as a standalone card. A creature with negative attack could be a good counter to SoSac and maybe future game mechanics.
Chaos Effects are cool.
I beat u there. I made a singularity OTK deck for false gods and probably will work against plat. EM's almost all the time and has high win rate but takes ages to finish: http://elementscommunity.org/forum/index.php/topic,37258.msg499362#msg499362
The vampire, adrenaline, nova and quint effects definitely need to remain to keep the above deck in check. (by lowering the chances of Infest and Chaos Power)
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Offline Avenger

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467766#msg467766
« Reply #59 on: March 05, 2012, 04:01:19 pm »
Singularity probably works well against SoSac :)

 

anything
blarg: