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Offline Xenocidius

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Re: Schrödinger's Cat https://elementscommunity.org/forum/index.php?topic=16601.msg216804#msg216804
« Reply #108 on: December 05, 2010, 12:36:30 am »
I think it's pretty good. Imagine this:

6 Schrödinger's Cats on the field. 6 Condors. A 7x Bonewall. And 6 of the other in development card, Soul Catcher (upgraded).

You use all the cats' abilities. Then bam! After just 1 turn, you suddenly have 6 7/8 Condors (42 damage total) a 19x Bonewall and 108 extra :death. After just one turn. That's a damage output of 48. With an Eclipse out too, that's a total damage output of 60. And a 19x Bonewall that's very hard to destroy. Almost impossible in one turn.

So on the next turn. Use the cats' abilities again. 6 13/14 Condors (78 damage total), a 31x Bonewall and another 108 extra :death. So now that's 84 damage output. With an Eclipse, it's 96 damage. Which should be able to finish off nearly any player. And you've got the 31x Bonewall that's impossible to destroy in one turn without a hell of a lot of creatures and adrenaline. So what to do with the 216 :death you've gained?

Spam dragons.
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Re: Schrödinger's Cat https://elementscommunity.org/forum/index.php?topic=16601.msg216809#msg216809
« Reply #109 on: December 05, 2010, 12:42:38 am »
I think it's pretty good. Imagine this:

6 Schrödinger's Cats on the field. 6 Condors. A 7x Bonewall. And 6 of the other in development card, Soul Catcher.

You use all the cats' abilities. Then bam! After just 1 turn, you suddenly have 6 7/8 Condors (42 damage total) a 19x Bonewall and 36 extra :death. After just one turn. That's a damage output of 48. With an Eclipse out too, that's a total damage output of 60. And a 19x Bonewall that's very hard to destroy. Almost impossible in one turn.

So on the next turn. Use the cats' abilities again. 6 13/14 Condors (78 damage total), a 31x Bonewall and another 36 extra :death. So now that's 84 damage output. With an Eclipse, it's 96 damage. Which should be able to finish off nearly any player. And you've got the 31x Bonewall that's impossible to destroy in one turn without a hell of a lot of creatures and adrenaline. So what to do with the 72 :death you've gained?

Spam dragons.
Imagine this: 6 Lava Destroyers with 499/499 stats on the field, 6 Bolts in your hand with 5000 fire quanta, 6 of whatever, and 6 of also whatever, all you already drawn, survived everything, gathered quanta, etc etc, just like in your example. Then Bam! After just 1 turn, you suddenly won. You dont even need that silly Cats/Condors/Walls what have you, and your next turn.

Offline Nepycros

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Re: Schrödinger's Cat https://elementscommunity.org/forum/index.php?topic=16601.msg216811#msg216811
« Reply #110 on: December 05, 2010, 12:44:17 am »
Yep, one problem, though. You have to power the Dead or Alive deal in the first place. That means you need at least 12 Entropy pillars, 6 schrodinger's, 6 vultures, 6 soul catchers, at least 1 nightfall, and at least 1 Bonewall. To spam dragons, you could get 6, so that's 37 cards. Meaning it will be nearly impossible to get all the cards you want in play at one time. You'd have to settle for a fraction of what you're expectations show.
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Offline Xenocidius

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Re: Schrödinger's Cat https://elementscommunity.org/forum/index.php?topic=16601.msg216813#msg216813
« Reply #111 on: December 05, 2010, 12:48:01 am »
Yep, one problem, though. You have to power the Dead or Alive deal in the first place. That means you need at least 12 Entropy pillars, 6 schrodinger's, 6 vultures, 6 soul catchers, at least 1 nightfall, and at least 1 Bonewall. To spam dragons, you could get 6, so that's 37 cards. Meaning it will be nearly impossible to get all the cards you want in play at one time. You'd have to settle for a fraction of what you're expectations show.
You're right. But those aren't my expectations - just the maximum that's possible with the card. Maybe a few fractals to use on each of the creatures would work. Either way, it's gonna spawn a lot of new decks.
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Offline Xenocidius

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Re: Schrödinger's Cat https://elementscommunity.org/forum/index.php?topic=16601.msg216819#msg216819
« Reply #112 on: December 05, 2010, 12:53:35 am »
Code: [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ua 6ua 6ua 6ua 6ua 6ua 711 711 711 711 711 711 714 714 714 714 714 714 71f 71f 71f 71f 71f 71f
This deck seems to work pretty well. I beat a level 3 with 80 HP left.

EDIT: Whoops, ah ... that's 6 Cats and 6 Soul Catchers.

More towers are probably needed.
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Re: Schrödinger's Cat https://elementscommunity.org/forum/index.php?topic=16601.msg216856#msg216856
« Reply #113 on: December 05, 2010, 01:37:57 am »
i imagine this to be used very often in pvp, in combination of nightfall, bone yard(s), and bone wall(s)

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Re: Schrödinger's Cat https://elementscommunity.org/forum/index.php?topic=16601.msg216876#msg216876
« Reply #114 on: December 05, 2010, 02:24:20 am »
Heck yeah, I really liked this card idea. And new death stuff! Better than these two new cards could be a spell card that kills for death, but these two are good.

I foresee decks of Cat/Catcher/Bonewall/some type of damage. I like this so much.

Offline Zeru

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Re: Schrödinger's Cat https://elementscommunity.org/forum/index.php?topic=16601.msg217118#msg217118
« Reply #115 on: December 05, 2010, 09:29:03 am »
This card is weak, but it costs only 1 :entropy, so it should not be surprising that it's not game-breaking. As someone said, it's :entropy 's rustler.

Offline Ryli

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Re: Schrödinger's Cat https://elementscommunity.org/forum/index.php?topic=16601.msg217345#msg217345
« Reply #116 on: December 05, 2010, 05:24:52 pm »
This card is weak, but it costs only 1 :entropy, so it should not be surprising that it's not game-breaking. As someone said, it's :entropy 's rustler.
Of course. :)) Look at Entropy's section in the bazaar, and the war standings. Do entropy need game breaking cards? (Try not to be biased here :P)

Offline Avenger

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Re: Schrödinger's Cat https://elementscommunity.org/forum/index.php?topic=16601.msg217355#msg217355
« Reply #117 on: December 05, 2010, 05:32:47 pm »
The AI plays its own cats even when its side wouldn't benefit from it. It copied my kitties and gave me lots of :death quanta :)
A pity there is no direct damage based on death quanta... I ended up with 500, even now with the catchers seemingly fixed.


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Re: Schrödinger's Cat https://elementscommunity.org/forum/index.php?topic=16601.msg217370#msg217370
« Reply #118 on: December 05, 2010, 05:53:27 pm »
tested the combo, and damn... soul catchers, give u so much death quanta, even unupped...

Offline Avenger

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Re: Schrödinger's Cat https://elementscommunity.org/forum/index.php?topic=16601.msg217424#msg217424
« Reply #119 on: December 05, 2010, 06:44:34 pm »
tested the combo, and damn... soul catchers, give u so much death quanta, even unupped...
Actually, it is fine until you cannot spend the quanta. Normally, or in PvP this combo is not overpowered.
You need a stupid AI to have it spin out of hand. Even then, i couldn't really use the accumulated quanta :)

 

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