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Centony

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Powerful Werewolf Grinder https://elementscommunity.org/forum/index.php?topic=11975.msg148355#msg148355
« on: August 29, 2010, 04:46:44 am »
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I'm honestly not sure what to call this deck. It's not really a rush because although it can be fast, it can be pretty slow. It's probably not the most reliable deck for pure grinding either. The most accurate term i can think of is "Fun Exotic Grinder". It can win quite often and its a lot of fun to watch your werewolves turn into a powerful force for only 3-4 quanta.

I've seen other decks that are similar to this but the difference is nothing costs more than 3 quanta to play and i have discords. I don't count the Amethyst Dragon because he's only there for when your game drags on, you've built up the quanta, and need an extra kick. It's closer to a rush because you can play a lot on your first turn and can get the upper hand pretty easily. Sadly, it''s pretty easy to lose the upper hand too.

The general way to play this deck is easy, get out your werewolves and abominations and use chaos power on them. Werewolves are preferable to abominations because they are stronger and the abominations are mainly just cheaper damage. Discords are in there because for 3 quanta you get 6 damage and can through off you opponent. When you get them early in the game play them. Not only do they do 6 damage, they prevent your opponent from really doing anything, at least for a while

The main point is this deck is fun, effective, and probably pretty cheap.
« Last Edit: April 17, 2012, 04:40:22 am by willng3 »

eh pewwwp

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Re: Powerful Werewolf Grinder https://elementscommunity.org/forum/index.php?topic=11975.msg148357#msg148357
« Reply #1 on: August 29, 2010, 04:59:44 am »
i would change the mark to darkness, take out the dragons, and put in a shield or a couple SoG

Nume

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Re: Powerful Werewolf Grinder https://elementscommunity.org/forum/index.php?topic=11975.msg148358#msg148358
« Reply #2 on: August 29, 2010, 05:00:04 am »
Hmm is the mark supposed to be darkness? Otherwise those werewolves are just 1/1 creatures since you cant use lycanthropy without darkness. Otherwise looks like a simple/interesting deck. Always nice to mono's.

Centony

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Re: Powerful Werewolf Grinder https://elementscommunity.org/forum/index.php?topic=11975.msg148361#msg148361
« Reply #3 on: August 29, 2010, 05:07:00 am »
LOL, fail on my part, yes the mark is supposed to be darkness, ill go change that now. The reason it doesn't have shields is because most of the time you will win or die before you build up enough quanta for it to matter

Re: Powerful Werewolf Grinder https://elementscommunity.org/forum/index.php?topic=11975.msg148362#msg148362
« Reply #4 on: August 29, 2010, 05:07:32 am »
Yea mark to darkness.

Offline BloodlinE

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Re: Powerful Werewolf Grinder https://elementscommunity.org/forum/index.php?topic=11975.msg148381#msg148381
« Reply #5 on: August 29, 2010, 06:18:16 am »
wow nice deck..gonna try it out..where do you use this deck?
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Offline icecoldbro

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Re: Powerful Werewolf Grinder https://elementscommunity.org/forum/index.php?topic=11975.msg148395#msg148395
« Reply #6 on: August 29, 2010, 09:04:10 am »
i would take out 1 lycan and 2 power for 3 butterfly effect for some perm control capabilities for it to be better mid game

Centony

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Re: Powerful Werewolf Grinder https://elementscommunity.org/forum/index.php?topic=11975.msg148478#msg148478
« Reply #7 on: August 29, 2010, 03:38:40 pm »
i would take out 1 lycan and 2 power for 3 butterfly effect for some perm control capabilities for it to be better mid game
Butterfly Effect actually seemed to slow me down. For those 4 quanta you could play a pretty powerful Werewolf and an Abomination. Usually there isn't that much you need to destroy anyways, well i guess it depends on what you're playing.

I never said this was perfect, you can customize it for whatever you like, this is just a pretty solid base.

Offline Zeru

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Re: Powerful Werewolf Grinder https://elementscommunity.org/forum/index.php?topic=11975.msg153239#msg153239
« Reply #8 on: September 06, 2010, 02:32:32 pm »
Very similar to my fist trial of entropy entry "Giant Wolves" but your version looks more consistent. And it's not overflowing with quanta. Having 14 damage dealers also helps. Good work.

The obvious problem with those cheap decks is that in that in the long run you overflow with quanta but well, no deck is perfect.

Offline Toimu13

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Re: Powerful Werewolf Grinder https://elementscommunity.org/forum/index.php?topic=11975.msg163934#msg163934
« Reply #9 on: September 24, 2010, 02:17:01 am »
i would change the mark to darkness, take out the dragons, and put in a shield or a couple SoG
What I thought.

 

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