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Offline GG

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Re: Antimatter | Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg302616#msg302616
« Reply #72 on: March 31, 2011, 09:34:25 pm »
What happens if you antimatter a growing creature that had 22|22, it grows again up to, let's say 4, and you antimatter it again? Does it turn into an 18|26 creature?
22|22 --> -22|22 --> -20|24 --> -18|26 --> 18|26 --> 20|28 etc.

Yes.
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Offline Seraph

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Re: Antimatter | Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg302640#msg302640
« Reply #73 on: March 31, 2011, 09:53:02 pm »
What happens if you antimatter a growing creature that had 22|22, it grows again up to, let's say 4, and you antimatter it again? Does it turn into an 18|26 creature?
22|22 --> -22|22 --> -20|24 --> -18|26 --> 18|26 --> 20|28 etc.

Yes.
Why did you increment by 2?

Offline RagingAlien

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Re: Antimatter | Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg302682#msg302682
« Reply #74 on: March 31, 2011, 11:11:19 pm »
i meant, it's attack got increased back into positive 4. not got increased by 4.
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Re: Antimatter | Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg302704#msg302704
« Reply #75 on: March 31, 2011, 11:43:53 pm »
What happens if you antimatter a growing creature that had 22|22, it grows again up to, let's say 4, and you antimatter it again? Does it turn into an 18|26 creature?
22|22 --> -22|22 --> -20|24 --> -18|26 --> 18|26 --> 20|28 etc.

Yes.
Why did you increment by 2?
Because creatures with Growth gain +2|+2?
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Re: Antimatter | Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg323201#msg323201
« Reply #76 on: April 30, 2011, 02:52:03 am »
I think that if you use antimatter on an enemy's creature, you should be able to use the creatures skills also.

purewater156

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Re: Antimatter | Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg323255#msg323255
« Reply #77 on: April 30, 2011, 04:16:42 am »
Antimatter on your antimattered creature  ;D

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Re: Antimatter | Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg341971#msg341971
« Reply #78 on: May 28, 2011, 11:32:40 am »
I wonder why poisonous antimattered creatures goes through shields healing the opponent but still gives him the poison counters...

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Re: Antimatter | Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg345226#msg345226
« Reply #79 on: June 03, 2011, 02:12:28 am »
Almost every entropy deck I have made has included this card. I think this was one of the best cards in the game, but I noticed how it doesn't follow the physic of antimatter. Antimatter explodes when in contact with matter. But still, awesome card.

Offline Xenocidius

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Re: Antimatter | Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg363666#msg363666
« Reply #80 on: July 10, 2011, 09:05:24 am »
Almost every entropy deck I have made has included this card. I think this was one of the best cards in the game, but I noticed how it doesn't follow the physic of antimatter. Antimatter explodes when in contact with matter. But still, awesome card.
New card idea: Realistic Antimatter - Instantly kill all creatures and destroy all permanents on the opponent's board. :P

Also, reduce their health to 1 and send them to an unclosable Rickrolling site.

It's still less annoying than regular Antimatter ..
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Re: Antimatter | Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg363668#msg363668
« Reply #81 on: July 10, 2011, 09:09:29 am »
New card idea: Realistic Antimatter - Instantly kill all creatures and destroy all permanents on the opponent's board. :P
Wrong. When you antimatter the opponent's creature and it attacks, you get annihilated. Both players have 0 hp due to the explosion.

Offline bogtro

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Re: Antimatter | Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg369096#msg369096
« Reply #82 on: July 21, 2011, 02:22:43 am »
Grr, this card is OP. Problem with the counters is that they are very situational and not really useful against decks without antimatter.

Ok, enough raging, I get to my question: Do 2 antimatters cancel each other out? The wording (Creature heals you instead of attacks) seems to suggest otherwise, but a couple of posts on this thread suggest that they do. I'd test it but I have to go, so a definitive answer would be appreciated - thanks :)
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Re: Antimatter | Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg369097#msg369097
« Reply #83 on: July 21, 2011, 02:24:50 am »
Yes, Antimatter cancels itself out if used a second time.
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