Elements the Game Forum - Free Online Fantasy Card Game
Elements the Game => Cards => Entropy => Topic started by: Zeru on June 27, 2010, 08:06:40 am
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This poll is to help beginners to learn witch combinations are good, and with are not so good.
6 vote. Use them carefully.
This poll is to help beginners to learn witch combinations are good, and with are not so good.
6 vote. Use them carefully.
My personal preferences (the order matters) are:
Life - fallen elf needs that.
Darkness - lycantropes are fun to use
Light - photons are god target for mutation or butterfly effect.
Gravity - discord + black hole
Earth - discord + earthquake
Death - poison + any kind of defence entropy has to offer
Of course vote how you like. Comments are welcome.
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:entropy :life. Fallen Druids need this, to make their desgustingly useful mutations. Also, I just love using adrenaline on antimattered creatures.
:entropy :darkness Lyncanthropes. 6/6 for 3 quanta unupped. 6/6 for 2 upped. Antimattering a powerful creature, 9 :entropy. Adding vampire and reading the opponents reaction, priceless.
:entropy :aether I've always preferred to mutate sparks over photons. Also, adding chaos power to a Ball Lightning is always good fun. Unupped Pandemonium + Immortal creatures.
:entropy :gravity Using discord to scramble the opponents quanta, then using black hole to remove it all, and give yourself a nice health gain.
But my personal favourite is actually :entropy :entropy. It really is the perfect element, for everything.
Permanent control, Creature control, Mass creature control. Supernovas. 24 quanta for the price of 2. And how many attacks does that block with dissapation field? And nova can help play for it's mutant's abilitiues. I love entropy :P.
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I love randomness and mutations, etc. so I chose :time to include both Fate Eggs and mutations ^-^
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:life Fallen elves
:gravity Discords and Black holes
:darkness Lycanthropes
:fire Nova + cremation rainbows
:time Destiny style rainbows
:aether Immortal antimatter
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gravity fire and life and darknes couse of the same reasons as glitch
and also dead arsenic dissaplatation shield deck ftw
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:darkness Lycanthropes, antimatter + liquid shadow
:death Pandemonium + Bone wall + Boneyard + Condor
:life Fallen Elf
:gravity Discord/Black Hole
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:darkness devourers and lycantropes as butterfly effect and mutation fodder. Creature, permanant, and quanta control all in one deck.
:death viruses for creature control and fodder, plagues for further creature control.
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Darkness - Devourers stealing lots of quantums plus dissipation shield = Extra defence :D
Aether - Immortal + Antimatter = Nice healing :D
Time - Mutate De Ja Vu to get something nicer :D (Malignant cells may be risky)
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Time can really help entropy!
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time - eternity and reverse time can go well if you dish out power entropy cards like purple dragon
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I personally love the dune scorpion + chaos power / deja vu + chaos power synergy.
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Surprised hardly anyone said fire.
:fire Buckler + Paradox= great CC
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Discord + Black Hole isn't gravity's only advantage. Maxwell's Demon and Gravity Shield together stop any creature with more than 5 damage.
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Aether; imortal badas monstrs
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:rainbow rainbow, because of supernova! :)
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:darkness Voodoo doll + pandy
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Air, due to all those basic, good-for-mutation creatures that are still useful if you can't get a mutation out. :D
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death and life
fallen druid
schrödingers+bone wall vulture
death+entropy!
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:entropy :life
I JUST LOVE IMPROVE :P
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darkness
dischord+devourer=quanta starve
Lycan= power
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:life Fallen elves
:gravity Discords and Black holes
:darkness Lycanthropes
:fire Nova + cremation rainbows
:time Destiny style rainbows
:aether Immortal antimatter
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Kitty cats, Bonewalls and scavengers, w/ soul catcher to boss it up a notch.