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Offline furballdn

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg522141#msg522141
« Reply #180 on: July 15, 2012, 06:42:05 am »
Why the no-antimatter clause? Removing it would open up a new type of deck that, as far as I can see, would not be OP or even dominant.
Probably because you're not supposed to get anything good out of singularity. I wonder if zanz will make it so you can't mutate them.

Offline eaglgenes101

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg522143#msg522143
« Reply #181 on: July 15, 2012, 06:45:44 am »
If Zanz took all this effort to make Singularity, it shouldn't be for something that basically says, "Screw you." That could have been done more easily by a simpler nerf.
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Offline Cheesy111

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg522145#msg522145
« Reply #182 on: July 15, 2012, 06:49:12 am »
If Zanz took all this effort to make Singularity, it shouldn't be for something that basically says, "Screw you." That could have been done more easily by a simpler nerf.

It would have been less thematically accurate and less interesting for the player.  Singularity is a good nerf example in that it doesn't straight up prohibit the problematic combination (a la mito-weapons) but instead makes it an intriguing choice whether to play them both or not.

Offline Chapuz

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg524106#msg524106
« Reply #183 on: July 21, 2012, 10:30:00 pm »
Why the no-antimatter clause? Removing it would open up a new type of deck that, as far as I can see, would not be OP or even dominant.
Probably because you're not supposed to get anything good out of singularity. I wonder if zanz will make it so you can't mutate them.
And BB, RT, catapult =D
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Offline theratiscool

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg526337#msg526337
« Reply #184 on: July 27, 2012, 06:53:09 pm »
Its not bad. Mady it should be like a rear.

Offline ash le sombre

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg529255#msg529255
« Reply #185 on: August 05, 2012, 11:36:17 am »
how to integrate this card in a game ?
There are few decks that get tones of it, wait 6 turns with Sundials (they don't attack) and then play Chimera+antimatter, but they aren't so effective. this card has been designed to be a problem and to prevent the players of playing 3 novas/2SN in the same turn.

Thx Chapuz

Offline skyironsword

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg532316#msg532316
« Reply #186 on: August 12, 2012, 05:24:29 pm »
[sarcasm]I love this card. It's so awesome!11!!1one!!onehundredeleven!![/sarcasm]

I'm pretty sure I got killed by it once. Don't ask me how.
« Last Edit: August 12, 2012, 05:26:27 pm by skyironsword »

Offline ItzSean

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg532317#msg532317
« Reply #187 on: August 12, 2012, 05:26:48 pm »
[sarcasm]I love this card. It's so awesome!11!!1one!!onehundredeleven!![/]sarcasm]

I'm pretty sure I got killed by it once. Don't ask me how.

You probably made one and it turned vampiric. which means it's taking hp from you.

OT: It's a pretty good card tbh. I saw someone make a deck revolving around singularities. Pretty fun c:
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Offline Heric the Dark Lord

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg1003510#msg1003510
« Reply #188 on: September 28, 2012, 09:40:21 pm »
I like this as an idea. A way to say "I won't stop you, but you'll stop yourself" in cases like Nova.

I am confused though, When does a singularity appear? Only after duplicate nova/supernovas beyond the limit, or are there other cases?
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Offline Drake_XIV

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg1003526#msg1003526
« Reply #189 on: September 28, 2012, 10:16:22 pm »
Singularity appears only if you play 3+ Novae or 2+ Supernovae in one turn.  The idea was to spread them out over several turns instead of the original speed playing.

Offline jumpingbeans

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg1003702#msg1003702
« Reply #190 on: September 29, 2012, 01:37:08 pm »
Just discovered something neat - if you get a Singularity, and then that turn play Mitosis and SoR on it, it will not produce duplicates. xD

Offline choongmyoung

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg1003704#msg1003704
« Reply #191 on: September 29, 2012, 01:41:58 pm »
Just discovered something neat - if you get a Singularity, and then that turn play Mitosis and SoR on it, it will not produce duplicates. xD

I think it will finally turn into vampire (lobo mitosis) and keeps what he doing.
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