Why the no-antimatter clause? Removing it would open up a new type of deck that, as far as I can see, would not be OP or even dominant.
If Zanz took all this effort to make Singularity, it shouldn't be for something that basically says, "Screw you." That could have been done more easily by a simpler nerf.
Quote from: eaglgenes101 on July 15, 2012, 06:40:34 amWhy the no-antimatter clause? Removing it would open up a new type of deck that, as far as I can see, would not be OP or even dominant.Probably because you're not supposed to get anything good out of singularity. I wonder if zanz will make it so you can't mutate them.
Quote from: ash le sombre on July 14, 2012, 05:42:20 pmhow to integrate this card in a game ?There are few decks that get tones of it, wait 6 turns with Sundials (they don't attack) and then play Chimera+antimatter, but they aren't so effective. this card has been designed to be a problem and to prevent the players of playing 3 novas/2SN in the same turn.
how to integrate this card in a game ?
[sarcasm]I love this card. It's so awesome!11!!1one!!onehundredeleven!![/]sarcasm]I'm pretty sure I got killed by it once. Don't ask me how.
Just discovered something neat - if you get a Singularity, and then that turn play Mitosis and SoR on it, it will not produce duplicates. xD