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Offline willng3

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467374#msg467374
« Reply #36 on: March 04, 2012, 11:10:16 pm »
Will this exist standalone?
No.  It will be a side effect from chaining Nova/SN.
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Offline kimham8a

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467388#msg467388
« Reply #37 on: March 04, 2012, 11:54:04 pm »
Just tested against AI4 in trainer with 70 quanta, deck is 24 dragons and 6 singularities. To be fair i didnt play a dragon until turn 3 and so I lost. Chaining supernovas will not be an option no matter what.   :'(
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Offline Fireleaf

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467410#msg467410
« Reply #38 on: March 05, 2012, 12:48:33 am »
This might as well be -100 | 1 with the vampire ability. You pretty much lose instantly if one of these gets on your side of the field.
Or CC it.
If it doesn't PU, gain HP, become immortal etc etc etc. In a couple of turns after i played one i've seen four-five of these on my field. Serious overkill.
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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467420#msg467420
« Reply #39 on: March 05, 2012, 01:02:41 am »
This might as well be -100 | 1 with the vampire ability. You pretty much lose instantly if one of these gets on your side of the field.
Or CC it.
If it doesn't PU, gain HP, become immortal etc etc etc. In a couple of turns after i played one i've seen four-five of these on my field. Serious overkill.
Do you know what that means?  Don't chain SN.  Which is the point...

Offline Fireleaf

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467424#msg467424
« Reply #40 on: March 05, 2012, 01:29:42 am »
So... Chain SN and you lose. Done deal. Don't u think thats an overly extreme nerf? My point is, if such extreme lengths are going to be taken to nerf SN then just make it impossible for them to be chained.
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Offline eaglgenes101

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467425#msg467425
« Reply #41 on: March 05, 2012, 01:29:57 am »
Personally, I don't think there's a problem with antimatter on singularities. If applied too early, it quickly turns back into an annoyance; if you wait too long, you risk not being able to apply antimatter.  This sort of gambling is the same kind as the one with mutations, only the stakes are higher.
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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467427#msg467427
« Reply #42 on: March 05, 2012, 01:35:47 am »
Personally, I don't think there's a problem with antimatter on singularities. If applied too early, it quickly turns back into an annoyance; if you wait too long, you risk not being able to apply antimatter.  This sort of gambling is the same kind as the one with mutations, only the stakes are higher.
If you combine this card with AM, you have a pretty fast attacker that can break almost any stall.
This statement is FALSE. Antimatter is instantly reapplied to any singularity with a positive attack value, making any attempt to boost its stats as an offensive creature useless. In addition, it can and WILL apply effects such as 'Vampire' and 'Adrenaline' to itself after becoming immaterial, making it a monster to deal with once you generate it.

It can also grant the opponent 'Nova', copy itself via 'Infest' OR 'Parallel Universe', and on top of it all off, can further lower its ATK by using an inverted form of Chaos Power on itself (Singularities (upped) went from -7 to -12 in a turn for example).


...about damn time this card was nerfed. Bless all those precious SNbows goodbye folks. Spells are getting hit left and right here...
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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467456#msg467456
« Reply #43 on: March 05, 2012, 02:24:51 am »
I think this is just too much to do to Nova. My understanding may be faulty, bit it seems to me that after a Singularity is generated it can randomly lower it's stats, adrenaline, momentum, PU etc whenever it feels like it. If so, just one of these cards on your fields can lose the game for you. Also, so far as I know, very few people thought Nova needed a nerf; most of the controversy was over SN.
Thematically it also makes sense. In astronomy, only supernovas generate black holes and singularities. Normal novas don't exist but I presume it means the soft explosion on planetary nebula before a white dwarf if formed. Perhaps casting nova can generate a photon lol.
A Nova is actually when a star suddenly becomes relatively extremely bright, and then goes back to its original brightness.  Not sure how this produces a Singularity, but there was a lot of controversy about Nova actually, particularly in PvP meta's that constrained the player by element usage (War, Budokan, TPvP, etc.).
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Offline furballdn

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467508#msg467508
« Reply #44 on: March 05, 2012, 04:41:07 am »
Will this exist standalone?

I really hope there is a better description in the card. "Not well behaved" says nothing to me.
Mutation's "something weird" Isn't very well described either.

Offline zhangvict

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467536#msg467536
« Reply #45 on: March 05, 2012, 05:15:43 am »
I did some more testing and I really think this is OP. Vampire and immaterial should be removed from the list of possible actions. Once you get 1 immaterial singularity, it nonstop multiplies into 4+ vampires that kill you very quickly. IMO we should at least give people a chance to kill them.

Offline kimham8a

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467543#msg467543
« Reply #46 on: March 05, 2012, 05:21:22 am »
Depends whether Zanz intended us to lose if we chain supernova.
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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg467636#msg467636
« Reply #47 on: March 05, 2012, 08:52:29 am »
Why not make that chaining a supernova gives you 50% (or sth) chance of producing a singularity? Entropy is the element of randomness after all, and chaining supernovas will not be an automatic lose anymore but just a risky situation.

 

anything
blarg: