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Offline kevTopic starter

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Mutant Singularities https://elementscommunity.org/forum/index.php?topic=38753.msg482202#msg482202
« on: April 16, 2012, 08:21:17 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Hover over cards for details, click for permalink
Deck import code : [Select]
6ts 6ts 6ts 6ts 6ts 6u0 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u4 6u5 6u5 6uq 6uq 6uq 6uq 6uq 6uq 6ve 6ve 6ve 6ve 8pj

It's a fun one!  :D

Idea is on turn two you should be able to supernova multiple times, mutate the singularities, refill your hand with shards, and play your hand from there.  Creating singularities without having quanta and mutations in hand is... ill advised.  :D
« Last Edit: January 05, 2013, 07:16:55 pm by willng3 »

Offline Newbiecake

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Re: Mutant Singularities https://elementscommunity.org/forum/index.php?topic=38753.msg482228#msg482228
« Reply #1 on: April 16, 2012, 09:11:42 pm »
Looks like some more SoSe and Mutants fun combined. Love it. :)

Btw I made a TU version of this. :P
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Offline Wizy

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Re: Mutant Singularities https://elementscommunity.org/forum/index.php?topic=38753.msg482238#msg482238
« Reply #2 on: April 16, 2012, 09:23:08 pm »
This, or something close to this will be definitely my new favourite deck.
Looks like some more SoSe and Mutants fun combined. Love it. :)

Btw I made a TU version of this. :P
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Offline d1puffpuff

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Re: Mutant Singularities https://elementscommunity.org/forum/index.php?topic=38753.msg482269#msg482269
« Reply #3 on: April 16, 2012, 10:21:43 pm »
LOL. dang.. too bad I don't have all these cards at my disposal :(. It definitely looks fun to play though  :), nice fun deck.

Offline morflink

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Re: Mutant Singularities https://elementscommunity.org/forum/index.php?topic=38753.msg489968#msg489968
« Reply #4 on: April 30, 2012, 09:43:49 am »
quiet nice idea,
i also put 2 TU in this deck.... makes it more random at all.

and big fun ofc!
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Re: Mutant Singularities https://elementscommunity.org/forum/index.php?topic=38753.msg492056#msg492056
« Reply #5 on: May 03, 2012, 03:11:11 pm »
I love the idea, the only concern I have had that I found quite annoying is the need to have 2+ snovas for any mutation fodder, sometimes a little irritating. Other than that it's a fun idea :)

Also, I just had a thought. If you nightmared a singularity on the AI, and they had the quanta, would they play it?
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Offline SpineApple

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Re: Mutant Singularities https://elementscommunity.org/forum/index.php?topic=38753.msg514570#msg514570
« Reply #6 on: June 24, 2012, 03:34:18 pm »
What are the discords in for? I'd replace them for a shield + pendulum.
There is no "Big Crunch". The very idea of it is idiotic. If the expansion of the universe, caused by the big bang, is, in fact, what causes the flow of time, how would the big bang happen in the first place, without the universe expanding, thus time not flowing in any particular direction?

Offline SpineApple

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Re: Mutant Singularities https://elementscommunity.org/forum/index.php?topic=38753.msg514571#msg514571
« Reply #7 on: June 24, 2012, 03:35:07 pm »
I love the idea, the only concern I have had that I found quite annoying is the need to have 2+ snovas for any mutation fodder, sometimes a little irritating. Other than that it's a fun idea :)

Also, I just had a thought. If you nightmared a singularity on the AI, and they had the quanta, would they play it?
I'm positive they would. Also, singularity has no quanta cost.
There is no "Big Crunch". The very idea of it is idiotic. If the expansion of the universe, caused by the big bang, is, in fact, what causes the flow of time, how would the big bang happen in the first place, without the universe expanding, thus time not flowing in any particular direction?

Offline Cheesy111

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Re: Mutant Singularities https://elementscommunity.org/forum/index.php?topic=38753.msg514576#msg514576
« Reply #8 on: June 24, 2012, 03:40:55 pm »
I love the idea, the only concern I have had that I found quite annoying is the need to have 2+ snovas for any mutation fodder, sometimes a little irritating. Other than that it's a fun idea :)

Also, I just had a thought. If you nightmared a singularity on the AI, and they had the quanta, would they play it?
I'm positive they would. Also, singularity has no quanta cost.

Upped singularity costs 10 entropy.  AI does not play it.  Source: AI3.

After further testing, unupped singularity also costs 10.  AI does not play it either.
« Last Edit: June 24, 2012, 03:43:45 pm by Cheesy111 »

Offline Poker Alho

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Re: Mutant Singularities https://elementscommunity.org/forum/index.php?topic=38753.msg514579#msg514579
« Reply #9 on: June 24, 2012, 03:52:27 pm »
i would trade those 2 discords for 2 SoR or SoBe, chances are, you are gonna get a weapon from SoSe, most likely a discord. SoR can help with some good mutant ability and SoBe can help you rush through the deck to get more shards, Snovas or improved mutations

Offline SpineApple

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Re: Mutant Singularities https://elementscommunity.org/forum/index.php?topic=38753.msg515186#msg515186
« Reply #10 on: June 26, 2012, 08:51:36 am »
I love the idea, the only concern I have had that I found quite annoying is the need to have 2+ snovas for any mutation fodder, sometimes a little irritating. Other than that it's a fun idea :)

Also, I just had a thought. If you nightmared a singularity on the AI, and they had the quanta, would they play it?
I'm positive they would. Also, singularity has no quanta cost.
Strange. It didn't show any quanta requirements when it was on the field...
Upped singularity costs 10 entropy.  AI does not play it.  Source: AI3.

After further testing, unupped singularity also costs 10.  AI does not play it either.
There is no "Big Crunch". The very idea of it is idiotic. If the expansion of the universe, caused by the big bang, is, in fact, what causes the flow of time, how would the big bang happen in the first place, without the universe expanding, thus time not flowing in any particular direction?

 

anything
blarg: