Zanz just made Antimatter available in the bazaar in trainer. At first it allowed for creatures to attack you over your max health, but Zanz fixed it. Now it works, sort of. If you stack Antimatter with other alchemy effects, well... just look.
As you can see, Adrenaline on a creature dealing negative damage is broken. If you apply adrenaline and antimatter on one of your creatures, it will deal NaN damage, making your opponent's health NaN, which is sufficient to win the battle
immediately. If you apply adrenaline and antimatter on your opponent's creature, you
lose immediately. Adding Liquid Shadow to the mix... breaks the game.
If you apply Liquid Shadow to a creature and then add Antimatter and Adrenaline (note: Liquid Shadow must be played before Adrenaline), the attacked player gets hit for -NaN and the attacking player gets healed for +NaN, and you win the match immediately. For some reason, it doesn't matter what side you do this on. If you apply the three on your opponent's creature, you win, and if you play the three on your own, you win. Note that the creature has to have attack power of at least one before you play Antimatter, as creatures with zero attack or greater don't trigger the NaN damage bug.
If this bug isn't bad enough, take into account the fact that you just won a battle with NaN health. As the coins you win from a battle are directly related to your health at the time of victory, you win... you guessed it,
NaN electrum. This means infinite electrum, folks. Also, your score becomes NaN after the battle as well. Rest assured, this massive bug will get fixed, but for now, this is what we are dealing with...