As quoted from Zanz and tested by me

, Disco scrambles up to 10 quanta. Which means, you get a total of -10 random quanta, then +10 random quanta (if you have that much). E.g. you're playing against a mono deck, say he has 20

, you hit him with Disco and he gets -10

, then 10 quanta is randomly distributed in the 12 elements (could also get some

back). However, the effect is viable only when dealing with small amounts of quanta and diminishes in time. E.g. if the opponent has 100

, after a couple of hits with disco he'll be at 80-90

and the rest in other elements, and after that the drain on

will be negligible, as Disco will target the -10 to all 12 elements and not only

. It also has to hit to work.