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Offline rickerdTopic starter

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Shardemonium https://elementscommunity.org/forum/index.php?topic=33212.msg419056#msg419056
« on: November 01, 2011, 06:26:46 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

It's just a fun deck to play with  :P :P :P :P :P :P :P.
Hover over cards for details, click for permalink
Deck import code : [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u9 6u9 6u9 6u9 6u9 6u9 6uq 6uq 6uq 6uq 6uq 6uq 8pj

It won't work unupped but it's just for the fun
(? = sose)
It's awesome against lvl 3

Try not to play disappation field!
this will ruin your sn's
« Last Edit: January 05, 2013, 07:19:54 pm by willng3 »
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Offline xsindomanx

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Re: Fun sose deck lvl 3 / bronze https://elementscommunity.org/forum/index.php?topic=33212.msg419146#msg419146
« Reply #1 on: November 01, 2011, 10:32:09 pm »
Looks like a really fun + mean / annoying deck!
Of course, since you depend a bit on luck, its difficult to do anything more than bronze or silver in arena, but it could make people crazy in PvP :P
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Offline furballdn

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Re: Fun sose deck lvl 3 / bronze https://elementscommunity.org/forum/index.php?topic=33212.msg419170#msg419170
« Reply #2 on: November 02, 2011, 12:09:52 am »
Would the quanta from the supernovas be enough? Maybe remove a few Shards for QTs?

Offline rickerdTopic starter

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Re: Fun sose deck lvl 3 / bronze https://elementscommunity.org/forum/index.php?topic=33212.msg419397#msg419397
« Reply #3 on: November 02, 2011, 01:00:38 pm »
Looks like a really fun + mean / annoying deck!
Of course, since you depend a bit on luck, its difficult to do anything more than bronze or silver in arena, but it could make people crazy in PvP :P
Indeed  ;)

Would the quanta from the supernovas be enough? Maybe remove a few Shards for QTs?
I know but since sose can get each card, it can also get towers/pends, and take out shards is not an option because it's the main card.
I can only add QTs by making the deck bigger.
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Offline Jocko

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Re: Shardemonium https://elementscommunity.org/forum/index.php?topic=33212.msg452089#msg452089
« Reply #4 on: January 23, 2012, 11:39:59 pm »
***TRIALS RESPONSE***
This is a very interesting approach to a sosebow, with the added control of Pandes. Thing is, with 6 snovas you won't be able to play most things SoSe throws you. 6 pandes might be too much considering the chance of SoSe throwing out pandes or AMs, and a SoSebow would benefit in having some standard speedbow cards to fill in, in case you are unlucky with the SoSes. I think you probably know that, and the reasons mentioned before are ignored on purpose to get a fun deck, but still, just in case, i will provide you with a couple changes you could do to increase effectiveness without destroying the deck's base and purpose.
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6s1 6s1 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u9 6u9 6u9 6u9 8pj

This would be a more stable aproach to what you have, you could switch between -2 discords and +2 pandes or what is posted here. The QTs obviously help, and you still have plenty of entropy quanta.
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6s1 6s1 6u3 6u3 6u3 6u3 6u3 6u3 6u9 6u9 6u9 713 7ah 7ah 7dq 7ju 7n0 7t9 7t9 80b 8pj

This is a more standard aproach, altough the rainbow cards could be changed for many things, this are some of the things i like to pack.
In conclusion, if you keep taking out stuff (like pandes) you end up with a more stable deck, but then you lose the essence of your deck.

Offline rickerdTopic starter

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Re: Shardemonium https://elementscommunity.org/forum/index.php?topic=33212.msg452285#msg452285
« Reply #5 on: January 24, 2012, 02:57:49 pm »
If you're weak, then run, but toward your enemy

Offline Jocko

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Re: Shardemonium https://elementscommunity.org/forum/index.php?topic=33212.msg452293#msg452293
« Reply #6 on: January 24, 2012, 04:01:41 pm »
I started to write my trials response (this: http://elementscommunity.org/forum/index.php/topic,35921.0.html) but then i had to go to sleep so i left it for later.

Offline rickerdTopic starter

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Re: Shardemonium https://elementscommunity.org/forum/index.php?topic=33212.msg452321#msg452321
« Reply #7 on: January 24, 2012, 05:33:42 pm »
I know Qt's are better, but I don't really have trouble with spawning creatures, of course 2 drags of the same element (not  :entropy) hurt

@ second deck: looks good but it isn't really a mono anymore  :-X
If you're weak, then run, but toward your enemy

 

blarg: Jocko